32 lines
1.6 KiB
Markdown
32 lines
1.6 KiB
Markdown
# Delta for multi-device-eq
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Existing spec: `openspec/specs/multi-device-eq/spec.md` (device-event
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resolve-and-apply, first-seen bootstrap, cold start, connect-disconnect-
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reconnect cycle, toggle-off behavior). None of that resolution logic
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changes. This delta only ADDS a requirement about where the per-station
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editing surface is reached from, and pins that the relocation has zero
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effect on resolution. Traceable to WU14 (shares WU13's editor component).
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## ADDED Requirements
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### Requirement: Per-Station EQ Entry Relocates, Resolution Logic Does Not
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The per-station EQ editing surface MUST be reachable from the player's
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tool tray (see `eq-custom-presets`). This relocation MUST NOT alter the
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existing 4-level resolution hierarchy (matrix -> station -> device ->
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global) or any of its resolve-and-apply, first-seen-bootstrap, cold-start,
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or connect/disconnect/reconnect behavior.
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#### Scenario: Editing per-station EQ from the player uses the existing hierarchy
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- GIVEN a station has an existing entry in `presetsMatriz` or `presetsPorEmisora`
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- WHEN the user edits it via the player's per-station EQ sheet
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- THEN the change persists through the same resolution path already covered by `multi-device-eq`'s existing tests
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- AND device-change resolve-and-apply behavior for that station is unaffected
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#### Scenario: Existing multi-device-eq test suite is unaffected (regression guard)
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- GIVEN the existing `multi-device-eq` scenarios (device-event resolve-and-apply, first-seen bootstrap, cold start, connect-disconnect-reconnect, toggle-off)
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- WHEN the per-station entry point relocates to the player
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- THEN every one of those scenarios continues to pass unmodified
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