Same three fixes already merged to main (e57f7bb, a2bed18, 4ca2813):
alarms actually come back after a backup import and get re-scheduled
natively, the premium sheet can be dismissed, and the equalizer on/off
toggle finally travels with the backup.
[version set] keeps the 1.3.0 release name; CI advances the build number.
# Conflicts:
# pubspec.yaml
Adds a permanent, non-consumable premium unlock (EstadoEntitlement +
PuertoCompras/ServicioComprasPlayBilling) that removes ads and unlocks
alarm vacations, alarms past a 5-alarm free cap, recording start, and
full Android Auto browsing. The phone equalizer stays free for everyone.
- Entitlement is prefs-backed (compra_premium_v1), fail-open, and
resolvable headlessly via esPremiumPersistido() for the Android Auto
audio handler, which registers before runApp.
- Android Auto reduced mode keeps the real root folder labels for free
users; browsing into any of them (and playFromMediaId/playFromSearch/
skipToNext/skipToPrevious) is blocked at the getChildren/servicio_audio
choke points, with a locked "Función Premium" item as the backstop.
Current-station play/pause/stop stays untouched. A free -> premium
transition actively invalidates the head unit's cached browse tree.
- Ads (top banner + capped interstitial before adding a station or an
alarm) are gated behind entitlement via ServicioAnuncios, using
official Google test ad unit IDs pending AdMob provisioning.
- Alarm cap UX shows an explanatory message with a secondary unlock
action rather than a bare paywall jump; existing data is grandfathered.
- 4 new localization keys translated across all 13 supported locales.
Co-located tests use strict TDD (RED test before implementation) for
every new pure-logic unit; full existing suite passes unchanged.
Audit of the same failure family as the shrunk drawables: references by
NAME that nothing validates at compile time.
The whole onboarding and release-notes feature had never shipped. Reading
the installed APK: ZERO entries under assets/content/, while
assets/icons/alarmas/* was present. pubspec declared `assets/content/`, and
Flutter does not recurse -- naming a directory includes the files sitting
directly in it, never its subdirectories. Every content file lives in one
(onboarding/, updates/<locale>/), so none of them were packaged.
On the device that surfaced on every single launch:
Unable to load asset: "assets/content/onboarding/en.md"
with the file plainly present on disk. That is why it never looked like a
packaging problem. The tell was already in the pubspec: assets/icons/alarmas/
is listed explicitly, so the rule was known once and not applied here.
All 14 content directories are now declared: onboarding/ plus updates/ for
each of the 13 locales.
The guard is a test that loads every file under assets/content/ through
rootBundle, because that is the only thing that proves an asset is declared
and will ship. A test asserting File.existsSync would have stayed green
through all of this -- the files were never missing, only unpackaged. Run
against the unfixed pubspec it fails 26 of 27; with the fix it passes.
Tests: 1165 -> 1192.