feat: confirm before leaving a game, and fix untranslated strings
Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
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@@ -653,83 +653,83 @@ class AppLocalizationsPl extends AppLocalizations {
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@override
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String get selectAtLeastThreeUsersToStart =>
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'Select at least 3 users to start.';
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'Wybierz co najmniej 3 użytkowników, aby rozpocząć.';
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@override
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String get hostPhoneMustSelectUser =>
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'The host phone must select at least one user.';
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'Telefon gospodarza musi wybrać przynajmniej jednego użytkownika.';
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@override
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String get roomNoLongerInLobby => 'The room is no longer in the lobby.';
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String get roomNoLongerInLobby => 'Pokój nie jest już w poczekalni.';
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@override
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String get completeUserSelectionToStart =>
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'Complete user selection to start.';
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'Dokończ wybór użytkowników, aby rozpocząć.';
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@override
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String get preparingSecureRoom => 'Preparing the secure room';
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String get preparingSecureRoom => 'Przygotowywanie bezpiecznego pokoju';
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@override
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String get searchingNearbyBluetoothGames =>
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'Searching nearby games over Bluetooth';
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'Szukanie gier w pobliżu przez Bluetooth';
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@override
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String get tapToJoin => 'Tap to join';
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String get tapToJoin => 'Dotknij, aby dołączyć';
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@override
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String get bluetoothLocationPermissionsRequired =>
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'Bluetooth and location permissions are required to search for games.';
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'Do wyszukiwania gier potrzebne są uprawnienia Bluetooth i lokalizacji.';
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@override
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String get bluetoothLocationPermissionsShort =>
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'Bluetooth and location permissions are required';
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'Potrzebne są uprawnienia Bluetooth i lokalizacji';
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@override
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String get couldNotStartSearch =>
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'Could not start the search. Check Bluetooth and location.';
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'Nie udało się rozpocząć wyszukiwania. Sprawdź Bluetooth i lokalizację.';
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@override
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String couldNotConnectToHost(String host) {
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return 'Could not connect to $host';
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return 'Nie udało się połączyć z $host';
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}
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@override
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String get room => 'Pokój';
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@override
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String get singleDeviceSubtitle => 'Game on this device';
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String get singleDeviceSubtitle => 'Gra na tym urządzeniu';
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@override
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String get singleDeviceDescription =>
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'Ideal for playing together by passing the phone around. Fast, direct setup.';
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'Idealne do wspólnej gry, podając telefon dalej. Szybka i prosta konfiguracja.';
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@override
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String get multiDeviceSubtitle => 'Each player on their phone';
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String get multiDeviceSubtitle => 'Każdy gracz na swoim telefonie';
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@override
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String get multiDeviceDescription =>
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'Create a premium room, share the QR code and manage users from the lobby.';
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'Utwórz pokój premium, udostępnij kod QR i zarządzaj graczami z poczekalni.';
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@override
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String get singleDeviceGameLabel => 'Game on this device';
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String get singleDeviceGameLabel => 'Gra na tym urządzeniu';
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@override
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String get multiDeviceGameLabel => 'Multi-device game';
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String get multiDeviceGameLabel => 'Gra na wielu urządzeniach';
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@override
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String get mainDeviceUser => 'Main device user';
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String get mainDeviceUser => 'Główny użytkownik urządzenia';
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@override
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String get couldNotCreateRoom =>
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'Could not create the room. Check Bluetooth.';
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'Nie udało się utworzyć pokoju. Sprawdź Bluetooth.';
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@override
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String cannotStartWithReason(String reason) {
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return 'Cannot start: $reason';
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return 'Nie można rozpocząć: $reason';
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}
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@override
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String get invalidRoom => 'invalid room';
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String get invalidRoom => 'nieprawidłowy pokój';
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@override
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String get defaultPlayerName => 'Gracz';
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@@ -842,4 +842,49 @@ class AppLocalizationsPl extends AppLocalizations {
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String playerRejoined(String name) {
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return '$name wrócił(a) do gry';
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}
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@override
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String get leaveGameTitle => 'Opuścić grę?';
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@override
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String get leaveGameSingleDevice =>
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'Trwająca gra zostanie utracona i nie da się jej odzyskać.';
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@override
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String get leaveGameHost =>
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'Jesteś gospodarzem: jeśli wyjdziesz, gra kończy się dla wszystkich.';
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@override
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String get leaveGameClient =>
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'Opuścisz grę. Możesz wrócić, dopóki gospodarz jej nie zamknie.';
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@override
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String get stayInGame => 'Graj dalej';
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@override
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String get permissionsNeededTitle => 'Wymagane uprawnienia';
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@override
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String get permissionsNeededBody => 'Do trybu wieloosobowego potrzebujemy:';
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@override
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String get openAppSettingsQuestion => 'Otworzyć ustawienia aplikacji?';
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@override
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String get openSettings => 'Otwórz ustawienia';
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@override
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String get permissionLocation => 'Lokalizacja';
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@override
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String get permissionBluetoothAdvertise => 'Bluetooth (rozgłaszanie)';
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@override
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String get permissionBluetoothConnect => 'Bluetooth (łączenie)';
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@override
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String get permissionBluetoothScan => 'Bluetooth (skanowanie)';
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@override
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String get permissionNearbyWifi => 'Wi-Fi w pobliżu';
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}
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