0380bbb1e7
- Construct the audio player with an enlarged live-stream buffer (15-50s forward cushion, 2.5s to start, 5s after rebuffer) so short network drops play through silently - Add reconnect-on-stall state machine with bounded exponential backoff (1/2/4/8/16s, ~90s total window, 5 attempts) that re-prepares to the live edge; backoff/decision logic extracted to controlador_reconexion.dart as pure testable code - Surface a new reconnecting playback state in the mini player and full player (localized in all 13 locales) instead of error dialogs during the retry window; a single friendly error appears only after exhaustion - Guard interplay: user pause/stop cancels retries, audio interruptions cancel reconnect, alarm wake-up path keeps precedence, recording fails cleanly during drops - Reset retry budget on station change; route stream timeouts through the network-error class - 10 new tests (99 total green), flutter analyze clean
96 lines
3.3 KiB
Dart
96 lines
3.3 KiB
Dart
import 'dart:async';
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/// Outcome of a playback failure reported to [ControladorReconexion].
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enum DecisionReconexion {
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/// A retry was scheduled after the backoff delay.
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reintentar,
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/// All retries were consumed — surface the terminal error to the user.
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agotado,
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/// Playback was not intended (user pause/stop or interruption) — no retry.
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ignorar,
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}
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/// Reconnect decision and bounded exponential backoff logic (Design 7.2,
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/// S7-R2/S7-R7), extracted from `PluriWaveAudioHandler` so it is unit-testable
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/// without platform channels. The timer factory is injectable for tests.
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///
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/// Defaults: 5 retries with delays 1s, 2s, 4s, 8s, 16s (capped at 30s).
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/// Combined with the 12s source-change timeout per attempt this keeps the
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/// total reconnect window inside the ~60-90s budget from the design.
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class ControladorReconexion {
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ControladorReconexion({
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this.maxReintentos = 5,
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this.retrasoBase = const Duration(seconds: 1),
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this.retrasoMaximo = const Duration(seconds: 30),
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Timer Function(Duration, void Function())? crearTemporizador,
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}) : _crearTemporizador = crearTemporizador ?? _temporizadorReal;
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static Timer _temporizadorReal(Duration duracion, void Function() callback) =>
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Timer(duracion, callback);
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final int maxReintentos;
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final Duration retrasoBase;
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final Duration retrasoMaximo;
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final Timer Function(Duration, void Function()) _crearTemporizador;
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int _intentos = 0;
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Timer? _temporizador;
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/// Retries consumed since the last [restablecer].
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int get intentos => _intentos;
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/// True while a retry is scheduled and has not fired or been cancelled.
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bool get reintentoPendiente => _temporizador?.isActive ?? false;
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/// Backoff delay for the 1-based retry [intento]:
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/// `retrasoBase * 2^(intento-1)`, capped at [retrasoMaximo].
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Duration retrasoParaIntento(int intento) {
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assert(intento >= 1, 'los intentos se cuentan desde 1');
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final exponente = (intento - 1).clamp(0, 30);
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final ms = retrasoBase.inMilliseconds * (1 << exponente);
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if (ms >= retrasoMaximo.inMilliseconds) return retrasoMaximo;
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return Duration(milliseconds: ms);
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}
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/// Reports a stall / network failure. Schedules [alReintentar] after the
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/// backoff delay only when the user still intends to play and retries
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/// remain; otherwise returns [DecisionReconexion.ignorar] or
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/// [DecisionReconexion.agotado] without scheduling anything.
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DecisionReconexion registrarFallo({
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required bool intencionReproducir,
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required void Function() alReintentar,
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}) {
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if (!intencionReproducir) {
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cancelar();
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return DecisionReconexion.ignorar;
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}
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if (_intentos >= maxReintentos) {
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cancelar();
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return DecisionReconexion.agotado;
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}
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_intentos++;
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_temporizador?.cancel();
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_temporizador = _crearTemporizador(
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retrasoParaIntento(_intentos),
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alReintentar,
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);
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return DecisionReconexion.reintentar;
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}
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/// Successful playback (or a fresh user play): reset the retry counter and
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/// drop any pending retry, so the next stall starts the backoff over.
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void restablecer() {
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_intentos = 0;
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cancelar();
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}
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/// Cancels any pending retry without resetting the counter (user stop or
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/// pause during the backoff window).
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void cancelar() {
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_temporizador?.cancel();
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_temporizador = null;
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}
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}
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