Phase 1: pick a device folder via SAF (persisted grant, no new
permission), browse its nested subfolders/tracks as a 5th Android
Auto root folder (hidden until configured), and play tracks through
the existing pipeline (EQ, art rotation, cold-start-safe source).
No metadata/sort/filter/shuffle yet -- filename is the title, generic
rotating art is the placeholder; deferred to a follow-up phase.
Adds a new pluriwave/file_actions native method (listAudioChildren)
and an onActivityResult override in MainActivity for the SAF folder
picker -- both static-review-only, no Android build available here.
PantallaAlarmaSonando no longer owns any audio orchestration (fallback
player, dB ramp, native handoff confirm, media-volume override/restore):
it only calls EstadoAlarmas.finalizarEjecucion/posponerAlarma from
Stop/Snooze/back, keeping the single-exit guard, PopScope back=Stop and
dismiss semantics intact. The status line now reads directly from the
alarm's static config (station name or a neutral label) instead of a
live playback/handoff state.
PuertoAlarmasAndroid drops confirmarAudioFlutter,
forzarVolumenMediaParaAlarma and restaurarVolumenMedia, and app.dart no
longer pre-starts a station before pushing the ring screen. This is the
Dart half of moving to a single native ring-audio owner (WU1 of 2); the
Kotlin service rebuild lands next and keeps this intermediate state
shippable with no double audio.
On-device logcat from the latest test showed two defects the previous
design created. The fade-in was gated on the station reaching
`reproduciendo`, and the stream took 18.7 seconds to buffer: the ring
sat frozen at 5% the whole time and the configured fade seconds only
started counting afterwards. And the stream override was raised during
pre-start, so the ExoPlayer AudioTrack spin-up — which runs at gain 1.0
for an instant before the player gain lands — blasted at the configured
ring level, heard as "starts directly at the alarm volume".
The ramp is now anchored at alarm time: it starts when the screen
starts, buffering just joins it at the elapsed level, and the fade
duration means seconds-from-alarm. _iniciarFadeIn is single-start so
the handoff confirmation and fallback paths can no longer restart an
in-progress ramp from 5%. The stream override moved from the app-side
pre-start into the screen and is raised only when audio is actually
about to flow (first `reproduciendo`, the already-playing branch, or
right before the fallback WAV plays), so track spin-up happens under
the user's original low volume and the blast is physically impossible.
Exit teardown restores the device stream before resetting the player
gain, removing the brief exit blip seen in the capture.
Two exit-path holes found by adversarial review before the next build:
PluriWaveAlarmService.stopAlarm() never compared the requested id to
activeAlarmId, so any stop request for a DIFFERENT alarm tore down
whichever ring was active: with two alarms firing close together, the
second one's routine hide-notification call (via dismissAlarmNotification
-> ACTION_STOP) killed the first alarm mid-ring and prematurely restored
the device volume override. A mismatched id now only cancels that id's
notification and returns; null keeps full-teardown semantics for
internal/onDestroy callers.
The ringing screen never intercepted the system back gesture: a plain
route pop ran only dispose(), leaving the shared radio player ringing
with no alarm UI left anywhere to stop it. Back now routes through
PopScope into the same _detener() flow as the Stop button, guarded by a
single-exit flag so a back-press racing a button tap cannot run the
teardown twice and pop the route underneath.
Also resets the shared handler gain to 1.0 on ring exit: the fade-in
mutates the radio player's persistent volume, and exiting mid-ramp used
to leave every later radio play at the partial ramp level.
The ring-scoped media override forced STREAM_MUSIC to the hardware
maximum, so the alarm's configured percentage was applied on top of a
maxed speaker: "50%" meant 50% of the phone's absolute maximum and
the fade rode against that ceiling, far louder than the device-
relative level users were used to. On-device logcat also showed the
just_audio player emitting one buffer at volume 1.0 before the 5%
pre-start took effect, a full-scale click on the maxed stream.
The stream is now capped at the alarm's configured volume (still
independent of the device's own level, so it rings at device-volume
0), and the player ramps from ~5% up to its full range under that
cap. Perceived peak is the configured fraction of the device maximum,
reached gradually; the opening click drops to the configured fraction
instead of full scale.
The ringing screen only confirmed the native-to-Flutter handoff from
its playback-state listener, but app.dart pre-starts the station
before pushing the screen, so `reproduciendo` could be emitted before
the listener subscribed and no further event ever arrived. That
branch only cancelled the fallback timer: the gated fade-in never
started and the native alarm player was never told to stop, so the
alarm blared at the alarm-stream volume with no 5%-to-target ramp.
Previously this was a timing race the stream usually lost; gating the
ramp on the confirmation made the failure deterministic.
The already-playing branch now confirms the handoff explicitly
(idempotent with the listener), and the ramp re-imposes its 5% start
volume immediately instead of waiting for the first periodic tick.
Adds the regression test mounting in the real pre-started path.
_restaurarVolumenMediaUnaVez() read the BuildContext to reach the
alarm port, but dispose() runs after the element is defunct, so the
lookup always threw (caught and logged) and the dispose safety-net
never actually restored the media volume when it was the sole exit
path. The state is now captured once in initState and the restore
helper uses the field. Adds the missing dispose-as-sole-caller
regression test.
The native service and the Flutter player each ran their own 5%-to-
target fade-in, and both could drive audible volume at the handoff,
producing a jump or ramp reset. The Dart ramp now starts exactly once
from the handoff-confirmation path: the player still pre-starts at 5%,
and _confirmarAudioFlutterListo() starts the ramp in a finally block
so it runs whether the native confirmation succeeds or fails — the
alarm can never stay stuck at 5% if the native side is already gone.
Work unit 3/3 of alarm-volume-ramp-restore (fade-in dedup).
The alarm's steady-state audio runs on the Flutter media-stream
player after the native handoff, so device volume 0 silenced it
entirely. The ring now forces STREAM_MUSIC to an audible reference:
Dart requests the override before pre-starting alarm audio (fallback
WAV included), Kotlin captures the current volume once and restores
it idempotently on every exit path (dismiss, snooze, dispose), with
a native best-effort backstop in service teardown.
The backstop is handoff-aware via PluriWaveAlarmService.flutterOwnsRing:
confirmFlutterAudio marks the handoff before triggering the native
stop, so the backstop cannot restore the volume mid-ring right as the
Flutter player takes over (that would re-silence the alarm at volume
0). The flag resets at every ring start; Flutter process death after
handoff remains a documented best-effort gap.
The alarm's perceived loudness keeps ramping 5% to the configured
volume through the player as before; normal radio playback and call
ducking never touch the override.
Work unit 2/3 of alarm-volume-ramp-restore (ring volume override).
Dart half of bt-device-identity. EstadoEcualizador now caches each
device's platform-reported name in memory so the settings screen
shows the device's own Bluetooth name instead of its raw id when no
custom rename exists, and skips auto-creating preset entries for the
composite-placeholder sentinel. Enabling multi-device EQ triggers the
Bluetooth permission request through the new channel contract. A
flag-guarded one-time migration purges only entries keyed by the
exact literal placeholder id from the three per-device preference
maps, since those collided entries cannot be attributed to a device.
Work unit 2/2 of bt-device-identity (Dart state + migration).
posponerAlarma() and posponerProximaDesdePreaviso() called the native
scheduler with no error handling, unlike guardarAlarma(). When the
native call failed (e.g. revoked exact-alarm permission), the
exception escaped before notifyListeners() ran, leaving the alarm
list stuck on stale data with no real alarm scheduled and no snooze
countdown notification.
Both methods now mirror guardarAlarma()'s pattern: permission
pre-check, try/catch into _error, and an unconditional
notifyListeners() so the UI always reflects the outcome. Failures
surface via SnackBar in the ringing screen and in app.dart's
postpone-next handler.
The snooze button was fire-and-forget without error handling: if
posponerAlarma threw (e.g. native scheduleAlarm returns false on a
device without exact-alarm permission), _dismissScreen never ran. The
stuck modal also kept _alarmaSonandoActiva true, which made the next
ring get ignored. _posponer/_detener now dismiss in a finally and stop
audio defensively.
Add a native, AlarmManager-driven snooze countdown notification that
re-posts every minute ("Rings in N min", 3->2->1) while the engine is
dead. scheduleSpec drives scheduleSnoozeCountdown for snoozes (instead
of the 30-min pre-notice). Localized text and button labels travel
Dart->Kotlin as {minutes} templates, same pattern as preNoticeTemplate.
Notification actions: "snooze again" (snoozeAgain, anchored to now)
reports back via the existing snoozed event; "stop" (cancelSnooze)
records a handled occurrence for cold-start reconciliation and emits a
new snoozeCancelled event handled in EstadoAlarmas.
Adds snoozeCountdown/snoozeAgainAction keys across all 13 locales and a
test for the snoozeCancelled event. Kotlin changes are static-reviewed
only; no Android build environment available here.
Replace hardcoded Spanish pre-notice text with computed remaining
minutes using l10n template passed via MethodChannel. Fix snooze
dismiss in dead-app state with canPop guard and SystemNavigator.pop
fallback.
Fix multi-device EQ auto-switching by calling obtenerDispositivoActual()
during cargarPersistido() to seed the initial device ID. Add device
management modal with rename support, EQ preset editing, and connection
status indicator. Translate device UI keys to all 13 locales.
Introduce multi-device EQ support allowing each audio output device
(built-in speaker, wired, USB, individual Bluetooth by MAC) to have
its own equalizer preset, combined with existing per-station presets
for a full station×device matrix.
- Add DispositivoAudio model and ServicioDispositivoAudio interface
- Add Android platform channel (AudioDeviceCallback) for device detection
- Add iOS AudioDevicesPlugin (AVAudioSession route tracking)
- Extend ServicioEcualizador with device and matrix persistence keys
- Implement 4-level resolution: matrix > station > device > global
- Add advanced EQ settings section with feature toggle (off by default)
- Extend export/import to v3 with backward compatibility
- 184 tests passing, zero analyzer issues
- Replace all hardcoded Color literals outside lib/tema with theme tokens (new static brand palette in PluriWaveTokens); media notification uses the brand color instead of the Material default purple
- Favorite button on station cards grows to a 48dp target and becomes an independent semantics node for screen readers (Semantics container fix)
- All flutter_animate call sites route through the PluriAnimate reduced-motion gate (zero direct .animate() left)
- Locale-aware short dates via intl DateFormat (new lib/l10n/formato_fechas.dart) replacing the hardcoded DD/MM/YYYY; proper plural messages for the favorites counter; example stream URL as a localized key - all 13 locales
- Rounded shimmer placeholders matching card radii; shimmer loading state in search instead of a bare spinner; rounded icon variants unified in settings; bottom-sheet conventions on the custom station form
- Fix latent debug crash: vacation editor read AppLocalizations in initState
- 11 new tests (121 total green), flutter analyze clean
- New EstadoGrabacion owns the recording service, subscription, directory/size preferences and open-file actions
- New EstadoBusqueda owns search, nearby stations, pagination and the min-bitrate filter
- New orden_emisoras.dart with the OrdenEmisoras enum, shared sorter and list identity memoization so context.select comparisons work on derived lists
- Large screens (inicio, buscar, favoritos, ajustes, reproductor) consume scoped selects/dedicated notifiers instead of root context.watch<EstadoRadio>, so audio buffer events no longer rebuild whole screens
- Remove all 15 TODO(S4b) compat members from EstadoRadio; consumers use the dedicated providers. EstadoRadio drops from ~1121 to 753 lines, keeping playback/stations/favorites orchestration
- 8 new tests including a rebuild-scoping probe (110 total green), flutter analyze clean
- New ServicioExportImport owns the v2 backup envelope, pretty JSON encode and graceful decode; byte-compatible with existing exports, locked by a round-trip test
- pantalla_ajustes delegates backup serialization to the service (inline jsonDecode/jsonEncode removed)
- New EstadoEcualizador ChangeNotifier owns all EQ state and persistence (principal/current/per-station presets, active flag), exposed via its own provider so EQ changes no longer rebuild EstadoRadio consumers
- EstadoRadio slims down ~210 lines and keeps 15 delegating compat members marked TODO(S4b) for the next slice to remove
- Player EQ toggle rewired to the new provider to avoid going stale
- 4 new tests (103 total green), flutter analyze clean
- Construct the audio player with an enlarged live-stream buffer (15-50s forward cushion, 2.5s to start, 5s after rebuffer) so short network drops play through silently
- Add reconnect-on-stall state machine with bounded exponential backoff (1/2/4/8/16s, ~90s total window, 5 attempts) that re-prepares to the live edge; backoff/decision logic extracted to controlador_reconexion.dart as pure testable code
- Surface a new reconnecting playback state in the mini player and full player (localized in all 13 locales) instead of error dialogs during the retry window; a single friendly error appears only after exhaustion
- Guard interplay: user pause/stop cancels retries, audio interruptions cancel reconnect, alarm wake-up path keeps precedence, recording fails cleanly during drops
- Reset retry budget on station change; route stream timeouts through the network-error class
- 10 new tests (99 total green), flutter analyze clean
- Use mediaPlayback|systemExempted FGS type with FOREGROUND_SERVICE_SYSTEM_EXEMPTED so alarms fire on Android 14+ (FOREGROUND_SERVICE_ALARM does not exist in the SDK)
- Deduplicate fire notifications: the foreground service FSI notification is the single owner; receiver path removed
- Notification channel v2 with alarm sound URI and USAGE_ALARM attributes, one-time guarded migration from legacy channels
- Pass fallback station through the MethodChannel (NativeAlarmSpec schemaVersion 3) with a three-stage audio chain: primary -> fallback station -> bundled WAV
- Native fade-in volume ramp honoring fadeInSegundos when the app is killed
- Request battery-optimization exemption once, tracked with a persisted asked-once flag
- Fix snooze end-to-end: native ACTION_SNOOZE now reports back to Flutter (snoozed event + cold-start sync), snooze anchor unified to occurrence+minutes on both sides, periodic recalc no longer erases an active snooze
- Add snooze buttons (3/5/10/custom) to the ringing screen with shared audio teardown
- Redesign ringing screen on PluriWaveScaffold with reduced-motion-aware entry animation (new PluriAnimate helper)
- Alarm editor: live next-trigger preview, searchable station pickers (primary and fallback), configurable snooze duration, volume floor down to 0
- New alarm strings localized across all 13 locales
- New unit/widget tests for the snooze flow, alarm bridge payloads, ringing screen and editor (77 tests green)
- SDD artifacts for the app-quality-and-native-alarms change (explore, proposal, spec, design, tasks, apply progress)
- Updated Japanese, Portuguese, Russian, and Chinese localization files with new strings for search and alarm functionalities.
- Enhanced the search screen with localized titles, subtitles, and filter labels.
- Integrated localization into the alarm screen, including actions and messages related to alarm management.
- Refactored country and language lists to use localized keys for better maintainability.
- Improved user experience by providing localized hints and messages throughout the application.