4.3 KiB
Spec: Premium award UI, icons, and code-review hardening
Requirement: Hardening before premium UI
The system MUST correct lifecycle and state-integrity defects before premium visual work is considered complete.
Scenario: hardening gate precedes visual rollout
- GIVEN premium UI work starts
- WHEN implementation tasks are planned
- THEN tests for listener lifecycle, favorite consistency, reorder persistence, playback state, timer cancellation, and error reporting MUST be written first
- AND premium UI tasks SHALL NOT be marked complete until those tests pass with
flutter test
Scenario: failures are observable
- GIVEN an async operation fails in playback, favorites, or loading
- WHEN the failure reaches app state
- THEN the system MUST expose a user-visible or test-observable error path
- AND it MUST NOT silently swallow the failure without state feedback
Requirement: Lifecycle-safe subscriptions
The system MUST own and cancel every stream subscription/listener created by widgets or app shell.
Scenario: app error stream is subscribed once
- GIVEN dependencies change more than once
- WHEN one error message is emitted
- THEN the app MUST show at most one SnackBar for that message
Scenario: visualizer disposes cleanly
- GIVEN an audio visualizer or playback indicator is removed
- WHEN
estadoStreamemits later - THEN no disposed widget SHALL call
setState - AND its subscription MUST be cancelled
Requirement: Consistent favorites and ordering
The system MUST derive favorite UI from global state and persist complete ordering after reorder.
Scenario: reorder persists full list order
- GIVEN favorites
[A, B, C] - WHEN the user moves
AafterC - THEN persisted favorites MUST reload as
[B, C, A] - AND every item SHALL have a deterministic order
Scenario: favorite state stays in sync
- GIVEN the same station appears in card and player surfaces
- WHEN favorite is toggled from either surface
- THEN all visible favorite icons MUST reflect the updated global state
Requirement: Playback source of truth
The player MUST reconcile route input with EstadoRadio current playback state and MUST NOT keep acting on stale station snapshots.
Scenario: active station changes while player is open
- GIVEN the player was opened for station
A - AND global playback changes to station
B - WHEN controls or favorite actions render
- THEN they MUST target the effective current station
- AND labels/artwork/actions SHALL remain consistent
Requirement: Premium visual system
The system MUST define reusable visual tokens for “Ondas vivas globales”: deep violet, electric magenta, warm coral, dark glass surfaces, subtle neumorphism, controlled glow, radius, spacing, and motion.
Scenario: screens consume tokens
- GIVEN a premium screen is rendered
- WHEN colors, surfaces, shadows, or motion are applied
- THEN they MUST come from shared tokens or theme extensions
- AND one-off hardcoded styling SHOULD be avoided
Requirement: Premium icon system
The app MUST use custom PluriWave iconography for primary navigation, playback, favorite, search, settings, live/error/loading, and radio fallback states.
Scenario: icon states are coherent
- GIVEN an icon supports inactive, selected, and active playback states
- WHEN each state is displayed
- THEN outline, filled, and glow variants MUST preserve the same rounded wave geometry
- AND tappable icons MUST keep accessible labels
Requirement: Five-screen premium refresh
Inicio, Buscar, Reproductor, Favoritos, and Ajustes MUST share the premium language, with Reproductor as the strongest reference composition.
Scenario: mockup scope is implemented coherently
- GIVEN the five primary screens are reviewed together
- WHEN navigation moves between them
- THEN tokens, icon style, hierarchy, empty states, and loading states SHALL feel like one product
- AND no primary screen SHOULD fall back to generic Material-only presentation
Requirement: Accessibility and verification
The system MUST preserve accessibility while adding premium visuals.
Scenario: premium visuals remain usable
- GIVEN large text, reduced motion, or high-contrast needs
- WHEN premium UI is rendered
- THEN content MUST remain readable and controls MUST remain reachable
- AND verification MUST use
flutter test, neverflutter build