Files
pluriwave/lib/servicios/controlador_reconexion.dart
T
FreeTLab 0380bbb1e7 feat(streaming): buffer resilience and automatic reconnection
- Construct the audio player with an enlarged live-stream buffer (15-50s forward cushion, 2.5s to start, 5s after rebuffer) so short network drops play through silently
- Add reconnect-on-stall state machine with bounded exponential backoff (1/2/4/8/16s, ~90s total window, 5 attempts) that re-prepares to the live edge; backoff/decision logic extracted to controlador_reconexion.dart as pure testable code
- Surface a new reconnecting playback state in the mini player and full player (localized in all 13 locales) instead of error dialogs during the retry window; a single friendly error appears only after exhaustion
- Guard interplay: user pause/stop cancels retries, audio interruptions cancel reconnect, alarm wake-up path keeps precedence, recording fails cleanly during drops
- Reset retry budget on station change; route stream timeouts through the network-error class
- 10 new tests (99 total green), flutter analyze clean
2026-06-11 19:54:30 +02:00

96 lines
3.3 KiB
Dart

import 'dart:async';
/// Outcome of a playback failure reported to [ControladorReconexion].
enum DecisionReconexion {
/// A retry was scheduled after the backoff delay.
reintentar,
/// All retries were consumed — surface the terminal error to the user.
agotado,
/// Playback was not intended (user pause/stop or interruption) — no retry.
ignorar,
}
/// Reconnect decision and bounded exponential backoff logic (Design 7.2,
/// S7-R2/S7-R7), extracted from `PluriWaveAudioHandler` so it is unit-testable
/// without platform channels. The timer factory is injectable for tests.
///
/// Defaults: 5 retries with delays 1s, 2s, 4s, 8s, 16s (capped at 30s).
/// Combined with the 12s source-change timeout per attempt this keeps the
/// total reconnect window inside the ~60-90s budget from the design.
class ControladorReconexion {
ControladorReconexion({
this.maxReintentos = 5,
this.retrasoBase = const Duration(seconds: 1),
this.retrasoMaximo = const Duration(seconds: 30),
Timer Function(Duration, void Function())? crearTemporizador,
}) : _crearTemporizador = crearTemporizador ?? _temporizadorReal;
static Timer _temporizadorReal(Duration duracion, void Function() callback) =>
Timer(duracion, callback);
final int maxReintentos;
final Duration retrasoBase;
final Duration retrasoMaximo;
final Timer Function(Duration, void Function()) _crearTemporizador;
int _intentos = 0;
Timer? _temporizador;
/// Retries consumed since the last [restablecer].
int get intentos => _intentos;
/// True while a retry is scheduled and has not fired or been cancelled.
bool get reintentoPendiente => _temporizador?.isActive ?? false;
/// Backoff delay for the 1-based retry [intento]:
/// `retrasoBase * 2^(intento-1)`, capped at [retrasoMaximo].
Duration retrasoParaIntento(int intento) {
assert(intento >= 1, 'los intentos se cuentan desde 1');
final exponente = (intento - 1).clamp(0, 30);
final ms = retrasoBase.inMilliseconds * (1 << exponente);
if (ms >= retrasoMaximo.inMilliseconds) return retrasoMaximo;
return Duration(milliseconds: ms);
}
/// Reports a stall / network failure. Schedules [alReintentar] after the
/// backoff delay only when the user still intends to play and retries
/// remain; otherwise returns [DecisionReconexion.ignorar] or
/// [DecisionReconexion.agotado] without scheduling anything.
DecisionReconexion registrarFallo({
required bool intencionReproducir,
required void Function() alReintentar,
}) {
if (!intencionReproducir) {
cancelar();
return DecisionReconexion.ignorar;
}
if (_intentos >= maxReintentos) {
cancelar();
return DecisionReconexion.agotado;
}
_intentos++;
_temporizador?.cancel();
_temporizador = _crearTemporizador(
retrasoParaIntento(_intentos),
alReintentar,
);
return DecisionReconexion.reintentar;
}
/// Successful playback (or a fresh user play): reset the retry counter and
/// drop any pending retry, so the next stall starts the backoff over.
void restablecer() {
_intentos = 0;
cancelar();
}
/// Cancels any pending retry without resetting the counter (user stop or
/// pause during the backoff window).
void cancelar() {
_temporizador?.cancel();
_temporizador = null;
}
}