fix(alarm): defer the Dart fade-in until the native handoff confirms
The native service and the Flutter player each ran their own 5%-to- target fade-in, and both could drive audible volume at the handoff, producing a jump or ramp reset. The Dart ramp now starts exactly once from the handoff-confirmation path: the player still pre-starts at 5%, and _confirmarAudioFlutterListo() starts the ramp in a finally block so it runs whether the native confirmation succeeds or fails — the alarm can never stay stuck at 5% if the native side is already gone. Work unit 3/3 of alarm-volume-ramp-restore (fade-in dedup).
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@@ -30,6 +30,18 @@ class FakePuertoAlarmasAndroid implements PuertoAlarmasAndroid {
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/// could not otherwise produce.
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bool fallaProgramar = false;
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/// Test-only gate (Slice 3: fade-in dedup at handoff). When set,
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/// [confirmarAudioFlutter] suspends on this completer before resolving,
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/// letting a test observe the pre-confirm state deterministically instead
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/// of racing real stream/timer scheduling. Complete it to let the call
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/// proceed.
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Completer<void>? puertaConfirmarAudioFlutter;
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/// Test-only failure switch (Slice 3 edge case): when true,
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/// [confirmarAudioFlutter] throws after the gate above (if any) resolves,
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/// simulating a dead/never-there native channel at handoff.
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bool fallaConfirmarAudioFlutter = false;
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/// Simulates a native -> Flutter `alarmFired` MethodChannel event.
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void emitirEvento(EventoAlarmaAndroid evento) => _eventos.add(evento);
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@@ -64,6 +76,12 @@ class FakePuertoAlarmasAndroid implements PuertoAlarmasAndroid {
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@override
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Future<void> confirmarAudioFlutter(String alarmaId) async {
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if (puertaConfirmarAudioFlutter != null) {
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await puertaConfirmarAudioFlutter!.future;
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}
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if (fallaConfirmarAudioFlutter) {
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throw StateError('fake confirmarAudioFlutter failure');
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}
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detenidas.add(alarmaId);
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}
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