feat(alarm): make the ring immune to device media volume
The alarm's steady-state audio runs on the Flutter media-stream player after the native handoff, so device volume 0 silenced it entirely. The ring now forces STREAM_MUSIC to an audible reference: Dart requests the override before pre-starting alarm audio (fallback WAV included), Kotlin captures the current volume once and restores it idempotently on every exit path (dismiss, snooze, dispose), with a native best-effort backstop in service teardown. The backstop is handoff-aware via PluriWaveAlarmService.flutterOwnsRing: confirmFlutterAudio marks the handoff before triggering the native stop, so the backstop cannot restore the volume mid-ring right as the Flutter player takes over (that would re-silence the alarm at volume 0). The flag resets at every ring start; Flutter process death after handoff remains a documented best-effort gap. The alarm's perceived loudness keeps ramping 5% to the configured volume through the player as before; normal radio playback and call ducking never touch the override. Work unit 2/3 of alarm-volume-ramp-restore (ring volume override).
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@@ -363,6 +363,14 @@ class _PaginaPrincipalState extends State<_PaginaPrincipal> {
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}
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Future<void> _prearrancarAudioAlarma(AlarmaMusical alarma) async {
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// Must run FIRST, before any early return: the override needs to be in
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// effect for the whole ring, including fallback-WAV-only alarms that
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// never reach the station-playback branch below (Requirement:
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// Ring-scoped device-volume override).
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await context.read<EstadoAlarmas>().android.forzarVolumenMediaParaAlarma(
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1.0,
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);
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if (!mounted) return;
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final emisora = alarma.emisora;
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if (emisora == null) return;
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final radio = context.read<EstadoRadio>();
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