fix(alarm): cap the ring at the configured volume instead of the device max
The ring-scoped media override forced STREAM_MUSIC to the hardware maximum, so the alarm's configured percentage was applied on top of a maxed speaker: "50%" meant 50% of the phone's absolute maximum and the fade rode against that ceiling, far louder than the device- relative level users were used to. On-device logcat also showed the just_audio player emitting one buffer at volume 1.0 before the 5% pre-start took effect, a full-scale click on the maxed stream. The stream is now capped at the alarm's configured volume (still independent of the device's own level, so it rings at device-volume 0), and the player ramps from ~5% up to its full range under that cap. Perceived peak is the configured fraction of the device maximum, reached gradually; the opening click drops to the configured fraction instead of full scale.
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+8
-1
@@ -378,8 +378,15 @@ class _PaginaPrincipalState extends State<_PaginaPrincipal> {
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// effect for the whole ring, including fallback-WAV-only alarms that
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// never reach the station-playback branch below (Requirement:
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// Ring-scoped device-volume override).
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//
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// The media stream is capped at the alarm's CONFIGURED volume, not the
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// device max: this makes the ring independent of the device's own volume
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// (audible even at 0) while keeping "50%" meaning 50% of the phone's
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// maximum. The player then ramps from ~5% up to full under this cap, so
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// the perceived peak is exactly the configured fraction of max, reached
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// gradually — not the device-relative level, and not a full-blast max.
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await context.read<EstadoAlarmas>().android.forzarVolumenMediaParaAlarma(
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1.0,
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alarma.volumen.clamp(0.0, 1.0),
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);
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if (!mounted) return;
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final emisora = alarma.emisora;
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@@ -111,7 +111,13 @@ class _PantallaAlarmaSonandoState extends State<PantallaAlarmaSonando> {
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void _iniciarFadeIn() {
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_fadeInTimer?.cancel();
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final volumenObjetivo = widget.alarma.volumen.clamp(0.0, 1.0);
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// The media stream is already capped at the alarm's configured volume
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// (forzarVolumenMediaParaAlarma), so the player ramps up to its OWN full
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// range under that cap. Perceived peak = configured% of the device max,
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// reached gradually from ~5% of the cap; ramping the player to
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// widget.alarma.volumen here would double-attenuate (configured x
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// configured) and undershoot the level the user chose.
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const volumenObjetivo = 1.0;
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final inicio = _volumenInicialFadeIn.clamp(0.0, volumenObjetivo);
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final segundosFade = widget.alarma.fadeInSegundos.clamp(0, 60);
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if (segundosFade <= 0 || volumenObjetivo <= inicio) {
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