PantallaAlarmaSonando no longer owns any audio orchestration (fallback
player, dB ramp, native handoff confirm, media-volume override/restore):
it only calls EstadoAlarmas.finalizarEjecucion/posponerAlarma from
Stop/Snooze/back, keeping the single-exit guard, PopScope back=Stop and
dismiss semantics intact. The status line now reads directly from the
alarm's static config (station name or a neutral label) instead of a
live playback/handoff state.
PuertoAlarmasAndroid drops confirmarAudioFlutter,
forzarVolumenMediaParaAlarma and restaurarVolumenMedia, and app.dart no
longer pre-starts a station before pushing the ring screen. This is the
Dart half of moving to a single native ring-audio owner (WU1 of 2); the
Kotlin service rebuild lands next and keeps this intermediate state
shippable with no double audio.
The native service and the Flutter player each ran their own 5%-to-
target fade-in, and both could drive audible volume at the handoff,
producing a jump or ramp reset. The Dart ramp now starts exactly once
from the handoff-confirmation path: the player still pre-starts at 5%,
and _confirmarAudioFlutterListo() starts the ramp in a finally block
so it runs whether the native confirmation succeeds or fails — the
alarm can never stay stuck at 5% if the native side is already gone.
Work unit 3/3 of alarm-volume-ramp-restore (fade-in dedup).
The alarm's steady-state audio runs on the Flutter media-stream
player after the native handoff, so device volume 0 silenced it
entirely. The ring now forces STREAM_MUSIC to an audible reference:
Dart requests the override before pre-starting alarm audio (fallback
WAV included), Kotlin captures the current volume once and restores
it idempotently on every exit path (dismiss, snooze, dispose), with
a native best-effort backstop in service teardown.
The backstop is handoff-aware via PluriWaveAlarmService.flutterOwnsRing:
confirmFlutterAudio marks the handoff before triggering the native
stop, so the backstop cannot restore the volume mid-ring right as the
Flutter player takes over (that would re-silence the alarm at volume
0). The flag resets at every ring start; Flutter process death after
handoff remains a documented best-effort gap.
The alarm's perceived loudness keeps ramping 5% to the configured
volume through the player as before; normal radio playback and call
ducking never touch the override.
Work unit 2/3 of alarm-volume-ramp-restore (ring volume override).
Dart half of bt-device-identity. EstadoEcualizador now caches each
device's platform-reported name in memory so the settings screen
shows the device's own Bluetooth name instead of its raw id when no
custom rename exists, and skips auto-creating preset entries for the
composite-placeholder sentinel. Enabling multi-device EQ triggers the
Bluetooth permission request through the new channel contract. A
flag-guarded one-time migration purges only entries keyed by the
exact literal placeholder id from the three per-device preference
maps, since those collided entries cannot be attributed to a device.
Work unit 2/2 of bt-device-identity (Dart state + migration).
posponerAlarma() and posponerProximaDesdePreaviso() called the native
scheduler with no error handling, unlike guardarAlarma(). When the
native call failed (e.g. revoked exact-alarm permission), the
exception escaped before notifyListeners() ran, leaving the alarm
list stuck on stale data with no real alarm scheduled and no snooze
countdown notification.
Both methods now mirror guardarAlarma()'s pattern: permission
pre-check, try/catch into _error, and an unconditional
notifyListeners() so the UI always reflects the outcome. Failures
surface via SnackBar in the ringing screen and in app.dart's
postpone-next handler.
Fix multi-device EQ auto-switching by calling obtenerDispositivoActual()
during cargarPersistido() to seed the initial device ID. Add device
management modal with rename support, EQ preset editing, and connection
status indicator. Translate device UI keys to all 13 locales.
Introduce multi-device EQ support allowing each audio output device
(built-in speaker, wired, USB, individual Bluetooth by MAC) to have
its own equalizer preset, combined with existing per-station presets
for a full station×device matrix.
- Add DispositivoAudio model and ServicioDispositivoAudio interface
- Add Android platform channel (AudioDeviceCallback) for device detection
- Add iOS AudioDevicesPlugin (AVAudioSession route tracking)
- Extend ServicioEcualizador with device and matrix persistence keys
- Implement 4-level resolution: matrix > station > device > global
- Add advanced EQ settings section with feature toggle (off by default)
- Extend export/import to v3 with backward compatibility
- 184 tests passing, zero analyzer issues
- Integrate audio_session (new servicio_audio_session.dart): incoming calls pause the radio and resume on end, headphone unplug pauses without auto-resume, permanent focus loss never auto-resumes, duck lowers volume
- Add play-intent flag to ServicioAudio so interruption handling and future reconnect logic can distinguish user pause from system-driven stops
- Eliminate read-modify-write race in ServicioAlarmas with an in-memory cache and single-writer queue across all mutations; recalcularTodas persists only when state actually changed
- Convert ServicioAlarmasAndroid static StreamController/handler to injectable instance fields, restoring test isolation
- Inject a single cached SharedPreferences from main.dart across services and state (removes 23 inline getInstance() calls)
- Move configurarLocalizaciones out of MiniReproductor.build() (was running on every rebuild during playback)
- Bound the alarm fire-dedup set (cap 200 entries, 24h pruning)
- 12 new tests (89 total green), flutter analyze clean
- Use mediaPlayback|systemExempted FGS type with FOREGROUND_SERVICE_SYSTEM_EXEMPTED so alarms fire on Android 14+ (FOREGROUND_SERVICE_ALARM does not exist in the SDK)
- Deduplicate fire notifications: the foreground service FSI notification is the single owner; receiver path removed
- Notification channel v2 with alarm sound URI and USAGE_ALARM attributes, one-time guarded migration from legacy channels
- Pass fallback station through the MethodChannel (NativeAlarmSpec schemaVersion 3) with a three-stage audio chain: primary -> fallback station -> bundled WAV
- Native fade-in volume ramp honoring fadeInSegundos when the app is killed
- Request battery-optimization exemption once, tracked with a persisted asked-once flag
- Fix snooze end-to-end: native ACTION_SNOOZE now reports back to Flutter (snoozed event + cold-start sync), snooze anchor unified to occurrence+minutes on both sides, periodic recalc no longer erases an active snooze
- Add snooze buttons (3/5/10/custom) to the ringing screen with shared audio teardown
- Redesign ringing screen on PluriWaveScaffold with reduced-motion-aware entry animation (new PluriAnimate helper)
- Alarm editor: live next-trigger preview, searchable station pickers (primary and fallback), configurable snooze duration, volume floor down to 0
- New alarm strings localized across all 13 locales
- New unit/widget tests for the snooze flow, alarm bridge payloads, ringing screen and editor (77 tests green)
- SDD artifacts for the app-quality-and-native-alarms change (explore, proposal, spec, design, tasks, apply progress)
- Added state management for startup retry and custom station handling in `EstadoRadio`.
- Created tasks for implementing strict TDD with RED tests for HTTP failure retries and EQ persistence.
- Developed verification report to ensure compliance with TDD practices.
- Introduced fake services for testing, including `FakeServicioAudio`, `FakeServicioFavoritos`, and `FakeServicioRadio`.
- Implemented widget tests for `PantallaInicio` and `PantallaFavoritos` to validate UI behavior with custom stations.
- Enhanced `ServicioRadio` to support host rotation and retry logic for API calls.
- Established a new configuration file to enforce project constraints and testing rules.