`AudioService.asyncError` had ZERO subscribers app-wide. The plugin funnels
every asynchronous failure of its own observers into that stream and nowhere
else — `_observePlaybackState`, `_observeMediaItem` and `_observeQueue` each
wrap their whole body in `catch (e) { _asyncError.add(e); }`, and the artwork
path uses `.catchError(_asyncError.add)` — and a `PublishSubject` with no
listeners simply drops what it is given. The platform-side exception behind
"the media playback notification disappeared" was therefore being discarded
without a single log line, which is why that report arrives with no evidence
attached.
`observarErroresAudio` is a pure, injectable seam in `arranque_audio.dart`
(stream in, logger callback out), matching the seam convention this codebase
already uses for `esperarArranqueAudio`, `decidirAvanceCola` and
`debeReaplicarEcualizador`: the unit tests exercise the wiring with a plain
`StreamController`, never the real plugin. The default logger emits one
`[PluriWave]`-prefixed `developer.log` line at `level: 900`, the same level
and prefix `servicio_audio.dart` already uses, so one logcat filter catches
both.
Wired from `lib/main.dart`, not from `arranque_audio.dart`: main.dart is the
module that genuinely owns handler lifecycle — it is the only caller of
`AudioService.init`, `registrarHandler` and `ServicioAudioSession`, and both
the on-time and the degraded/timeout startup branches converge on its
`conectarHandler` closure. `arranque_audio.dart` owns only the timeout race
and the degraded loading shell; it never creates or registers a handler
(`alListo` is injected into it from main.dart), so it has no lifecycle to
hang a subscription on. Subscribing happens before `AudioService.init` — the
getter only touches a static subject — so nothing reported during the
MediaBrowser handshake is missed, and one subscription covers both paths.
The subscription is cancellable and its `cancel` is registered into the
handler via `registrarLimpiezaArranque`, mirroring the existing
`registrarHandler` / `registrarFuenteNavegacion` / `registrarFuenteMusicaLocal`
registration convention. `onTaskRemoved` — the only handler teardown in this
app — runs it, so the subscription cannot outlive what it instruments. The
dependency points bootstrap -> service, so `servicio_audio.dart` never has to
import the bootstrap module or the plugin's static stream.
Zero behaviour change: nothing but log output is added.
The equalizer's preset-cycling custom action (eq_preset_siguiente) and
its ic_auto_eq_preset drawable are no longer needed now that the
"Ecualizador" folder lists all six presets directly: the folder replaces
what the cycle action did, and this frees a scarce Android Auto custom
action slot.
The on/off toggle is now the equalizer's only custom action.
On-device feedback showed the equalizer's preset-cycling custom action
looked dead: many head units render custom actions icon-first, and a
monochrome icon cannot legibly encode "which of six presets" the way a
browsable list's text rows can.
This adds an "Ecualizador" folder to the car's browse tree, listing
"Desactivar" first, then the six factory presets by name, with the
currently-active one marked. Selecting a preset routes through the same
playFromMediaId seam every other browse-tree leaf already uses; picking
a preset while the equalizer is off turns it on and applies that preset.
Supersedes the earlier "no equalizer folder" rule (commit 2403da3),
which predated this feedback -- see decision auto/ecualizador-diseno.
The preset-cycling custom action still coexists with the folder in this
commit; it is removed in the next one.
On a car head unit the custom actions render icon-first, so two actions
sharing ic_stat_pluriwave were indistinguishable and the toggle gave no
sign of whether the equalizer was on.
Each action now has its own drawable, and the toggle swaps between
ic_auto_eq_on and ic_auto_eq_off so its state is legible at a glance.
The equalizer stopped applying after another app interrupted audio (e.g. a
navigation app's voice prompt): play a station with EQ working, let the
prompt speak, resume -- the audio sounds flat until the station is
re-tapped.
debeReaplicarEcualizador only re-attaches the equalizer when the native
player session id actually changes. A short transient interruption keeps
the SAME session (no id rotation), so that trigger never fires, while
Android's AudioEffect framework can let a higher-priority client silently
disable this app's effect instance in the meantime.
Add reaplicarEcualizador() to ObjetivoAudioInterrumpible, implemented as a
thin delegate to the existing _activarEcualizador() (already the correct
idempotent setEnabled + re-push-gains path). ServicioAudioSession calls it
on resume-from-pause (after reanudar()) and on un-duck (after
setAtenuado(false)) -- additive to the existing session-id trigger, not a
replacement. The method takes no argument, so it can only re-assert
whatever enabled/disabled state the handler already holds -- an
interruption cycle with the equalizer OFF stays OFF.
Expose the equalizer's on/off toggle and preset choice as PlaybackStateCompat
custom actions on the now-playing screen. The redesign's removal of the
in-car equalizer FOLDER from the browse tree stays as-is (2403da3) -- this
is a different surface (playback screen custom actions, not a browse
folder) and does not reintroduce it.
Deliberately just 2 actions -- an on/off toggle plus a cycling preset
action, not one action per preset -- since Android Auto only surfaces a
limited number of custom actions. Both reuse the existing
setEcualizadorActivo/aplicarPreset entry points (the same ones
EstadoEcualizador's phone settings screen uses), so a car tap and a phone
tap behave identically and both keep the action labels in sync. Reuses the
bundled ic_stat_pluriwave drawable (the notification's own equalizer-bars
icon) -- zero new native assets. The 5-band constraint is untouched.
New pure, unit-tested functions in servicio_audio.dart: presetSiguiente,
nombrePresetVisible, controlesEcualizadorPersonalizados. New ARB keys
(eqCustomActionEnableLabel/DisableLabel/PresetLabel) across all 13 locales,
regenerated via flutter gen-l10n.
Stations and tracks with no artwork showed empty tiles in the car. The
browse tree's itemEmisora/_itemLocal already fell back to the rotating
station_art_* drawable via artUriPara/artUriLocal, but the "now playing"
MediaItem built when actually playing something (car tap, phone-initiated
play, folder-queue advance, direct local-track tap) did not, so the car's
now-playing screen still went blank.
Reuse the SAME artUriPara/artUriLocal fallback (already the project's one
selection scheme, mirroring PluriStationArtFallback) at every "now playing"
construction site: reproducirPorMediaId, ServicioAudio.reproducir (now via
the extracted, unit-tested mediaItemParaEmisora), construirMediaItemColaLocal
and reproducirPistaLocal.
Guard the reverse direction too: emisoraDesdeMediaItem (extracted from the
handler's private method, now unit-tested) only reflects artUri back into
Emisora.favicon when it passes faviconUsable, so the phone UI's
CachedNetworkImage widgets never attempt a doomed fetch of the car's
android.resource:// fallback URI -- they keep falling back to
PluriStationArtFallback exactly as before.
The car tree carried a whole equalizer feature: an `Ecualizador` root folder
with the six factory presets, a browsable `Personalizado` folder, five band
folders and thirteen gain leaves each, plus the media-id namespaces, routing
predicates, persistence-targeting and children-changed plumbing that fed
them. Equalization is a phone task; the driver should not be tuning 5 bands
from a car screen.
Removed: the `eq_preset:`/`eq_banda:`/`eq_gain:` namespaces and their
predicates and parsers, the `ecualizador`/`eq_custom` folder ids and their
getChildren branches, itemPresetEq/presetsEq/itemEqPersonalizado/bandasEq/
gananciasBandaEq, resolverPresetEq, presetPersonalizadoEfectivo,
dispositivoDestinoEq, debeAplicarPrincipalAhora/debeAplicarSeleccionAhora,
aplicarPresetPorMediaId, aplicarGananciaPorMediaId, and in the handler the
playFromMediaId branches, _presetPersonalizadoAuto, _dispositivoActivoAuto,
_dispositivoDestinoEqAuto and the subscribeToChildren/_hijosSubjects
notification machinery that existed only to refresh band titles after a gain
tap.
Deliberately KEPT: automatic per-device EQ. Reaching the car still applies
that device's preset, because that lives in EstadoEcualizador and the
output-device detection, not in this tree — it works with Android Auto or
without it. Configuring is what moves to the phone; applying stays automatic.
Also kept: the `eq_preset_*_v1` SharedPreferences keys in
ServicioEcualizador, which share a name with the deleted media-id prefix by
coincidence only and hold the phone's own presets.
The root folder set goes from five entries to four (three without local
music); its test now asserts no equalizer folder is offered at all, so a
reintroduction has to be deliberate.
- MainActivity: onListen re-emits the current active device and registers
the audio device callback idempotently, so recreated activities resync
instead of freezing the active-device id on a disconnected device.
- servicio_dispositivo_audio: resubscribir() re-opens the event channel;
estado_ecualizador exposes refrescarDispositivoActual() with an
in-flight guard, invoked on app resume and when opening advanced EQ
options, clearing stale green-dot device selections.
- navegacion_auto/servicio_audio: new 'Personalizado' browse tree in
Android Auto (5 band folders, 13 gain steps each) applied live via
setBanda; preset and gain taps persist at device level when
multi-device EQ is active and respect station/matrix overrides,
with apply-before-persist ordering and children-changed notifications.
- l10n: regenerate stale generated localizations; add rxdart as direct
dependency for the subscribeToChildren override.
Adds "Reproducir carpeta" (sequential) and "Reproducir aleatorio"
(Fisher-Yates over the name-sorted order) as folder-scoped playable
actions, with auto-advance on track completion and skip next/prev.
Isolation from live radio is structural, not disciplinary: the
public playMediaItem always clears the local queue on any call, and
a new private _encolarCambioFuente is the only path that can advance
within it. _cambiarFuente, ControladorReconexion, and the reconnect
error path are untouched -- confirmed by a byte-for-byte empty diff
on all 4 pre-existing radio/reconnect regression suites, independently
re-run before and after (21/21 both times).
Handler wiring itself is static-review-only (PluriWaveAudioHandler
can't be unit-instantiated); the isolation/advance/race-guard
decision logic is extracted into cola_local.dart's pure functions,
which are fully unit-tested.
Phase 1: pick a device folder via SAF (persisted grant, no new
permission), browse its nested subfolders/tracks as a 5th Android
Auto root folder (hidden until configured), and play tracks through
the existing pipeline (EQ, art rotation, cold-start-safe source).
No metadata/sort/filter/shuffle yet -- filename is the title, generic
rotating art is the placeholder; deferred to a follow-up phase.
Adds a new pluriwave/file_actions native method (listAudioChildren)
and an onActivityResult override in MainActivity for the SAF folder
picker -- both static-review-only, no Android build available here.
Adds an Ecualizador folder listing the 6 fixed presets; selecting one
applies and persists it through the existing headless-safe seam
without touching playback or the now-playing media item.
Favoritos now renders non-empty custom groups as grupo:<id>
sub-folders (hidden when empty) with ungrouped stations left as
direct leaves, reusing the existing hijos() path so the zero-groups
case stays byte-identical to today's flat list.
Expose PluriWave to Android Auto (projected) as a media app:
- Declare car media support (automotive_app_desc.xml + manifest meta-data)
so Android Auto discovers the existing MediaBrowserService.
- New navegacion_auto.dart: ConstructorArbolAuto builds the browse tree
(Favoritos / Todas las emisoras / Mis emisoras, 50-item cap, stable
emisora:<id> media ids), reproducirPorMediaId routes a car tap to the
existing playMediaItem pipeline, FuenteEmisorasAutoLocal serves the tree
cold-start-safe (local favorites/custom stations before Flutter UI runs).
- PluriWaveAudioHandler overrides getChildren/getMediaItem/playFromMediaId
as thin delegations; playback pipeline untouched.
- EstadoRadio pushes live station snapshots to the browse source and
reconciles the selected station when playback starts from the car.
- Every playable item ships title + artUri; stations without logo fall
back to a bundled default art (android.resource://).
Tests: 52/52 green (10 new navegacion_auto, 2 new estado_radio, plus
audio safety-net suites). Handler overrides and native XML are
static-review-only (no Android build env). Size exception approved for a
single reviewable commit.
ExoPlayer assigns a new audio session id after transient audio-focus
interruptions (navigation prompts, radar warnings), leaving the
AndroidEqualizer attached to the dead session so playback resumed
without equalization until the next station switch. The session-id
listener now detects genuine rotations through a dedicated guard and
re-activates the equalizer with the current preset, gated on EQ
availability to stay clear of player teardown/rebuild.
- Construct the audio player with an enlarged live-stream buffer (15-50s forward cushion, 2.5s to start, 5s after rebuffer) so short network drops play through silently
- Add reconnect-on-stall state machine with bounded exponential backoff (1/2/4/8/16s, ~90s total window, 5 attempts) that re-prepares to the live edge; backoff/decision logic extracted to controlador_reconexion.dart as pure testable code
- Surface a new reconnecting playback state in the mini player and full player (localized in all 13 locales) instead of error dialogs during the retry window; a single friendly error appears only after exhaustion
- Guard interplay: user pause/stop cancels retries, audio interruptions cancel reconnect, alarm wake-up path keeps precedence, recording fails cleanly during drops
- Reset retry budget on station change; route stream timeouts through the network-error class
- 10 new tests (99 total green), flutter analyze clean
- Integrate audio_session (new servicio_audio_session.dart): incoming calls pause the radio and resume on end, headphone unplug pauses without auto-resume, permanent focus loss never auto-resumes, duck lowers volume
- Add play-intent flag to ServicioAudio so interruption handling and future reconnect logic can distinguish user pause from system-driven stops
- Eliminate read-modify-write race in ServicioAlarmas with an in-memory cache and single-writer queue across all mutations; recalcularTodas persists only when state actually changed
- Convert ServicioAlarmasAndroid static StreamController/handler to injectable instance fields, restoring test isolation
- Inject a single cached SharedPreferences from main.dart across services and state (removes 23 inline getInstance() calls)
- Move configurarLocalizaciones out of MiniReproductor.build() (was running on every rebuild during playback)
- Bound the alarm fire-dedup set (cap 200 entries, 24h pruning)
- 12 new tests (89 total green), flutter analyze clean
- Added state management for startup retry and custom station handling in `EstadoRadio`.
- Created tasks for implementing strict TDD with RED tests for HTTP failure retries and EQ persistence.
- Developed verification report to ensure compliance with TDD practices.
- Introduced fake services for testing, including `FakeServicioAudio`, `FakeServicioFavoritos`, and `FakeServicioRadio`.
- Implemented widget tests for `PantallaInicio` and `PantallaFavoritos` to validate UI behavior with custom stations.
- Enhanced `ServicioRadio` to support host rotation and retry logic for API calls.
- Established a new configuration file to enforce project constraints and testing rules.
**Fix 1 — HTTP cleartext (streams sin HTTPS):**
- Añadir android/app/src/main/res/xml/network_security_config.xml con
cleartextTrafficPermitted=true para permitir streams de radio HTTP
- Referenciar en AndroidManifest.xml con android:networkSecurityConfig
- Resuelve: 'Cleartext HTTP traffic to [host] not permitted' en ExoPlayer
- Radio Paradise (Dance Wave, HTTP) y otras radios HTTP funcionan ahora
**Fix 2 — Gestión de error TYPE_SOURCE y todos los PlaybackException:**
- Añadir listener en playbackEventStream.onError en PluriWaveAudioHandler
- _gestionarErrorReproduccion() emite AudioProcessingState.error al UI,
loggea el error y resetea el player a estado idle limpio
- _mensajeAmigable() traduce códigos ERROR_CODE_IO_*, ERROR_CODE_PARSING_*,
ERROR_CODE_DECODING_* y mensajes de Cleartext/HandshakeException a texto legible
- EstadoRadio.reproducir() captura la excepción y cancela el timer si estaba activo
- EstadoRadio escucha el estadoStream y cancela timer ante cualquier error
**Fix 3 — Artwork con certificado autofirmado:**
- errorWidget en CachedNetworkImage captura HandshakeException silenciosamente
- Muestra _iconoFallback (icono de radio) en lugar de imagen rota
- El error de artwork no se propaga ni interrumpe la reproducción
**Fix 4 — UI consistente en estado de error:**
- PantallaReproductor._Controles muestra mensaje + botón Reintentar en error
- PantallaReproductor._Artwork muestra overlay wifi_off en estado de error
- MiniReproductor muestra botón refresh (reintentar) en estado de error
- EstadoReproduccion.error ya estaba definido; ahora el estadoStream lo emite
- Timer cancelado automáticamente cuando la reproducción falla
- Test de smoke corregido (boilerplate MyApp → placeholder válido)
Fixes: cleartext HTTP, cert autofirmado, ExoPlayer TYPE_SOURCE, UI inconsistente
- ServicioAudio: delega a PluriWaveAudioHandler (audio_service) para
mantener audio vivo en background. AudioService.init() en main.dart.
onTaskRemoved() libera player. mediaItem con nombre/artista/artwork.
- ServicioRadio: lastcheckok=1 en todas las peticiones — solo emisoras
verificadas como funcionales por Radio Browser API.
- EstadoRadio: errorStream (broadcast) para errores de reproducción y
búsqueda. App.dart suscribe y muestra SnackBar flotante 3s.
Los errores de carga de lista siguen como banner inline.
- Icono: generado con SDXL (morado, ondas radio blancas, Material You).
5 densidades Android (48-192px), ic_launcher_round añadido.