Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
160 lines
5.6 KiB
Dart
160 lines
5.6 KiB
Dart
import 'dart:async';
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import '../tema/dialogo_confirmacion.dart';
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import 'package:flutter/material.dart';
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import 'package:farolero/l10n/generated/app_localizations.dart';
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import 'package:provider/provider.dart';
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import '../estado/estado_juego.dart';
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import '../tema/componentes_farolero.dart';
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import 'pantalla_notas.dart';
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import 'pantalla_votacion.dart';
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class PantallaDebate extends StatefulWidget {
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const PantallaDebate({super.key});
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@override
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State<PantallaDebate> createState() => _PantallaDebateState();
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}
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class _PantallaDebateState extends State<PantallaDebate> {
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Timer? _timer;
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int _segundosRestantes = 0;
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bool _tiempoAgotado = false;
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@override
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void initState() {
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super.initState();
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final estado = context.read<EstadoJuego>();
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final tiempo = estado.partida?.config.tiempoDebateSegundos;
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if (tiempo != null) {
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_segundosRestantes = tiempo;
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_timer = Timer.periodic(const Duration(seconds: 1), (timer) {
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if (_segundosRestantes > 0) {
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setState(() => _segundosRestantes--);
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} else {
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timer.cancel();
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setState(() => _tiempoAgotado = true);
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}
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});
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}
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}
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@override
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void dispose() {
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_timer?.cancel();
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super.dispose();
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}
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String _formatearTiempo(int segundos) {
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final min = segundos ~/ 60;
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final seg = segundos % 60;
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return "${min.toString().padLeft(2, '0')}:${seg.toString().padLeft(2, '0')}";
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}
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void _irAVotacion() {
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final estado = context.read<EstadoJuego>();
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estado.iniciarVotacion();
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Navigator.pushReplacement(
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context,
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MaterialPageRoute(builder: (_) => const PantallaVotacion()),
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);
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}
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@override
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Widget build(BuildContext context) {
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final l10n = AppLocalizations.of(context)!;
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final estado = context.watch<EstadoJuego>();
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final partida = estado.partida;
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if (partida == null) return const SizedBox.shrink();
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final tieneTemporizador = partida.config.tiempoDebateSegundos != null;
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return GuardiaSalidaPartida(
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contexto: ContextoSalida.unDispositivo,
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child: Scaffold(
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appBar: AppBar(
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title: Text(l10n.debateRound(partida.rondaActual)),
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automaticallyImplyLeading: false,
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),
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body: FondoFarolero(
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intenso: true,
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child: SafeArea(
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child: Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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children: [
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const ArteGameplayFarolero.fase(height: 110),
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const SizedBox(height: 10),
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if (tieneTemporizador) ...[
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TemporizadorFarolero(
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etiqueta: _tiempoAgotado ? l10n.timeUp : l10n.timeRemaining,
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tiempo: _formatearTiempo(_segundosRestantes),
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agotado: _tiempoAgotado,
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),
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const SizedBox(height: 16),
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],
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Expanded(
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child: TarjetaFaseFarolero(
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icono: Icons.forum,
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assetIconPath: 'assets/ui/generated/actions/action_rules_book.webp',
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titulo: l10n.playersInDebate,
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subtitulo: l10n.activePlayersInfo(
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partida.jugadoresActivos.length,
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partida.impostoresActivos.length,
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),
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child: Expanded(
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child: ListView.separated(
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itemCount: partida.jugadores.length,
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separatorBuilder: (context, index) => const SizedBox(height: 8),
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itemBuilder: (context, index) {
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final jugador = partida.jugadores[index];
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return EstadoJugadorFarolero(
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nombre: '${index + 1}. ${jugador.nombre}',
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subtitulo: jugador.eliminado ? l10n.eliminated : null,
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icono: jugador.eliminado ? Icons.person_off : Icons.record_voice_over,
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assetIconPath: jugador.eliminado ? null : 'assets/ui/generated/actions/action_players_group.webp',
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destacado: !jugador.eliminado,
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completado: !jugador.eliminado,
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);
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},
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),
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),
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),
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),
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const SizedBox(height: 16),
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Row(
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children: [
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Expanded(
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child: BotonFarolero.oscuro(
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texto: l10n.notes,
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icono: Icons.edit_note,
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assetIconPath: 'assets/ui/generated/actions/action_notes_quill.webp',
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute(builder: (_) => const PantallaNotas()),
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);
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},
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),
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),
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const SizedBox(width: 12),
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Expanded(
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flex: 2,
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child: BotonFarolero(
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texto: l10n.goToVoting,
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icono: Icons.how_to_vote,
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assetIconPath: 'assets/ui/generated/actions/action_vote_mask.webp',
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onPressed: _irAVotacion,
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),
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),
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],
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),
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],
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),
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),
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),
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),
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),
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);
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}
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}
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