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pluriwave/lib/pantallas/pantalla_alarma_sonando.dart
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fix(alarm): defer the Dart fade-in until the native handoff confirms
The native service and the Flutter player each ran their own 5%-to-
target fade-in, and both could drive audible volume at the handoff,
producing a jump or ramp reset. The Dart ramp now starts exactly once
from the handoff-confirmation path: the player still pre-starts at 5%,
and _confirmarAudioFlutterListo() starts the ramp in a finally block
so it runs whether the native confirmation succeeds or fails — the
alarm can never stay stuck at 5% if the native side is already gone.

Work unit 3/3 of alarm-volume-ramp-restore (fade-in dedup).
2026-07-11 09:57:06 +02:00

373 lines
14 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:just_audio/just_audio.dart';
import 'package:provider/provider.dart';
import '../estado/estado_alarmas.dart';
import '../estado/estado_radio.dart';
import '../l10n/display_names.dart';
import '../l10n/gen/app_localizations.dart';
import '../modelos/alarma_musical.dart';
import '../servicios/servicio_audio.dart';
import '../tema/pluri_animate.dart';
import '../tema/pluriwave_theme.dart';
import '../widgets/pluri_glass_surface.dart';
import '../widgets/pluri_wave_scaffold.dart';
class PantallaAlarmaSonando extends StatefulWidget {
const PantallaAlarmaSonando({
super.key,
required this.alarma,
this.audioPrearrancado = false,
});
final AlarmaMusical alarma;
final bool audioPrearrancado;
@override
State<PantallaAlarmaSonando> createState() => _PantallaAlarmaSonandoState();
}
class _PantallaAlarmaSonandoState extends State<PantallaAlarmaSonando> {
static const _volumenInicialFadeIn = 0.05;
static const _fadeStep = Duration(milliseconds: 250);
final AudioPlayer _fallbackPlayer = AudioPlayer();
StreamSubscription<EstadoReproduccion>? _estadoSub;
Timer? _fallbackTimer;
Timer? _fadeInTimer;
bool _fallbackActivo = false;
bool _radioIntentada = false;
bool _audioFlutterConfirmado = false;
bool _volumenMediaRestaurado = false;
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) => _iniciarAlarma());
}
Future<void> _iniciarAlarma() async {
final radio = context.read<EstadoRadio>();
await _fallbackPlayer.setVolume(_volumenInicialFadeIn);
await _fallbackPlayer.setLoopMode(LoopMode.one);
final emisora = widget.alarma.emisora;
if (emisora == null) {
await _iniciarFallback();
return;
}
_radioIntentada = true;
await radio.audio.setVolumen(_volumenInicialFadeIn);
if (!widget.audioPrearrancado) {
unawaited(radio.reproducir(emisora));
}
// S7-R4 boundary: only `reproduciendo` cancels the fallback timer —
// `reconectando`/`cargando` do NOT count as playing, so the 12-second
// fallback below stays authoritative during the alarm ring. Waking the
// user reliably beats reconnect persistence: if the radio is still
// retrying when the timer fires, the bundled WAV takes over.
_estadoSub = radio.estadoStream.listen((estado) {
if (estado == EstadoReproduccion.reproduciendo && mounted) {
_fallbackTimer?.cancel();
_confirmarAudioFlutterListo();
}
if (estado == EstadoReproduccion.error && mounted) {
_iniciarFallback();
}
});
_fallbackTimer = Timer(const Duration(seconds: 12), () {
if (mounted) _iniciarFallback();
});
if (widget.audioPrearrancado && radio.audio.estaSonando) {
_fallbackTimer?.cancel();
}
}
Future<void> _iniciarFallback() async {
if (_fallbackActivo) return;
_fallbackActivo = true;
await _fallbackPlayer.setAsset(_assetFallback(widget.alarma.sonidoInterno));
await _fallbackPlayer.play();
await _confirmarAudioFlutterListo();
if (mounted) setState(() {});
}
void _iniciarFadeIn() {
_fadeInTimer?.cancel();
final volumenObjetivo = widget.alarma.volumen.clamp(0.0, 1.0);
final inicio = _volumenInicialFadeIn.clamp(0.0, volumenObjetivo);
final segundosFade = widget.alarma.fadeInSegundos.clamp(0, 60);
if (segundosFade <= 0 || volumenObjetivo <= inicio) {
unawaited(_aplicarVolumenGlobal(volumenObjetivo));
return;
}
final duracionTotalMs = segundosFade * 1000;
final pasos = (duracionTotalMs / _fadeStep.inMilliseconds).ceil();
var pasoActual = 0;
_fadeInTimer = Timer.periodic(_fadeStep, (timer) {
if (!mounted) {
timer.cancel();
return;
}
pasoActual++;
final t = (pasoActual / pasos).clamp(0.0, 1.0);
final volumenActual = inicio + (volumenObjetivo - inicio) * t;
unawaited(_aplicarVolumenGlobal(volumenActual));
if (t >= 1) timer.cancel();
});
}
Future<void> _aplicarVolumenGlobal(double volumen) async {
if (!mounted) return;
final radio = context.read<EstadoRadio>();
await radio.audio.setVolumen(volumen.clamp(0.0, 1.0));
await _fallbackPlayer.setVolume(volumen.clamp(0.0, 1.0));
}
/// Confirms the native-to-Flutter audio handoff at most once per screen
/// instance, then starts the single audible Dart fade-in ramp (Slice 3:
/// fade-in dedup at handoff). The native ramp
/// (`PluriWaveAlarmService.startFadeIn`) owns audio until this
/// confirmation lands; starting the Dart ramp any earlier would
/// interleave both ramps and produce an audible jump/reset. If the
/// native confirmation channel call fails (dead or never-there native
/// side), the fade-in still starts in the `finally` block below — Dart
/// is the only audible source either way, so the ring must never stay
/// stuck at [_volumenInicialFadeIn] forever.
Future<void> _confirmarAudioFlutterListo() async {
if (_audioFlutterConfirmado) return;
_audioFlutterConfirmado = true;
try {
await context.read<EstadoAlarmas>().android.confirmarAudioFlutter(
widget.alarma.id,
);
} catch (e) {
debugPrint('[PluriWave][alarmas] confirmar audio flutter fallo: $e');
} finally {
_iniciarFadeIn();
}
}
/// Restores the ring-scoped `STREAM_MUSIC` override at most once per
/// screen instance (Requirement: Ring-scoped device-volume override,
/// Scenario "Restore is idempotent across double-exit paths"). Both
/// `_silenciarAudio` (dismiss/snooze) and `dispose` call this; the guard
/// here plus the idempotent Kotlin-side restore together keep any
/// exit-path ordering safe. Failures never propagate — a broken restore
/// must not block dismiss/snooze.
Future<void> _restaurarVolumenMediaUnaVez() async {
if (_volumenMediaRestaurado) return;
_volumenMediaRestaurado = true;
try {
await context.read<EstadoAlarmas>().android.restaurarVolumenMedia();
} catch (e) {
debugPrint('[PluriWave][alarmas] restaurar volumen media fallo: $e');
}
}
/// Shared local-audio teardown for stop and snooze (Design 2.3): the Dart
/// fallback player and fade timer MUST die before the alarm is re-programmed
/// natively, otherwise the local fallback keeps looping after snooze.
Future<void> _liberarAudioLocal() async {
_fallbackTimer?.cancel();
_fadeInTimer?.cancel();
// cancel() detiene la entrega de eventos de forma sincrona; no se espera
// su Future porque puede no resolverse hasta que el stream se cierre.
unawaited(_estadoSub?.cancel());
_estadoSub = null;
await _fallbackPlayer.stop();
}
Future<void> _detener() async {
final radio = context.read<EstadoRadio>();
final alarmas = context.read<EstadoAlarmas>();
await _silenciarAudio(radio);
// Dismiss is run from finally so a failing reschedule/teardown can never
// leave the ringing screen stuck open (which would also block the next
// ring via the _alarmaSonandoActiva guard in app.dart).
try {
await alarmas.finalizarEjecucion(widget.alarma.id);
} catch (e) {
debugPrint('[PluriWave][alarmas] finalizar ejecucion fallo: $e');
} finally {
if (mounted) _dismissScreen();
}
}
/// Flutter-first snooze (S2-R1): tears down local audio, then routes
/// through the canonical EstadoAlarmas.posponerAlarma, which hides the
/// native notification (same stop path as dismiss) and re-programs Android.
Future<void> _posponer(int minutos) async {
final radio = context.read<EstadoRadio>();
final alarmas = context.read<EstadoAlarmas>();
// Captured BEFORE dismiss (Design D4): the ringing screen dismisses by
// design below, so the messenger must outlive it for the failure
// SnackBar to still be shown.
final messenger = ScaffoldMessenger.of(context);
await _silenciarAudio(radio);
// posponerAlarma no longer throws on a native scheduling failure (it
// records the failure into EstadoAlarmas.error and always calls
// notifyListeners instead) — the dismiss-in-finally below is now a
// structural safety net, not a workaround for an expected throw. The
// screen still closes either way (dismiss-by-design); the failure is
// reported to the user via a SnackBar, not silently swallowed.
try {
await alarmas.posponerAlarma(widget.alarma, minutos);
final error = alarmas.error;
if (error != null) {
messenger.showSnackBar(SnackBar(content: Text(error)));
}
} catch (e) {
debugPrint('[PluriWave][alarmas] posponer alarma fallo: $e');
} finally {
if (mounted) _dismissScreen();
}
}
/// Stops both audio sources (local fallback player and the radio handler)
/// without letting either failure abort the caller's dismiss flow.
Future<void> _silenciarAudio(EstadoRadio radio) async {
try {
await _liberarAudioLocal();
} catch (e) {
debugPrint('[PluriWave][alarmas] liberar audio local fallo: $e');
}
try {
await radio.audio.pausar();
} catch (e) {
debugPrint('[PluriWave][alarmas] pausar radio fallo: $e');
}
await _restaurarVolumenMediaUnaVez();
}
/// Dismisses the alarm screen safely in both live-app and dead-app states.
///
/// When the alarm screen is the root activity (launched via full-screen intent
/// from a dead app), [Navigator.canPop] returns false and calling
/// [Navigator.pop] would be a no-op. In that case [SystemNavigator.pop] is
/// used to call `Activity.finish()` and return to the home screen.
void _dismissScreen() {
final navigator = Navigator.of(context);
if (navigator.canPop()) {
navigator.pop();
} else {
SystemNavigator.pop();
}
}
List<int> _opcionesSnooze() {
final opciones = <int>{3, 5, 10};
final propio = widget.alarma.snoozeMinutos;
if (propio > 0) opciones.add(propio);
return opciones.toList()..sort();
}
@override
void dispose() {
_fallbackTimer?.cancel();
_fadeInTimer?.cancel();
_estadoSub?.cancel();
_fallbackPlayer.dispose();
unawaited(_restaurarVolumenMediaUnaVez());
super.dispose();
}
@override
Widget build(BuildContext context) {
final alarma = widget.alarma;
final l10n = AppLocalizations.of(context);
final tokens = context.pluriTokens;
// Cold-GPU note (Design 2.4): PluriGlassSurface uses a BackdropFilter and
// the first frame after a screen-off FSI wake can stutter. The blur sigma
// is capped here, and reduced-motion users skip the entry animation
// entirely via pluriFadeIn.
return PluriWaveScaffold(
body: SafeArea(
child: Padding(
padding: const EdgeInsets.all(20),
child: Center(
child: PluriGlassSurface(
borderRadius: BorderRadius.circular(32),
padding: const EdgeInsets.all(24),
blurSigma: 10,
glowColor: tokens.warmCoral.withValues(alpha: 0.35),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Image.asset(
'assets/icons/alarmas/alarm_music.png',
width: 128,
height: 128,
),
const SizedBox(height: 16),
Text(
_hora(alarma),
style: Theme.of(context).textTheme.displayMedium?.copyWith(
fontWeight: FontWeight.w900,
letterSpacing: -2,
),
),
const SizedBox(height: 8),
Text(
localizedAlarmName(l10n, alarma.nombre),
textAlign: TextAlign.center,
style: Theme.of(context).textTheme.titleLarge,
),
const SizedBox(height: 8),
Text(
_fallbackActivo
? l10n.alarmRingingFallbackActive
: _radioIntentada
? l10n.alarmRingingTryingStation
: l10n.alarmRingingPreparingFallback,
textAlign: TextAlign.center,
),
const SizedBox(height: 22),
Text(
l10n.snoozeAction,
style: Theme.of(context).textTheme.labelLarge,
),
const SizedBox(height: 8),
Wrap(
spacing: 8,
runSpacing: 8,
alignment: WrapAlignment.center,
children: [
for (final minutos in _opcionesSnooze())
OutlinedButton.icon(
onPressed: () => _posponer(minutos),
icon: const Icon(Icons.snooze_rounded),
label: Text(l10n.alarmSnoozeOptionLabel(minutos)),
),
],
),
const SizedBox(height: 14),
FilledButton.icon(
onPressed: _detener,
icon: const Icon(Icons.stop_rounded),
label: Text(l10n.stopAlarmAction),
),
],
),
).pluriFadeIn(context),
),
),
),
);
}
}
String _assetFallback(SonidoInternoAlarma sonido) => switch (sonido) {
SonidoInternoAlarma.amanecer => 'assets/audio/alarm_amanecer.wav',
SonidoInternoAlarma.campanaSuave => 'assets/audio/alarm_campana_suave.wav',
SonidoInternoAlarma.pulsoDigital => 'assets/audio/alarm_pulso_digital.wav',
};
String _hora(AlarmaMusical alarma) =>
'${alarma.hora.toString().padLeft(2, '0')}:${alarma.minuto.toString().padLeft(2, '0')}';