Tres fallos reportados en uso real, con sus causas raiz verificadas en codigo.
1. Ecualizador: el estado no tenia dueño unico
El handler arrancaba con `_ecualizadorActivo = true` a fuego. El valor
persistido solo llegaba por EstadoEcualizador.cargarPersistido(), alcanzable
unicamente desde el arbol de widgets, que un arranque headless de Android Auto
nunca construye. Resultado: el coche reproducia con el EQ forzado a ON mientras
disco e interfaz decian OFF.
Ahora registrarHandler siembra el flag desde disco en todos los motores y
setEcualizadorActivo persiste por su cuenta, asi que un toggle desde el coche o
la notificacion sobrevive sin EstadoEcualizador. _resincronizarConHandler pasa
a ser adopcion pura de interfaz.
Ademas mapearGananciaNativa enviaba 0 dB al punto MEDIO del rango nativo. Con
un getBandLevelRange() asimetrico, un preset plano metia varios dB de boost
real: la causa del "suena muy alto con el boton apagado". Reescrito para
escalar cada lado contra su propio extremo, de modo que 0 dB es siempre 0.
El dispatch de customAction no tenia ningun test. Se extrae decidirToggleEq y
se cubre contra el handler real. El efecto nativo se re-asierta al reactivarse
el reproductor, porque AudioEffect.setEnabled de just_audio es un no-op
mientras la plataforma esta desacoplada.
2. Musica Local no aparecia en el arbol de Android Auto
hayCarpetaConfigurada() consultaba MethodChannel('pluriwave/file_actions'),
registrado solo en MainActivity.configureFlutterEngine. Sin Activity no hay
handler, invokeMethod lanza MissingPluginException y el catch la confundia con
"permiso revocado", omitiendo el nodo. No dependia del entitlement.
La logica SAF sale a packages/pluriwave_file_actions, un paquete plugin local.
El motor headless que crea audio_service ejecuta GeneratedPluginRegistrant en
su constructor, asi que el canal queda registrado en ambos motores. Repuntar el
manifest a una subclase de AudioService no era viable: AudioServicePlugin
enlaza por ComponentName explicito y la app perderia el audio.
EstadoCarpetaLocal de tres valores separa "sin carpeta" de "canal no
disponible"; la raiz decide por la URI persistida y el subarbol muestra un item
explicativo en vez de una carpeta vacia. La invalidacion del arbol cacheado se
dispara al reanudar con el coche ya suscrito; el guardia anterior miraba
View.maybeOf, que bajo runApp siempre existe, por lo que se gastaba en el
arranque headless y no volvia a dispararse.
3. El paywall bloqueaba las compras
restorePurchases() de in_app_purchase_android emite siempre, y con lista vacia
si no hay nada que restaurar. El `if (compras.isEmpty) return;` se la tragaba,
noEncontrada nunca se emitia y la rama que limpia _compraEnCurso estaba muerta
en produccion. Como comprar y restaurar comparten ese flag, un usuario sin
compras que pulsaba restaurar se quedaba sin poder comprar.
Suite completa: 1366 pasan, 2 omitidos. 17 tests nuevos, todos nacidos rojos y
verificados por mutacion. flutter analyze mantiene los 5 avisos preexistentes.
Adds a permanent, non-consumable premium unlock (EstadoEntitlement +
PuertoCompras/ServicioComprasPlayBilling) that removes ads and unlocks
alarm vacations, alarms past a 5-alarm free cap, recording start, and
full Android Auto browsing. The phone equalizer stays free for everyone.
- Entitlement is prefs-backed (compra_premium_v1), fail-open, and
resolvable headlessly via esPremiumPersistido() for the Android Auto
audio handler, which registers before runApp.
- Android Auto reduced mode keeps the real root folder labels for free
users; browsing into any of them (and playFromMediaId/playFromSearch/
skipToNext/skipToPrevious) is blocked at the getChildren/servicio_audio
choke points, with a locked "Función Premium" item as the backstop.
Current-station play/pause/stop stays untouched. A free -> premium
transition actively invalidates the head unit's cached browse tree.
- Ads (top banner + capped interstitial before adding a station or an
alarm) are gated behind entitlement via ServicioAnuncios, using
official Google test ad unit IDs pending AdMob provisioning.
- Alarm cap UX shows an explanatory message with a secondary unlock
action rather than a bare paywall jump; existing data is grandfathered.
- 4 new localization keys translated across all 13 supported locales.
Co-located tests use strict TDD (RED test before implementation) for
every new pure-logic unit; full existing suite passes unchanged.
History review requested by the owner: when and why did the Android Auto
UI stop working.
ANSWER: 31 July, commit 2540556, "give the equalizer actions distinct,
state-aware icons".
9eff760 (31-07) androidIcon: 'drawable/ic_stat_pluriwave' -> in the APK
2540556 (31-07) androidIcon: 'drawable/ic_auto_eq_on' -> NEVER in it
That commit swapped a drawable that shipped for two that the stale CI
resource cache never included. From that moment getResourceId returned 0,
PlaybackStateCompat.CustomAction.Builder threw, and the throw aborted
AudioService.setState before the session was published -- so every Android
Auto symptom chased since is one line of that commit. The bitter part is
that 2540556 was itself a fix for a report about two identical icons.
Three changes.
1. CI guard. The build now unzips the release APK and fails if a drawable
resolved by NAME at runtime is missing. Resolution by name cannot fail at
compile time -- it fails in the car, silently, with id 0. This class of
bug shipped undetected for a week; it cannot ship again.
2. Skipping stations now walks the favourites GROUP first, as requested:
group -> all favourites -> my stations -> catalogue. Two deliberate
exclusions, both tested: `sinAsignarId` is the ABSENCE of a group, not a
group, so those walk all favourites; and a one-member group falls through
too, or both buttons would be dead ends. The group is read from the
FAVOURITE record, never from the playing station -- that one is rebuilt by
emisoraDesdeMediaItem, which carries no group id and would always report
"unfiled".
3. Diagnostics on the station skip. It was reported as doing nothing for
radio, and every early return in that method is silent: an empty list and
a single-entry list look identical from outside. The log now names which
one fired, so the next capture answers it instead of another hypothesis.
Tests: 1161 -> 1165.
Four car reports, two root causes.
1. Local music vanished from the Android Auto menu. Self-inflicted, by
c1afe72 yesterday.
That commit moved registrarFuenteNavegacion above every await to keep a
headless engine from dying before it ran -- but left
registrarFuenteMusicaLocal below `await SharedPreferences.getInstance()`.
The root menu decides whether to offer "Música Local" with
`fuenteLocal != null && await fuenteLocal.hayCarpetaConfigurada()`, so
the car could now get a root response in the window between the two
registrations, find a null source, and be told there is no local music.
Android Auto caches the browse root, so it stayed missing for the whole
session. Before the reorder both registrations sat together after the
await and the window did not exist.
FuenteMusicaLocalAutoImpl never needed prefs to be CONSTRUCTED -- it
resolves them lazily per call, the same convention ServicioAlarmas uses
-- so it now registers beside the station source, above every await, and
the window is gone rather than narrowed.
2. PluriWave disappeared from the Auto pane mid-drive, the playback
screen sat frozen, and the equalizer was lost on every navigation
prompt. One cause for all three.
androidWillPauseWhenDucked: true made audio_session translate Android's
AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK into a full PAUSE. In a car that
fires constantly: every navigation instruction, every speed-camera
warning, every voice assistant. And a pause publishes playing:false,
which AudioService.setState turns into exitPlayingState() and, with
androidStopForegroundOnPause: true, into stopForeground(...). The
plugin's own doc for that flag says what follows: "while in this lower
priority state, the operating system will also be able to kill your
service at any time to reclaim resources". A killed service is a media
session that vanishes from the car pane -- and another media app takes
the slot.
Now the app ducks instead of pausing, so playing stays true and session,
notification and pane all survive an interruption; and the service stays
foreground even on a real pause, so a genuine one is not a death
sentence either. androidNotificationOngoing goes to false because the
plugin asserts it implies stopForegroundOnPause, and nothing is lost: a
foreground service already forces the notification to be ongoing.
A real, non-duckable focus loss (a phone call) still pauses and still
auto-resumes -- asserted, so the duck change cannot silently turn a call
into a station playing over it.
3. Previous/next on the car playback screen, for stations too.
skipToPrevious/skipToNext are now advertised unconditionally, since
Android Auto only draws those buttons when the app declares support.
They are no longer inert without a local queue: they walk the narrowest
list the current station belongs to -- favourites, then my stations,
then the catalogue -- wrapping at both ends, because a button that goes
dead at the end of a list reads as broken on a screen with no visible
list position. Matching is by uuid so a refreshed snapshot still
resolves, and a station in no list leaves playback untouched.
The equalizer toggle still fits alongside them: prev/next take their two
reserved slots and the equalizer claims the remaining custom-action room
because construirControlesTransporte places it before MediaControl.stop.
The phone notification is deliberately untouched: `controls` still gates
skip on an active queue, so nativeActions and
androidCompactActionIndices are byte-identical. Only systemActions
changed, and only the car reads those.
Tests: 1146 -> 1158.
Reported: on the Android Auto playback screen the play/pause button stays
on PLAY while audio is audibly playing, and "it used to work, in the
latest versions it doesn't".
Previous rounds looked for a regression in this repo's audio commits and
found none: every playbackState.add site publishes playing:true with a
ready processingState, and AudioService.getPlaybackState maps that to
STATE_PLAYING. That search was aimed at the wrong thing.
The Android for Cars guide ("Enable playback control") is explicit:
"Android Auto and AAOS display playback controls based on the actions
that are enabled in the PlaybackStateCompat object. By default, your app
must support the following actions: ACTION_PLAY, ACTION_PAUSE,
ACTION_STOP, ACTION_PLAY_FROM_MEDIA_ID, ACTION_PLAY_FROM_SEARCH."
systemActions has carried only `seek` + `stop` since e9d1f67, the first
commit of the project -- git log -S confirms it was never once edited. So
the required actions have never been advertised, and no audio commit can
explain a change in behaviour. Android Auto ships as its own app and
updates itself, which is how a working screen breaks with a clean repo
history. That fits the report better than any commit here does.
The phone notification was never affected: it builds its play/pause
button from `controls`, not from these bits, which is exactly why the
symptom is car-only.
Skip actions stay conditional on an active queue on purpose -- the same
guide notes Auto reserves the prev/next slots for them and gives the
space to custom actions when the app does not support them, and that is
the space the equalizer toggle needs.
ACTION_PLAY_FROM_SEARCH is now implemented rather than merely claimed:
advertising it unimplemented would have the car's assistant accept "play
Radio X" and silently do nothing. emisoraParaBusqueda ranks exact name,
then prefix, then substring, then country, accent- and case-insensitive
because voice transcription rarely gets diacritics right; favourites are
searched first so they win a name tie, and a miss plays nothing rather
than something arbitrary.
Still a hypothesis for the play/pause symptom, not a confirmed fix -- it
is documentation-backed and cheap, but only a head unit can confirm it.
Tests: 1132 -> 1141.
Continuation of 7054a4c: the native anchor guard alone did not fix the
reported ~1444-minute snooze, because Dart runs AFTERWARDS on the
pre-notice path and had no guard at all.
1. Snooze from the pre-notice notification, root cause.
app.dart dispatches AFTER the receiver's postponeNext already ran and
after startActivity, and EstadoAlarmas.posponerProximaDesdePreaviso took
whatever occurrence it was handed on faith, then persisted and
rescheduled from it -- the last snooze path in the codebase with no
occurrence guard. The occurrence itself is not trustworthy either:
app.dart falls back to alarma.proximaEjecucion when the native event
carries none, and that field can already point at tomorrow.
_ocurrenciaSonando is generalized into _ocurrenciaValida with a caller-
supplied forward allowance and an externally-proposed occurrence that
still has to survive the same check. The pre-notice path gets a
ventanaPreaviso (30 min, matching AlarmScheduler.PRE_NOTICE_MILLIS) --
unlike the ringing-screen guard, this occurrence legitimately has not
happened yet, which is exactly why the existing helper could not just be
reused here.
Also heals state already poisoned by the missing guard: a snoozeHasta
parked past a 3-hour ceiling (posponerEjecucion clamps to 120 minutes,
so anything beyond that is corruption, not a long real snooze) is
dropped on recalculation. Without it, an alarm poisoned on a build
before this fix keeps reporting tomorrow after updating, and the user
reasonably concludes nothing changed.
2. Android Auto: no progress bar or time labels on a local track.
updatePosition was never set anywhere in the handler, so it sat at its
Duration.zero default while copyWith refreshed updateTime to now on every
push -- the car was told "position 0, as of right now" on every event, a
bar pinned at the start regardless of what was actually playing. Now set
from _player.position on both the player-state and buffered-position
listeners (the latter ticks ~2/s, which is what keeps the car's bar
smooth between player-state events). Also stream the MediaItem's
duration once the source reports it -- Auto draws no bar at all without
one, and radio streams correctly keep reporting none (live audio has no
length).
3. Android Auto: drop the Ecualizador browsable folder.
Owner decision after driving with it: a browsable six-preset list is
more interaction than a driver wants, and on/off from all three player
views (already fixed in 7054a4c to win the custom-action slot) is the
only equalizer control that belongs in the car. Preset selection stays on
the phone. This lands back on the redesign mockup's original rule ("sin
carpeta de ecualizador"), now for a road-tested reason. getChildren keeps
answering the folder's id transitionally, since a head unit can have the
old tree cached for a session or two.
The two "raiz always includes/ends with Ecualizador" tests are replaced,
not regressed -- same move the codebase already made once in the other
direction for the same folder.
Tests: 1127 -> 1132.
Two Android Auto regressions reported from the car.
1. The on/off equalizer action disappeared from the playback screen.
That was self-inflicted: commit cacd3ec removed it on the theory that a
custom action in `controls` aborts `AudioService.setState` and kills the
media notification. Reading the plugin source refutes it. setState
(AudioService.java:513-520) SPLITS the list -- a control carrying a
customAction goes to `customActions` (PlaybackStateCompat, i.e. the car),
everything else becomes a NotificationCompat.Action in `nativeActions`
(the phone notification). The two never mix. And the throw the theory
depended on cannot happen here: ic_auto_eq_on/ic_auto_eq_off both exist
under res/drawable, and the labels are non-empty in all 13 locales.
The notification outage was already fixed by abc6b47 (transient idle on
a source change, which setState turns into a full stop() at :557).
The action is back, with both state-aware icons. The real invariant --
a custom action's icon must resolve and its label must be non-empty --
is now a test that reads res/drawable and fails on a missing file,
instead of a comment claiming custom actions are forbidden outright.
2. The Ecualizador folder never listed the user's saved presets.
itemsEcualizadorAuto iterated PresetEcualizador.presets, so only the six
factory presets appeared -- the user's own were unreachable from the
car, the surface where a preset picker matters most. They now arrive
through a registered read function (same seam as stations and local
music, re-read per browse so a preset saved on the phone shows up
without an app restart).
presetsEcualizadorAuto is the single source of truth for the ordered
universe, used to BUILD the items and to RESOLVE a tap, so the folder
cannot show an item that resolution then refuses -- which is what the
factory-only default in seleccionarPresetEqPorMediaId would have caused.
A custom preset whose name collides with a factory one is dropped: the
media id is the raw name, so it could only ever resolve to the factory
entry, and an item that applies a preset other than the one it names is
worse than an absent one.
Tests: 1108 -> 1120.
Android Auto's Favoritos/Todas/Mis emisoras folders always re-sorted by
a hardcoded quality criterion in ConstructorArbolAuto.hijos/hijosGrupo,
discarding whatever order the caller passed in. EstadoRadio now pushes
already-ordered snapshots (listaFavoritosManual for Favoritos, and the
ordenListas-sorted populares/emisorasCustom getters for Todas/Mis
emisoras, re-pushed immediately on cambiarOrdenListas), and hijos/
hijosGrupo stop re-sorting so that order survives into the car.
On-device feedback showed the equalizer's preset-cycling custom action
looked dead: many head units render custom actions icon-first, and a
monochrome icon cannot legibly encode "which of six presets" the way a
browsable list's text rows can.
This adds an "Ecualizador" folder to the car's browse tree, listing
"Desactivar" first, then the six factory presets by name, with the
currently-active one marked. Selecting a preset routes through the same
playFromMediaId seam every other browse-tree leaf already uses; picking
a preset while the equalizer is off turns it on and applies that preset.
Supersedes the earlier "no equalizer folder" rule (commit 2403da3),
which predated this feedback -- see decision auto/ecualizador-diseno.
The preset-cycling custom action still coexists with the folder in this
commit; it is removed in the next one.
Stations and tracks with no artwork showed empty tiles in the car. The
browse tree's itemEmisora/_itemLocal already fell back to the rotating
station_art_* drawable via artUriPara/artUriLocal, but the "now playing"
MediaItem built when actually playing something (car tap, phone-initiated
play, folder-queue advance, direct local-track tap) did not, so the car's
now-playing screen still went blank.
Reuse the SAME artUriPara/artUriLocal fallback (already the project's one
selection scheme, mirroring PluriStationArtFallback) at every "now playing"
construction site: reproducirPorMediaId, ServicioAudio.reproducir (now via
the extracted, unit-tested mediaItemParaEmisora), construirMediaItemColaLocal
and reproducirPistaLocal.
Guard the reverse direction too: emisoraDesdeMediaItem (extracted from the
handler's private method, now unit-tested) only reflects artUri back into
Emisora.favicon when it passes faviconUsable, so the phone UI's
CachedNetworkImage widgets never attempt a doomed fetch of the car's
android.resource:// fallback URI -- they keep falling back to
PluriStationArtFallback exactly as before.
totalPistas counted only DIRECT audio children, so "Reproducir carpeta"/
"Aleatorio" were hidden for a folder that contains only subfolders, and
playing a folder queued only its direct tracks.
Add a bounded recursive walk (pistasRecursivas) that collects every track
beneath a folder, depth-first, sorted by name at each level. Bounded on
two independent axes to keep a single tap's native SAF round-trips and
in-memory list size predictable on a deep or wide library:
- depth: 4 levels below the tapped folder (profundidadMaximaRecursivaLocal)
- count: 500 tracks total (limitePistasRecursivasLocal)
The folder-play/shuffle actions are now offered whenever the recursive
count is > 0, and "Reproducir carpeta"/"Aleatorio" queue everything found,
not just direct children.
itemsLocales sorted a folder's children by name only, mixing directories
and files. A subfolder whose name sorted after enough tracks (e.g. "Live"
behind 80 numbered tracks) landed on a later "Más..." page, making it
unreachable without paging through every track first.
Sort directories before files, then by name within each group -- the
standard file-browser convention. Subfolders now always land on page 0.
The car tree carried a whole equalizer feature: an `Ecualizador` root folder
with the six factory presets, a browsable `Personalizado` folder, five band
folders and thirteen gain leaves each, plus the media-id namespaces, routing
predicates, persistence-targeting and children-changed plumbing that fed
them. Equalization is a phone task; the driver should not be tuning 5 bands
from a car screen.
Removed: the `eq_preset:`/`eq_banda:`/`eq_gain:` namespaces and their
predicates and parsers, the `ecualizador`/`eq_custom` folder ids and their
getChildren branches, itemPresetEq/presetsEq/itemEqPersonalizado/bandasEq/
gananciasBandaEq, resolverPresetEq, presetPersonalizadoEfectivo,
dispositivoDestinoEq, debeAplicarPrincipalAhora/debeAplicarSeleccionAhora,
aplicarPresetPorMediaId, aplicarGananciaPorMediaId, and in the handler the
playFromMediaId branches, _presetPersonalizadoAuto, _dispositivoActivoAuto,
_dispositivoDestinoEqAuto and the subscribeToChildren/_hijosSubjects
notification machinery that existed only to refresh band titles after a gain
tap.
Deliberately KEPT: automatic per-device EQ. Reaching the car still applies
that device's preset, because that lives in EstadoEcualizador and the
output-device detection, not in this tree — it works with Android Auto or
without it. Configuring is what moves to the phone; applying stays automatic.
Also kept: the `eq_preset_*_v1` SharedPreferences keys in
ServicioEcualizador, which share a name with the deleted media-id prefix by
coincidence only and hold the phone's own presets.
The root folder set goes from five entries to four (three without local
music); its test now asserts no equalizer folder is offered at all, so a
reintroduction has to be deliberate.
- MainActivity: onListen re-emits the current active device and registers
the audio device callback idempotently, so recreated activities resync
instead of freezing the active-device id on a disconnected device.
- servicio_dispositivo_audio: resubscribir() re-opens the event channel;
estado_ecualizador exposes refrescarDispositivoActual() with an
in-flight guard, invoked on app resume and when opening advanced EQ
options, clearing stale green-dot device selections.
- navegacion_auto/servicio_audio: new 'Personalizado' browse tree in
Android Auto (5 band folders, 13 gain steps each) applied live via
setBanda; preset and gain taps persist at device level when
multi-device EQ is active and respect station/matrix overrides,
with apply-before-persist ordering and children-changed notifications.
- l10n: regenerate stale generated localizations; add rxdart as direct
dependency for the subscribeToChildren override.
Adds "Reproducir carpeta" (sequential) and "Reproducir aleatorio"
(Fisher-Yates over the name-sorted order) as folder-scoped playable
actions, with auto-advance on track completion and skip next/prev.
Isolation from live radio is structural, not disciplinary: the
public playMediaItem always clears the local queue on any call, and
a new private _encolarCambioFuente is the only path that can advance
within it. _cambiarFuente, ControladorReconexion, and the reconnect
error path are untouched -- confirmed by a byte-for-byte empty diff
on all 4 pre-existing radio/reconnect regression suites, independently
re-run before and after (21/21 both times).
Handler wiring itself is static-review-only (PluriWaveAudioHandler
can't be unit-instantiated); the isolation/advance/race-guard
decision logic is extracted into cola_local.dart's pure functions,
which are fully unit-tested.
Local tracks now show embedded title/artist/album art (via native
MediaMetadataRetriever, cached through the existing FileProvider)
instead of the raw filename, falling back gracefully when a file
has no usable tags. Adds two navigable entry points per folder: sort
by audio quality (bitrate, capped at 150 tracks per folder to bound
worst-case latency) and alphabetical name buckets -- the closest
realistic form of "filtering" given Android Auto has no text-search
UI in this integration.
Metadata resolves only for the page actually being browsed (same
slice-cheap-then-map discipline as the paging change), backed by a
flat 256-entry LRU session cache that survives across pages. No new
permission, no new pub dependency, no l10n changes (car-tree labels
stay hardcoded Spanish, matching every existing label in the tree).
Folders over the 50-item cap now show a "Mas..." item that reveals
the next page on tap, instead of silently dropping the rest. Paging
slices the cheap raw list before building any MediaItem, so items
beyond the requested page are never resolved (art, title) -- proven
by a call-count test. Also swaps the raw SAF content:// URI shown in
settings for a parsed, human-readable folder name with a localized
fallback across all 13 locales.
servicio_audio.dart is untouched; this stays entirely within the
local-music tree/dispatch layer.
Phase 1: pick a device folder via SAF (persisted grant, no new
permission), browse its nested subfolders/tracks as a 5th Android
Auto root folder (hidden until configured), and play tracks through
the existing pipeline (EQ, art rotation, cold-start-safe source).
No metadata/sort/filter/shuffle yet -- filename is the title, generic
rotating art is the placeholder; deferred to a follow-up phase.
Adds a new pluriwave/file_actions native method (listAudioChildren)
and an onActivityResult override in MainActivity for the SAF folder
picker -- both static-review-only, no Android build available here.
Adds an Ecualizador folder listing the 6 fixed presets; selecting one
applies and persists it through the existing headless-safe seam
without touching playback or the now-playing media item.
Favoritos now renders non-empty custom groups as grupo:<id>
sub-folders (hidden when empty) with ungrouped stations left as
direct leaves, reusing the existing hijos() path so the zero-groups
case stays byte-identical to today's flat list.
Android Auto no longer copies the launcher icon as placeholder art; it
rotates through the same 4 on-brand station_art assets the phone UI
already uses, keyed by the same per-station hash for visual parity.
Malformed or unusable favicon URLs (including a Dart Uri quirk where
'http://' reports hasAuthority=true with an empty host) now fail the
validity gate instead of being handed to the OS media browser as-is.
Browsable items also show codec/bitrate as a subtitle when known.
Expose PluriWave to Android Auto (projected) as a media app:
- Declare car media support (automotive_app_desc.xml + manifest meta-data)
so Android Auto discovers the existing MediaBrowserService.
- New navegacion_auto.dart: ConstructorArbolAuto builds the browse tree
(Favoritos / Todas las emisoras / Mis emisoras, 50-item cap, stable
emisora:<id> media ids), reproducirPorMediaId routes a car tap to the
existing playMediaItem pipeline, FuenteEmisorasAutoLocal serves the tree
cold-start-safe (local favorites/custom stations before Flutter UI runs).
- PluriWaveAudioHandler overrides getChildren/getMediaItem/playFromMediaId
as thin delegations; playback pipeline untouched.
- EstadoRadio pushes live station snapshots to the browse source and
reconciles the selected station when playback starts from the car.
- Every playable item ships title + artUri; stations without logo fall
back to a bundled default art (android.resource://).
Tests: 52/52 green (10 new navegacion_auto, 2 new estado_radio, plus
audio safety-net suites). Handler overrides and native XML are
static-review-only (no Android build env). Size exception approved for a
single reviewable commit.