feat(streaming): buffer resilience and automatic reconnection
- Construct the audio player with an enlarged live-stream buffer (15-50s forward cushion, 2.5s to start, 5s after rebuffer) so short network drops play through silently - Add reconnect-on-stall state machine with bounded exponential backoff (1/2/4/8/16s, ~90s total window, 5 attempts) that re-prepares to the live edge; backoff/decision logic extracted to controlador_reconexion.dart as pure testable code - Surface a new reconnecting playback state in the mini player and full player (localized in all 13 locales) instead of error dialogs during the retry window; a single friendly error appears only after exhaustion - Guard interplay: user pause/stop cancels retries, audio interruptions cancel reconnect, alarm wake-up path keeps precedence, recording fails cleanly during drops - Reset retry budget on station change; route stream timeouts through the network-error class - 10 new tests (99 total green), flutter analyze clean
This commit is contained in:
@@ -9,10 +9,21 @@ import '../l10n/display_names.dart';
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import '../l10n/gen/app_localizations.dart';
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import '../modelos/emisora.dart';
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import '../modelos/preset_ecualizador.dart';
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import 'controlador_reconexion.dart';
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import 'servicio_audio_session.dart';
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/// Estado de reproducción expuesto al UI.
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enum EstadoReproduccion { detenido, cargando, reproduciendo, pausado, error }
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enum EstadoReproduccion {
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detenido,
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cargando,
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reproduciendo,
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pausado,
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/// Transient network stall: the handler is retrying with backoff (S7-R2).
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/// UI surfaces it as a loading indicator, never as an error dialog (S7-R3).
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reconectando,
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error,
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}
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// ─────────────────────────────────────────────────────────────────────────────
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// Handler global — inicializado en main.dart con AudioService.init
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@@ -44,6 +55,7 @@ class ServicioAudio {
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if (s.processingState == AudioProcessingState.error) {
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return EstadoReproduccion.error;
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}
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if (_handler.reconectando) return EstadoReproduccion.reconectando;
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if (s.processingState == AudioProcessingState.loading ||
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s.processingState == AudioProcessingState.buffering) {
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return EstadoReproduccion.cargando;
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@@ -118,6 +130,27 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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static const _timeoutCierrePlayer = Duration(seconds: 3);
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static const _factorAtenuacion = 0.3;
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// ── Live-stream buffer (Design 7.1, S7-R1) ────────────────────────────────
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// Forward jitter cushion for live radio: there is no rewind history, so the
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// buffer only absorbs short drops (up to roughly what was buffered when the
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// drop hit); on reconnect we rejoin the live edge.
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static const bufferMinimo = Duration(seconds: 15);
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static const bufferMaximo = Duration(seconds: 50);
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static const bufferParaIniciar = Duration(milliseconds: 2500);
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static const bufferTrasRebuffer = Duration(seconds: 5);
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/// Buffer configuration applied at [AudioPlayer] construction. Exposed so
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/// tests can assert the values without touching platform channels (S7-R1).
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static const configuracionCargaAndroid = AudioLoadConfiguration(
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androidLoadControl: AndroidLoadControl(
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minBufferDuration: bufferMinimo,
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maxBufferDuration: bufferMaximo,
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bufferForPlaybackDuration: bufferParaIniciar,
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bufferForPlaybackAfterRebufferDuration: bufferTrasRebuffer,
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prioritizeTimeOverSizeThresholds: true,
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),
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);
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AndroidEqualizer _eq = AndroidEqualizer();
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late AudioPlayer _player = _crearPlayer();
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StreamSubscription<PlayerState>? _estadoPlayerSub;
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@@ -143,6 +176,15 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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/// Ducked state requested by the audio session (transient focus loss).
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bool _atenuado = false;
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/// Reconnect-on-stall state machine (Design 7.2, S7-R2).
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final ControladorReconexion _reconexion = ControladorReconexion();
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/// True while the handler is inside the reconnect window. [ServicioAudio]
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/// maps it to [EstadoReproduccion.reconectando] so the UI shows a loading
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/// indicator instead of an error during retries (S7-R3).
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bool _reconectando = false;
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bool get reconectando => _reconectando;
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AndroidEqualizer? get ecualizador => _eq;
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bool _eqDisponible = false;
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bool get ecualizadorDisponible => _eqDisponible;
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@@ -172,6 +214,7 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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AudioPlayer _crearPlayer() {
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return AudioPlayer(
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audioPipeline: AudioPipeline(androidAudioEffects: [_eq]),
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audioLoadConfiguration: configuracionCargaAndroid,
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);
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}
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@@ -179,6 +222,12 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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_estadoPlayerSub = _player.playerStateStream.listen((state) {
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final playing = state.playing;
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final proc = state.processingState;
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if (playing && proc == ProcessingState.ready) {
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// Successful (re)connection: reset the backoff so the next stall
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// starts over, and leave the reconnect window (S7-R7).
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_reconexion.restablecer();
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_reconectando = false;
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}
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playbackState.add(
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playbackState.value.copyWith(
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controls: [
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@@ -217,13 +266,23 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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}
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/// Gestiona cualquier error de reproducción de ExoPlayer.
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///
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/// Network-class failures while the user still intends to play enter the
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/// reconnect state machine (S7-R2) instead of surfacing a terminal error;
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/// only retry exhaustion (or non-network errors) falls through to the
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/// existing error path, so the user sees a single error — no spam per retry.
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void _gestionarErrorReproduccion(Object error) {
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if (_intentarReconexion(error)) return;
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String mensaje;
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String codigoLog;
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if (error is PlayerException) {
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codigoLog = 'PlayerException(code=${error.code}): ${error.message}';
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mensaje = _mensajeAmigable(error);
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} else if (error is TimeoutException) {
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codigoLog = 'TimeoutException: $error';
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mensaje = _textos.audioErrorTimeout;
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} else {
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codigoLog = 'Error desconocido: $error';
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mensaje = _textos.audioErrorGeneric;
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@@ -235,6 +294,7 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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level: 900,
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);
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_detenerReconexion();
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playbackState.add(
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playbackState.value.copyWith(
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processingState: AudioProcessingState.error,
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@@ -248,6 +308,71 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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_player.stop().catchError((_) {});
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}
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/// Network-class failures: ExoPlayer 2xxx source errors (no internet, bad
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/// URL/host, timeout) and our own source-change timeout guard.
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bool _esErrorDeRed(Object error) =>
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(error is PlayerException && error.code >= 2000 && error.code < 3000) ||
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error is TimeoutException;
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/// Attempts to enter (or stay in) the reconnect window. Returns true when a
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/// retry was scheduled and the terminal error path must be skipped.
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bool _intentarReconexion(Object error) {
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if (!_esErrorDeRed(error)) return false;
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final item = mediaItem.value;
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if (item == null) return false;
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final decision = _reconexion.registrarFallo(
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intencionReproducir: _intencionReproducir,
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alReintentar: () => _reintentarFuente(item),
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);
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if (decision != DecisionReconexion.reintentar) {
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// ignorar (user pause/stop or interruption) keeps the player quiet;
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// agotado falls through to the single terminal error (S7-R2-C).
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if (decision == DecisionReconexion.ignorar) {
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_reconectando = false;
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}
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return decision == DecisionReconexion.ignorar;
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}
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_reconectando = true;
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developer.log(
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'[PluriWave] Stall de red, reintento ${_reconexion.intentos}/'
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'${_reconexion.maxReintentos} en '
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'${_reconexion.retrasoParaIntento(_reconexion.intentos).inSeconds}s',
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name: 'ServicioAudio',
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level: 800,
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);
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playbackState.add(
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playbackState.value.copyWith(
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processingState: AudioProcessingState.buffering,
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playing: false,
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errorMessage: null,
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),
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);
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return true;
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}
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/// Re-issues the live source through the revision-guarded source-change
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/// queue, so a user source switch or stop during the retry cancels it.
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void _reintentarFuente(MediaItem item) {
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if (!_intencionReproducir) {
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_detenerReconexion();
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return;
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}
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final revision = ++_revisionFuente;
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_colaCambioFuente = _colaCambioFuente
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.catchError((_) {})
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.then((_) => _cambiarFuente(item, revision))
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// Failures already routed through _gestionarErrorReproduccion, which
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// schedules the next backoff retry or surfaces the terminal error.
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.catchError((_) {});
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}
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void _detenerReconexion() {
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_reconexion.cancelar();
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_reconectando = false;
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}
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/// Traduce códigos de error de ExoPlayer a mensajes para el usuario.
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String _mensajeAmigable(PlayerException e) {
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final code = e.code;
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@@ -292,6 +417,10 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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@override
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Future<void> playMediaItem(MediaItem mediaItem) async {
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_intencionReproducir = true;
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// Fresh user play/source switch: restart the backoff from scratch and
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// leave any previous reconnect window (S7-R2).
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_reconexion.restablecer();
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_reconectando = false;
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final revision = ++_revisionFuente;
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_colaCambioFuente = _colaCambioFuente
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.catchError((_) {})
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@@ -321,8 +450,19 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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} on PlayerException catch (e) {
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if (revision == _revisionFuente) {
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_gestionarErrorReproduccion(e);
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// Reconnect engaged: complete normally so callers do not surface a
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// snackbar/dialog while the handler keeps retrying (S7-R3).
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if (_reconectando) return;
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}
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throw Exception(_mensajeAmigable(e));
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} on TimeoutException catch (e) {
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// A real network drop usually surfaces as our 12s source timeout:
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// route it through the reconnect machine instead of a terminal error.
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if (revision == _revisionFuente) {
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_gestionarErrorReproduccion(e);
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if (_reconectando) return;
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}
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rethrow;
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} on Exception catch (e, stackTrace) {
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developer.log(
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'[PluriWave] Error inesperado en playMediaItem: $e',
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@@ -499,13 +639,19 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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@override
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Future<void> pause() {
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// User (or audio-session interruption) pause: disarm any pending retry —
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// a stall must never fight an intentional pause (S7-R2-B, S7-R6).
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_intencionReproducir = false;
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_detenerReconexion();
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return _player.pause();
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}
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@override
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Future<void> stop() async {
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// User stop (including the sleep-timer fade-out stop): cancel reconnect
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// so retries never restart playback after a stop (S7-R6).
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_intencionReproducir = false;
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_detenerReconexion();
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_revisionFuente++;
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await _player.stop();
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emisoraActual = null;
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