# EQ Custom Presets Specification ## Purpose User-defined preset save/name/list on top of the existing 6 fixed presets, a per-station EQ entry point from the player's tool tray, and a "stations with their own EQ" drill-down. **Band count stays 5** — resolved by spike (Engram id 2498), not a pending decision. Traceable to WU13 (Settings screen) and WU14 (player tool tray, shares WU13's editor component). ## Requirements ### Requirement: Five-Band Equalizer (Regression Guard, First-Class) The equalizer screen MUST render exactly **5** vertical sliders. `assert(bandas.length == 5)` in `preset_ecualizador.dart` MUST remain unchanged. Band count is device-reported via `just_audio`'s `AndroidEqualizer` (`params.bands`), not app-chosen; any requirement or implementation asserting 7 bands is rejected on sight. #### Scenario: Ecualizador screen renders 5 sliders - GIVEN the user opens the Ecualizador settings screen - WHEN it renders - THEN exactly 5 vertical sliders are shown, one per band #### Scenario: Band-count regression is rejected (edge case) - GIVEN a future change proposes 7 sliders or a modified `bandas.length` assert - WHEN that change is reviewed against this requirement - THEN it fails: 5 is the resolved, binding band count for this change ### Requirement: Custom Preset Save The user MUST be able to save the current 5-band configuration as a new, named custom preset, which then appears alongside the 6 fixed presets in the preset chip row. #### Scenario: Saving a custom preset - GIVEN the user has adjusted the 5 sliders from a fixed preset - WHEN they choose "Guardar como preset" and enter the name "Mi preset" - THEN a new preset named "Mi preset" is persisted - AND it appears in the preset chip row on next render ### Requirement: Custom Preset Naming Validates Non-Empty Input The system MUST reject an empty or whitespace-only preset name without crashing, and MUST NOT persist a preset in that case. #### Scenario: Empty name is rejected - GIVEN the "Guardar como preset" flow is open - WHEN the user submits an empty name - THEN a validation message is shown and no preset is saved ### Requirement: Per-Station EQ Entry Point From the Player The player's tool tray MUST expose an "EQ propio" tile that opens a per-station EQ bottom sheet. That sheet MUST reuse the same 5-band editor component used by the Settings Ecualizador screen (not a separate implementation). #### Scenario: Opening per-station EQ from the player - GIVEN a station is currently playing - WHEN the user taps "EQ propio" in the tool tray - THEN a bottom sheet opens with 5 sliders bound to that station's resolved preset - AND changes made there apply through the existing per-station EQ persistence path ### Requirement: Stations-With-Own-EQ Drill-Down The Settings Ecualizador screen MUST expose a row that navigates to a list of stations that currently have a station-specific preset override, sourced from the existing `presetsPorEmisora` map. #### Scenario: Drill-down lists exactly the overridden stations - GIVEN 2 stations have entries in `presetsPorEmisora` and N others do not - WHEN the user opens the drill-down - THEN exactly those 2 stations are listed ### Requirement: Base-vs-Per-Station Explainer Preserved An info banner distinguishing the base (global/device) EQ from per-station overrides MUST remain visible on the Ecualizador screen. #### Scenario: Banner is visible on screen open - GIVEN the user opens the Ecualizador screen - WHEN it renders - THEN the base-vs-per-station explainer banner is visible ### Requirement: Active Output Surfaced on the Main Screen The "Salida activa" (active output device) row MUST be visible on the main Ecualizador screen, not only in the Advanced sub-section. #### Scenario: Output row updates on device change - GIVEN the Ecualizador screen is open - WHEN the active audio output device changes (e.g. Bluetooth connects) - THEN the "Salida activa" row updates to reflect the new device