fix: el ecualizador del coche aplica el preset real y en el orden correcto
Reportado desde el uso real: desde el movil el ecualizador va bien, pero el
boton de Android Auto a veces no hace nada y a veces suena como si se aplicara
una doble ecualizacion.
El preset del handler nunca se sembraba desde disco
`_presetActual` arrancaba en `flat` a fuego. registrarHandler sembraba el flag
de encendido pero no el preset, asi que en un motor donde la interfaz del
telefono nunca corrio -- el que arranca Android Auto -- el toggle del coche
aplicaba `flat`, o lo que hubiera quedado, en vez del preset del usuario. Es la
misma clase de fallo que ya se corrigio para el flag: aquel recibio un puerto
headless y el preset se quedo fuera. Ahora tiene el suyo, con la misma forma:
opcional, el fallo se traza y cae al valor por defecto, nunca propaga.
La siembra respeta un preset ya elegido por EstadoEcualizador, que es mas rico
que la clave principal, para que la lectura de disco en vuelo no lo pise.
El efecto se habilitaba antes de escribir las ganancias
La ruta era setEnabled -> setEnabled -> ganancias: `aplicarPreset` volvia a
llamar a setEnabled por su cuenta. Entre la habilitacion y la escritura sonaban
las ganancias anteriores, y ese hueco es lo que se percibia como doble
ecualizacion. Ahora una funcion pura devuelve los pasos en orden y ambas rutas
la recorren: ganancias primero, habilitacion despues.
Las ganancias NO se resetean al apagar, y es deliberado: setEnabled(false)
puentea el efecto sin liberarlo ni limpiar sus niveles, y la ruta de encendido
los reescribe enteros antes de habilitar, asi que no queda ninguna ventana de
ganancia rancia que un reset pudiera cerrar.
El boton desaparecia en cada cambio de emisora
`_recrearPlayer` bajaba `_eqDisponible` sin republicar controles, asi que cada
cambio de emisora emitia al menos un estado sin la accion de EQ. Peor: las
llamadas nativas estan detras de ese flag, de modo que un toggle en esa ventana
cambiaba el icono sin tocar el audio. Ahora el unico que lo escribe es
`_activarEcualizador`.
Mantenerlo optimista exigia quitar de la ruta del toggle el `await
_eq.parameters`, que es un Completer que solo se completa cuando el reproductor
se engancha: esperarlo dejaba el boton pendiente durante toda la carga, y para
siempre si la carga fallaba. Se cachean los parametros al activarse.
Los fallos nativos dejan de ser mudos
El `catch (_) {}` ocultaba que la llamada nativa habia fallado y dejaba el icono
afirmando un estado que el audio no tenia. Ahora se traza, y un fallo al
habilitar revierte el flag, republica los controles y no persiste.
EstadoEcualizador adopta lo que el motor acepto en vez de asumir que su peticion
prospero: sin eso, el telefono escribia en disco un valor que el handler acababa
de rechazar, reabriendo la divergencia que el dueño unico habia cerrado.
Suite completa: 1515 pasan, 2 omitidos. flutter analyze mantiene los 5 avisos
preexistentes.
This commit is contained in:
@@ -56,6 +56,11 @@ typedef GuardarEqActivoPersistido = Future<void> Function(bool activo);
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/// tests, fakes), which simply falls back to deriving the context on the spot.
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typedef LeerContextoSaltoPersistido = Future<ContextoSalto?> Function();
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/// Read port for the equalizer's persisted PRESET, the exact sibling of
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/// [LeerEqActivoPersistido]. Bound to `ServicioEcualizador.leerPresetPrincipal`
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/// in `main.dart`; `null` for any caller with no disk (widget tests, fakes).
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typedef LeerPresetPersistido = Future<PresetEcualizador?> Function();
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/// Write port for the same context. Bound to `guardarContextoSalto`.
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typedef GuardarContextoSaltoPersistido =
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Future<void> Function(ContextoSalto contexto);
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@@ -86,6 +91,22 @@ bool? _eqActivoPersistido;
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/// equalizer on, and the app has always behaved that way.
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bool estadoEqInicial({required bool? persistido}) => persistido ?? true;
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/// The two native operations an equalizer on/off transition is made of, as
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/// values so their ORDER is a testable fact rather than the incidental shape
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/// of a method body.
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///
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/// Off-device neither operation is observable (`_eqDisponible` is `false`, and
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/// `AndroidEqualizer.parameters` never completes without an attached player),
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/// so before this enum the sequence could only be asserted by reading the
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/// source — which is how the wrong one shipped.
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enum PasoEcualizador {
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/// Write the current preset's band levels into the native effect.
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ganancias,
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/// Flip the native effect on or off (`AudioEffect.setEnabled`).
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habilitacion,
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}
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/// Reads the persisted equalizer flag through [leer] exactly once and seeds
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/// [handler] with it, without ever writing back.
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///
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@@ -110,6 +131,37 @@ Future<void> _sembrarEcualizadorDesdeDisco(
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);
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}
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/// Reads the persisted equalizer PRESET through [leer] exactly once and seeds
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/// [handler] with it.
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///
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/// The exact sibling of [_sembrarEcualizadorDesdeDisco], and it exists for the
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/// exact same reason. eq-estado-unico gave the on/off FLAG a UI-independent
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/// link to disk; the preset never got one, so `_presetActual` stayed on its
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/// hardcoded `PresetEcualizador.flat`. On a phone that is invisible —
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/// `EstadoEcualizador` owns the real preset and pushes it into the handler as
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/// soon as the widget tree exists. On the headless engine Android Auto starts
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/// there is no widget tree and no `EstadoEcualizador`, so a car toggle
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/// enabled the equalizer and applied FLAT.
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///
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/// Never throws: an unreadable preference store leaves the handler on the
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/// historical default rather than taking down the audio bootstrap.
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Future<void> _sembrarPresetDesdeDisco(
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PluriWaveAudioHandler handler,
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LeerPresetPersistido leer,
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) async {
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PresetEcualizador? persistido;
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try {
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persistido = await leer();
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} catch (e) {
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debugPrint(
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'[PluriWave][ServicioAudio] no se pudo leer el preset EQ persistido: $e',
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);
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persistido = null;
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}
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if (persistido == null) return;
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await handler.sembrarPresetEcualizador(persistido);
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}
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/// Wires the freshly built handler into the module-level seams.
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///
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/// [leerEqActivoPersistido] and [guardarEqActivoPersistido] give the handler
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@@ -123,6 +175,7 @@ void registrarHandler(
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PluriWaveAudioHandler handler, {
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LeerEqActivoPersistido? leerEqActivoPersistido,
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GuardarEqActivoPersistido? guardarEqActivoPersistido,
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LeerPresetPersistido? leerPresetPersistido,
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LeerContextoSaltoPersistido? leerContextoSalto,
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GuardarContextoSaltoPersistido? guardarContextoSalto,
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}) {
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@@ -142,6 +195,9 @@ void registrarHandler(
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if (leerEqActivoPersistido != null) {
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unawaited(_sembrarEcualizadorDesdeDisco(handler, leerEqActivoPersistido));
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}
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if (leerPresetPersistido != null) {
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unawaited(_sembrarPresetDesdeDisco(handler, leerPresetPersistido));
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}
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// iap-freemium-unlock (design.md Open Questions, orchestrator-resolved),
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// generalizado en fix/android-auto-musica-local item 4: invalida
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// activamente todo id de nivel raíz que un head unit pueda tener cacheado
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@@ -1057,7 +1113,7 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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),
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);
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AndroidEqualizer _eq = AndroidEqualizer();
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AndroidEqualizer _eq = _crearEq();
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late AudioPlayer _player = _crearPlayer();
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StreamSubscription<PlayerState>? _estadoPlayerSub;
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StreamSubscription<Duration>? _bufferedSub;
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@@ -1222,6 +1278,39 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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bool _eqDisponible = false;
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bool get ecualizadorDisponible => _eqDisponible;
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/// Last [AndroidEqualizerParameters] resolved by [_activarEcualizador].
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///
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/// Cached rather than re-awaited because `AndroidEqualizer.parameters` is a
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/// `Completer` future that only completes when the platform player attaches
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/// (`just_audio.dart` `AndroidEqualizer._activate`). Awaiting it from a
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/// toggle path therefore does not "read the device", it BLOCKS until the
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/// next successful load — potentially forever if that load fails — which
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/// would leave the car's equalizer button pending and its icon stale.
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/// `null` means "not resolved yet on this player": the gains are skipped and
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/// [_activarEcualizador] pushes them as soon as the player attaches.
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AndroidEqualizerParameters? _paramsEq;
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/// The [PasoEcualizador]s the LAST on/off transition actually executed, in
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/// execution order. Reset at the start of every transition, so it stays
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/// bounded and says exactly what the most recent toggle did.
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///
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/// This is the only way a test can see the order: both operations are
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/// invisible off-device. Asserting "both happened" would have stayed green
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/// against the very bug this exists for.
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@visibleForTesting
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List<PasoEcualizador> get pasosEcualizadorEjecutados =>
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List.unmodifiable(_pasosEqEjecutados);
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final _pasosEqEjecutados = <PasoEcualizador>[];
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/// How many native equalizer calls have thrown.
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///
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/// The native effect is write-only (`just_audio` exposes no
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/// `Equalizer.getEnabled()`), so a failure used to be indistinguishable
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/// from success both in a logcat and in a test.
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@visibleForTesting
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int get fallosNativosEcualizador => _fallosNativosEq;
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int _fallosNativosEq = 0;
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/// The equalizer's on/off state — and, since eq-estado-unico, its SINGLE
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/// in-memory owner. `EstadoEcualizador._activo` is now a pure display
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/// mirror of this field, and `ServicioEcualizador` is its durable copy.
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@@ -1401,6 +1490,36 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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PresetEcualizador _presetActual = PresetEcualizador.flat;
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PresetEcualizador get presetActual => _presetActual;
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/// True once anybody has chosen a preset on this handler. Guards the disk
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/// seed against clobbering a live choice — see [_sembrarPresetDesdeDisco].
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bool _presetElegido = false;
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/// The ordered native steps an on/off transition performs.
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///
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/// Pure and public so the ORDER is asserted directly.
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@visibleForTesting
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static List<PasoEcualizador> pasosEcualizador({required bool activo}) =>
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activo
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// GAINS FIRST. `AudioEffect.setEnabled(true)` re-activates the
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// native `android.media.audiofx.Equalizer`, which still holds the
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// band levels the PREVIOUS preset left in it — so enabling first
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// means the driver hears the old equalization and then, one native
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// round trip per band, the new one sliding in over it. That is the
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// «doubled equalization» the owner reports from the car. Writing
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// the levels while the effect is still bypassed makes the
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// transition a single audible step.
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? const [PasoEcualizador.ganancias, PasoEcualizador.habilitacion]
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// DISABLING DOES NOT RESET THE GAINS, on purpose.
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// `AudioEffect.setEnabled(false)` (just_audio's
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// `AudioPlayer.java:820-822` → `AudioEffect.setEnabled`) BYPASSES
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// the effect; it neither releases it nor clears its band levels,
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// and a bypassed effect is inaudible whatever they hold. Zeroing
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// them would be one `setBandLevel` IPC per band for no audible
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// difference, and the enable path above rewrites them all before
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// re-enabling anyway — so there is no stale-gain window left for a
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// reset to close.
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: const [PasoEcualizador.habilitacion];
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int? get androidAudioSessionId => _androidAudioSessionId;
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Stream<int?> get androidAudioSessionIdStream =>
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_androidAudioSessionIdController.stream;
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@@ -1575,6 +1694,21 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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)?
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fabricaReproductorPrueba;
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/// Same seam as [fabricaReproductorPrueba], for the native equalizer effect.
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///
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/// `AudioEffect.setEnabled` is a silent no-op while the player is detached
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/// (`just_audio.dart` gates it on `_player._active`), so off-device a
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/// failing native equalizer cannot otherwise be simulated at all — which is
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/// why the silent `catch (_) {}` on that path shipped with zero coverage.
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/// Static for the same reason as [fabricaReproductorPrueba]: `_eq` is a
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/// field initializer, so the factory must already be installed before
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/// `PluriWaveAudioHandler()` runs. Tests clear it in `tearDown`.
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@visibleForTesting
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static AndroidEqualizer Function()? fabricaEcualizadorPrueba;
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static AndroidEqualizer _crearEq() =>
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fabricaEcualizadorPrueba?.call() ?? AndroidEqualizer();
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AudioPlayer _crearPlayer() {
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final pipeline = AudioPipeline(androidAudioEffects: [_eq]);
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final fabrica = fabricaReproductorPrueba;
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@@ -2330,8 +2464,31 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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await anterior.dispose().timeout(_timeoutCierrePlayer);
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} catch (_) {}
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_eq = AndroidEqualizer();
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_eqDisponible = false;
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_eq = _crearEq();
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// `_eqDisponible` is deliberately NOT reset here. It answers "does this
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// DEVICE have a usable native Equalizer effect", which no station change
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// can alter — and resetting it on every source change is what made a car
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// toggle land in a window where every native EQ path was gated off (the
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// reported «does nothing») and made the EQ custom action disappear from
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// the now-playing screen and come back seconds later
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// (`controlesEcualizadorPersonalizados` returns `const []` when
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// unavailable). [_activarEcualizador] is the only writer now: it sets it
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// true when the fresh effect reports bands, false when it throws.
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//
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// Keeping it true across the rebuild cannot lie or throw, and that was
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// verified against just_audio 0.9.46 rather than assumed:
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// - `AudioEffect.setEnabled` short-circuits on `_player._active`, so on
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// the detached fresh player it only records the Dart-side intent and
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// never reaches the platform — no throw, no native call.
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// - that recorded intent is NOT lost: the effect's `_toMessage()` is
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// only read when the player attaches (`AudioPlayer._setPlatformActive`
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// → `InitRequest.androidAudioEffects`), so a toggle made inside this
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// window is carried into the new native pipeline verbatim.
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// - the one call that WOULD hang is `await AndroidEqualizer.parameters`:
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// its `Completer` only completes in `_activate`, i.e. when the player
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// attaches. No toggle path awaits it any more — they read the
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// [_paramsEq] cache cleared just below and skip while it is null.
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_paramsEq = null;
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// Resets alongside its siblings above: the fresh player starts detached,
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// so the next non-idle event is a genuine idle -> active edge that
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// [debeReasertarEcualizadorNativo] must see. A value stuck at `true`
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@@ -2403,8 +2560,8 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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'activo=$_ecualizadorActivo preset=${_presetActual.nombre}',
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);
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if (_eqDisponible) {
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await _eq.setEnabled(_ecualizadorActivo);
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await aplicarPreset(_presetActual);
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_paramsEq = params;
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await _conmutarEcualizadorNativo(_ecualizadorActivo);
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}
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} catch (_) {
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_eqDisponible = false;
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@@ -2484,26 +2641,27 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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/// Aplica un preset al ecualizador nativo Android.
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Future<void> aplicarPreset(PresetEcualizador preset) async {
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_presetActual = preset;
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// A preset chosen by anyone (car folder, phone screen) claims ownership:
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// a disk seed still in flight must not overwrite it. See
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// [_sembrarPresetDesdeDisco].
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_presetElegido = true;
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if (_eqDisponible) {
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try {
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// Enable-then-gains here does NOT contradict [pasosEcualizador]'s
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// gains-then-enable. That order matters only on an on/off TRANSITION,
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// where enabling first un-bypasses an effect still holding the
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// previous preset. Choosing a preset is not a transition: the effect
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// is already in its final on/off state, so this `setEnabled` is the
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// idempotent re-assert that keeps the native effect honest after a
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// `stop()` (see [debeReasertarEcualizadorNativo]) and opens no
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// stale-gain window of its own.
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await _eq.setEnabled(_ecualizadorActivo);
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if (_ecualizadorActivo) {
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final params = await _eq.parameters;
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for (
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int i = 0;
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i < params.bands.length && i < preset.bandas.length;
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i++
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) {
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await params.bands[i].setGain(
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mapearGananciaNativa(
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preset.bandas[i],
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minDecibels: params.minDecibels,
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maxDecibels: params.maxDecibels,
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),
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);
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}
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await _empujarGananciasNativas(preset);
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}
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} catch (_) {}
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} catch (e) {
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_registrarFalloEq('aplicarPreset(${preset.nombre})', e);
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}
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}
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// Item 4: keeps the EQ custom action's preset-cycle label in sync
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// regardless of WHO changed the preset (a car customAction tap or the
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@@ -2518,9 +2676,11 @@ class PluriWaveAudioHandler extends BaseAudioHandler
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bandas[index] = db;
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_presetActual = _presetActual.copyWithBandas(bandas);
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}
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_presetElegido = true;
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if (!_eqDisponible || !_ecualizadorActivo) return;
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final params = _paramsEq;
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if (params == null) return;
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try {
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final params = await _eq.parameters;
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if (index < params.bands.length) {
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await params.bands[index].setGain(
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mapearGananciaNativa(
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@@ -2530,7 +2690,68 @@ class PluriWaveAudioHandler extends BaseAudioHandler
|
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),
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);
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}
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} catch (_) {}
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} catch (e) {
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_registrarFalloEq('setBanda($index)', e);
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}
|
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}
|
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/// Writes [preset]'s band levels into the native effect.
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///
|
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/// Skips silently while [_paramsEq] is `null` (the player has not attached
|
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/// since the last rebuild): the gains have nowhere to go yet and
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/// [_activarEcualizador] pushes them the moment it does.
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Future<void> _empujarGananciasNativas(PresetEcualizador preset) async {
|
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final params = _paramsEq;
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if (params == null) return;
|
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for (int i = 0; i < params.bands.length && i < preset.bandas.length; i++) {
|
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await params.bands[i].setGain(
|
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mapearGananciaNativa(
|
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preset.bandas[i],
|
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minDecibels: params.minDecibels,
|
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maxDecibels: params.maxDecibels,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// The native operations an on/off transition performs, in
|
||||
/// [pasosEcualizador] order.
|
||||
///
|
||||
/// Returns `false` when the [PasoEcualizador.habilitacion] step itself
|
||||
/// threw, i.e. when the device did NOT adopt [activo]. A failed gains step
|
||||
/// does not make the transition dishonest: the effect really is in the
|
||||
/// requested on/off state, just carrying stale band levels.
|
||||
Future<bool> _conmutarEcualizadorNativo(bool activo) async {
|
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_pasosEqEjecutados.clear();
|
||||
var conmutado = true;
|
||||
for (final paso in pasosEcualizador(activo: activo)) {
|
||||
try {
|
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switch (paso) {
|
||||
case PasoEcualizador.ganancias:
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await _empujarGananciasNativas(_presetActual);
|
||||
case PasoEcualizador.habilitacion:
|
||||
await _eq.setEnabled(activo);
|
||||
}
|
||||
_pasosEqEjecutados.add(paso);
|
||||
} catch (e) {
|
||||
_registrarFalloEq('$paso(activo=$activo)', e);
|
||||
if (paso == PasoEcualizador.habilitacion) conmutado = false;
|
||||
}
|
||||
}
|
||||
return conmutado;
|
||||
}
|
||||
|
||||
/// Single trace/count point for every native equalizer failure.
|
||||
///
|
||||
/// [debugPrint] and never `dart:developer`'s `log`, for the same reason as
|
||||
/// the rest of this file: `log()` writes to the VM service, which the
|
||||
/// RELEASE build a car runs does not have.
|
||||
void _registrarFalloEq(String operacion, Object error) {
|
||||
_fallosNativosEq++;
|
||||
debugPrint(
|
||||
'[PluriWave][ServicioAudio] fallo nativo del ecualizador en '
|
||||
'$operacion: $error',
|
||||
);
|
||||
}
|
||||
|
||||
/// Sets the equalizer on/off state AND persists it — the single entry
|
||||
@@ -2539,6 +2760,24 @@ class PluriWaveAudioHandler extends BaseAudioHandler
|
||||
Future<void> setEcualizadorActivo(bool activo) =>
|
||||
_aplicarEcualizadorActivo(activo, persistir: true);
|
||||
|
||||
/// Adopts a PRESET that came from disk, the sibling of
|
||||
/// [sembrarEcualizadorActivo]. Bound through
|
||||
/// `registrarHandler(leerPresetPersistido: ...)`.
|
||||
///
|
||||
/// Unlike the on/off flag's seed this one YIELDS to a live choice. The flag
|
||||
/// has exactly one persisted value and the handler owns writing it, so
|
||||
/// seeding it can never contradict anybody. The preset does not: the phone
|
||||
/// UI resolves a richer value (per-station, and per-Bluetooth-device when
|
||||
/// the multi-device toggle is on) that this narrow "principal preset" read
|
||||
/// knows nothing about. The seed's disk read is `unawaited`, so without the
|
||||
/// [_presetElegido] guard a slow read could land after `EstadoEcualizador`
|
||||
/// had already pushed the right preset and silently replace it with the
|
||||
/// principal one. The seed exists to fill a VOID, never to overrule.
|
||||
Future<void> sembrarPresetEcualizador(PresetEcualizador preset) async {
|
||||
if (_presetElegido) return;
|
||||
await aplicarPreset(preset);
|
||||
}
|
||||
|
||||
/// Adopts a value that came FROM disk (eq-estado-unico item A). Identical
|
||||
/// to [setEcualizadorActivo] except that it does not write back — seeding
|
||||
/// is a read, and echoing it to disk would only add a pointless write on
|
||||
@@ -2550,14 +2789,19 @@ class PluriWaveAudioHandler extends BaseAudioHandler
|
||||
bool activo, {
|
||||
required bool persistir,
|
||||
}) async {
|
||||
final anterior = _ecualizadorActivo;
|
||||
_ecualizadorActivo = activo;
|
||||
if (_eqDisponible) {
|
||||
try {
|
||||
await _eq.setEnabled(activo);
|
||||
if (activo) {
|
||||
await aplicarPreset(_presetActual);
|
||||
}
|
||||
} catch (_) {}
|
||||
if (_eqDisponible && !await _conmutarEcualizadorNativo(activo)) {
|
||||
// The device REFUSED the on/off call. Publishing `activo` anyway would
|
||||
// put an icon on the car's now-playing screen claiming a state the
|
||||
// audio does not have — and persisting it would resurrect that lie on
|
||||
// the next engine start. Rolling back is cheap here because
|
||||
// `_ecualizadorActivo` is the single in-memory owner (eq-estado-unico)
|
||||
// and the controls are rebuilt from it one line below; the toggle then
|
||||
// honestly reads "unchanged" and the failure is in the logcat.
|
||||
_ecualizadorActivo = anterior;
|
||||
_actualizarControlesEq();
|
||||
return;
|
||||
}
|
||||
// Item 4: keeps the EQ custom action's on/off label in sync regardless
|
||||
// of WHO toggled it (a car customAction tap or the phone settings
|
||||
|
||||
@@ -256,6 +256,27 @@ class ServicioEcualizador {
|
||||
return prefs.getBool(_keyActivo);
|
||||
}
|
||||
|
||||
/// The persisted principal preset, or `null` when the user has never saved
|
||||
/// one.
|
||||
///
|
||||
/// The exact sibling of [leerActivo] and narrow for the same reason: its
|
||||
/// caller is `registrarHandler`, on the audio bootstrap path of EVERY
|
||||
/// engine — including the headless one Android Auto starts, where there is
|
||||
/// no widget tree and `EstadoEcualizador` never exists to push a preset
|
||||
/// into the handler. It reads ONE key, runs none of [cargar]'s migrations
|
||||
/// and mutates nothing.
|
||||
///
|
||||
/// `null` (nothing saved, or an unreadable value) is preserved rather than
|
||||
/// collapsed to [PresetEcualizador.flat] so the handler's own default —
|
||||
/// not this service — decides what "never persisted" means, and so a seed
|
||||
/// with nothing to say does not overwrite anything.
|
||||
Future<PresetEcualizador?> leerPresetPrincipal() async {
|
||||
final prefs = await _resolverPrefs();
|
||||
final raw = prefs.getString(_keyPresetPrincipal);
|
||||
if (raw == null || raw.isEmpty) return null;
|
||||
return _leerPresetPrincipal(prefs);
|
||||
}
|
||||
|
||||
Future<void> eliminarPorEmisora(String uuid) async {
|
||||
final prefs = await _resolverPrefs();
|
||||
final mapa = _leerPresetsPorEmisora(prefs);
|
||||
|
||||
Reference in New Issue
Block a user