Files
pluriwave/lib/pantallas/pantalla_alarma_sonando.dart
T
Javier Bautista Fernández d449d8577b Add localization support for search and alarm features in multiple languages
- Updated Japanese, Portuguese, Russian, and Chinese localization files with new strings for search and alarm functionalities.
- Enhanced the search screen with localized titles, subtitles, and filter labels.
- Integrated localization into the alarm screen, including actions and messages related to alarm management.
- Refactored country and language lists to use localized keys for better maintainability.
- Improved user experience by providing localized hints and messages throughout the application.
2026-06-02 10:19:37 +02:00

223 lines
7.1 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:just_audio/just_audio.dart';
import 'package:provider/provider.dart';
import '../estado/estado_alarmas.dart';
import '../l10n/gen/app_localizations.dart';
import '../estado/estado_radio.dart';
import '../modelos/alarma_musical.dart';
import '../servicios/servicio_audio.dart';
import '../widgets/pluri_glass_surface.dart';
class PantallaAlarmaSonando extends StatefulWidget {
const PantallaAlarmaSonando({
super.key,
required this.alarma,
this.audioPrearrancado = false,
});
final AlarmaMusical alarma;
final bool audioPrearrancado;
@override
State<PantallaAlarmaSonando> createState() => _PantallaAlarmaSonandoState();
}
class _PantallaAlarmaSonandoState extends State<PantallaAlarmaSonando> {
static const _volumenInicialFadeIn = 0.05;
static const _fadeStep = Duration(milliseconds: 250);
final AudioPlayer _fallbackPlayer = AudioPlayer();
StreamSubscription<EstadoReproduccion>? _estadoSub;
Timer? _fallbackTimer;
Timer? _fadeInTimer;
bool _fallbackActivo = false;
bool _radioIntentada = false;
bool _audioFlutterConfirmado = false;
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) => _iniciarAlarma());
}
Future<void> _iniciarAlarma() async {
final radio = context.read<EstadoRadio>();
await _fallbackPlayer.setVolume(_volumenInicialFadeIn);
await _fallbackPlayer.setLoopMode(LoopMode.one);
final emisora = widget.alarma.emisora;
if (emisora == null) {
await _iniciarFallback();
return;
}
_radioIntentada = true;
await radio.audio.setVolumen(_volumenInicialFadeIn);
if (!widget.audioPrearrancado) {
unawaited(radio.reproducir(emisora));
}
_iniciarFadeIn();
_estadoSub = radio.estadoStream.listen((estado) {
if (estado == EstadoReproduccion.reproduciendo && mounted) {
_fallbackTimer?.cancel();
_confirmarAudioFlutterListo();
}
if (estado == EstadoReproduccion.error && mounted) {
_iniciarFallback();
}
});
_fallbackTimer = Timer(const Duration(seconds: 12), () {
if (mounted) _iniciarFallback();
});
if (widget.audioPrearrancado && radio.audio.estaSonando) {
_fallbackTimer?.cancel();
}
}
Future<void> _iniciarFallback() async {
if (_fallbackActivo) return;
_fallbackActivo = true;
await _fallbackPlayer.setAsset(_assetFallback(widget.alarma.sonidoInterno));
await _fallbackPlayer.play();
_iniciarFadeIn();
await _confirmarAudioFlutterListo();
if (mounted) setState(() {});
}
void _iniciarFadeIn() {
_fadeInTimer?.cancel();
final volumenObjetivo = widget.alarma.volumen.clamp(0.0, 1.0);
final inicio = _volumenInicialFadeIn.clamp(0.0, volumenObjetivo);
final segundosFade = widget.alarma.fadeInSegundos.clamp(0, 60);
if (segundosFade <= 0 || volumenObjetivo <= inicio) {
unawaited(_aplicarVolumenGlobal(volumenObjetivo));
return;
}
final duracionTotalMs = segundosFade * 1000;
final pasos = (duracionTotalMs / _fadeStep.inMilliseconds).ceil();
var pasoActual = 0;
_fadeInTimer = Timer.periodic(_fadeStep, (timer) {
if (!mounted) {
timer.cancel();
return;
}
pasoActual++;
final t = (pasoActual / pasos).clamp(0.0, 1.0);
final volumenActual = inicio + (volumenObjetivo - inicio) * t;
unawaited(_aplicarVolumenGlobal(volumenActual));
if (t >= 1) timer.cancel();
});
}
Future<void> _aplicarVolumenGlobal(double volumen) async {
if (!mounted) return;
final radio = context.read<EstadoRadio>();
await radio.audio.setVolumen(volumen.clamp(0.0, 1.0));
await _fallbackPlayer.setVolume(volumen.clamp(0.0, 1.0));
}
Future<void> _confirmarAudioFlutterListo() async {
if (_audioFlutterConfirmado) return;
_audioFlutterConfirmado = true;
await context.read<EstadoAlarmas>().android.confirmarAudioFlutter(
widget.alarma.id,
);
}
Future<void> _detener() async {
final radio = context.read<EstadoRadio>();
final alarmas = context.read<EstadoAlarmas>();
final navigator = Navigator.of(context);
_fallbackTimer?.cancel();
_fadeInTimer?.cancel();
await _estadoSub?.cancel();
await _fallbackPlayer.stop();
await radio.audio.pausar();
await alarmas.finalizarEjecucion(widget.alarma.id);
if (mounted) navigator.pop();
}
@override
void dispose() {
_fallbackTimer?.cancel();
_fadeInTimer?.cancel();
_estadoSub?.cancel();
_fallbackPlayer.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final alarma = widget.alarma;
final l10n = AppLocalizations.of(context);
return Scaffold(
backgroundColor: const Color(0xFF061722),
body: SafeArea(
child: Padding(
padding: const EdgeInsets.all(20),
child: Center(
child: PluriGlassSurface(
borderRadius: BorderRadius.circular(32),
padding: const EdgeInsets.all(24),
glowColor: const Color(0xFFFFB86B).withValues(alpha: 0.35),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Image.asset(
'assets/icons/alarmas/alarm_music.png',
width: 128,
height: 128,
),
const SizedBox(height: 16),
Text(
_hora(alarma),
style: Theme.of(context).textTheme.displayMedium?.copyWith(
fontWeight: FontWeight.w900,
letterSpacing: -2,
),
),
const SizedBox(height: 8),
Text(
alarma.nombre,
textAlign: TextAlign.center,
style: Theme.of(context).textTheme.titleLarge,
),
const SizedBox(height: 8),
Text(
_fallbackActivo
? 'Sonando con audio seguro interno.'
: _radioIntentada
? 'Intentando reproducir tu emisora con máxima calidad disponible.'
: 'Preparando audio seguro interno.',
textAlign: TextAlign.center,
),
const SizedBox(height: 22),
FilledButton.icon(
onPressed: _detener,
icon: const Icon(Icons.stop_rounded),
label: Text(l10n.stopAlarmAction),
),
],
),
),
),
),
),
);
}
}
String _assetFallback(SonidoInternoAlarma sonido) => switch (sonido) {
SonidoInternoAlarma.amanecer => 'assets/audio/alarm_amanecer.wav',
SonidoInternoAlarma.campanaSuave =>
'assets/audio/alarm_campana_suave.wav',
SonidoInternoAlarma.pulsoDigital => 'assets/audio/alarm_pulso_digital.wav',
};
String _hora(AlarmaMusical alarma) =>
'${alarma.hora.toString().padLeft(2, '0')}:${alarma.minuto.toString().padLeft(2, '0')}';