_restaurarVolumenMediaUnaVez() read the BuildContext to reach the
alarm port, but dispose() runs after the element is defunct, so the
lookup always threw (caught and logged) and the dispose safety-net
never actually restored the media volume when it was the sole exit
path. The state is now captured once in initState and the restore
helper uses the field. Adds the missing dispose-as-sole-caller
regression test.
The native service and the Flutter player each ran their own 5%-to-
target fade-in, and both could drive audible volume at the handoff,
producing a jump or ramp reset. The Dart ramp now starts exactly once
from the handoff-confirmation path: the player still pre-starts at 5%,
and _confirmarAudioFlutterListo() starts the ramp in a finally block
so it runs whether the native confirmation succeeds or fails — the
alarm can never stay stuck at 5% if the native side is already gone.
Work unit 3/3 of alarm-volume-ramp-restore (fade-in dedup).
The alarm's steady-state audio runs on the Flutter media-stream
player after the native handoff, so device volume 0 silenced it
entirely. The ring now forces STREAM_MUSIC to an audible reference:
Dart requests the override before pre-starting alarm audio (fallback
WAV included), Kotlin captures the current volume once and restores
it idempotently on every exit path (dismiss, snooze, dispose), with
a native best-effort backstop in service teardown.
The backstop is handoff-aware via PluriWaveAlarmService.flutterOwnsRing:
confirmFlutterAudio marks the handoff before triggering the native
stop, so the backstop cannot restore the volume mid-ring right as the
Flutter player takes over (that would re-silence the alarm at volume
0). The flag resets at every ring start; Flutter process death after
handoff remains a documented best-effort gap.
The alarm's perceived loudness keeps ramping 5% to the configured
volume through the player as before; normal radio playback and call
ducking never touch the override.
Work unit 2/3 of alarm-volume-ramp-restore (ring volume override).
posponerAlarma() and posponerProximaDesdePreaviso() called the native
scheduler with no error handling, unlike guardarAlarma(). When the
native call failed (e.g. revoked exact-alarm permission), the
exception escaped before notifyListeners() ran, leaving the alarm
list stuck on stale data with no real alarm scheduled and no snooze
countdown notification.
Both methods now mirror guardarAlarma()'s pattern: permission
pre-check, try/catch into _error, and an unconditional
notifyListeners() so the UI always reflects the outcome. Failures
surface via SnackBar in the ringing screen and in app.dart's
postpone-next handler.
The snooze button was fire-and-forget without error handling: if
posponerAlarma threw (e.g. native scheduleAlarm returns false on a
device without exact-alarm permission), _dismissScreen never ran. The
stuck modal also kept _alarmaSonandoActiva true, which made the next
ring get ignored. _posponer/_detener now dismiss in a finally and stop
audio defensively.
Add a native, AlarmManager-driven snooze countdown notification that
re-posts every minute ("Rings in N min", 3->2->1) while the engine is
dead. scheduleSpec drives scheduleSnoozeCountdown for snoozes (instead
of the 30-min pre-notice). Localized text and button labels travel
Dart->Kotlin as {minutes} templates, same pattern as preNoticeTemplate.
Notification actions: "snooze again" (snoozeAgain, anchored to now)
reports back via the existing snoozed event; "stop" (cancelSnooze)
records a handled occurrence for cold-start reconciliation and emits a
new snoozeCancelled event handled in EstadoAlarmas.
Adds snoozeCountdown/snoozeAgainAction keys across all 13 locales and a
test for the snoozeCancelled event. Kotlin changes are static-reviewed
only; no Android build environment available here.
Replace hardcoded Spanish pre-notice text with computed remaining
minutes using l10n template passed via MethodChannel. Fix snooze
dismiss in dead-app state with canPop guard and SystemNavigator.pop
fallback.
- Construct the audio player with an enlarged live-stream buffer (15-50s forward cushion, 2.5s to start, 5s after rebuffer) so short network drops play through silently
- Add reconnect-on-stall state machine with bounded exponential backoff (1/2/4/8/16s, ~90s total window, 5 attempts) that re-prepares to the live edge; backoff/decision logic extracted to controlador_reconexion.dart as pure testable code
- Surface a new reconnecting playback state in the mini player and full player (localized in all 13 locales) instead of error dialogs during the retry window; a single friendly error appears only after exhaustion
- Guard interplay: user pause/stop cancels retries, audio interruptions cancel reconnect, alarm wake-up path keeps precedence, recording fails cleanly during drops
- Reset retry budget on station change; route stream timeouts through the network-error class
- 10 new tests (99 total green), flutter analyze clean
- Use mediaPlayback|systemExempted FGS type with FOREGROUND_SERVICE_SYSTEM_EXEMPTED so alarms fire on Android 14+ (FOREGROUND_SERVICE_ALARM does not exist in the SDK)
- Deduplicate fire notifications: the foreground service FSI notification is the single owner; receiver path removed
- Notification channel v2 with alarm sound URI and USAGE_ALARM attributes, one-time guarded migration from legacy channels
- Pass fallback station through the MethodChannel (NativeAlarmSpec schemaVersion 3) with a three-stage audio chain: primary -> fallback station -> bundled WAV
- Native fade-in volume ramp honoring fadeInSegundos when the app is killed
- Request battery-optimization exemption once, tracked with a persisted asked-once flag
- Fix snooze end-to-end: native ACTION_SNOOZE now reports back to Flutter (snoozed event + cold-start sync), snooze anchor unified to occurrence+minutes on both sides, periodic recalc no longer erases an active snooze
- Add snooze buttons (3/5/10/custom) to the ringing screen with shared audio teardown
- Redesign ringing screen on PluriWaveScaffold with reduced-motion-aware entry animation (new PluriAnimate helper)
- Alarm editor: live next-trigger preview, searchable station pickers (primary and fallback), configurable snooze duration, volume floor down to 0
- New alarm strings localized across all 13 locales
- New unit/widget tests for the snooze flow, alarm bridge payloads, ringing screen and editor (77 tests green)
- SDD artifacts for the app-quality-and-native-alarms change (explore, proposal, spec, design, tasks, apply progress)
- Updated Japanese, Portuguese, Russian, and Chinese localization files with new strings for search and alarm functionalities.
- Enhanced the search screen with localized titles, subtitles, and filter labels.
- Integrated localization into the alarm screen, including actions and messages related to alarm management.
- Refactored country and language lists to use localized keys for better maintainability.
- Improved user experience by providing localized hints and messages throughout the application.