feat(audio): audio session integration and runtime robustness

- Integrate audio_session (new servicio_audio_session.dart): incoming calls pause the radio and resume on end, headphone unplug pauses without auto-resume, permanent focus loss never auto-resumes, duck lowers volume
- Add play-intent flag to ServicioAudio so interruption handling and future reconnect logic can distinguish user pause from system-driven stops
- Eliminate read-modify-write race in ServicioAlarmas with an in-memory cache and single-writer queue across all mutations; recalcularTodas persists only when state actually changed
- Convert ServicioAlarmasAndroid static StreamController/handler to injectable instance fields, restoring test isolation
- Inject a single cached SharedPreferences from main.dart across services and state (removes 23 inline getInstance() calls)
- Move configurarLocalizaciones out of MiniReproductor.build() (was running on every rebuild during playback)
- Bound the alarm fire-dedup set (cap 200 entries, 24h pruning)
- 12 new tests (89 total green), flutter analyze clean
This commit is contained in:
2026-06-11 16:25:09 +02:00
parent f3e9487215
commit 079e19f0ee
21 changed files with 1059 additions and 151 deletions
+50 -5
View File
@@ -9,6 +9,7 @@ import '../l10n/display_names.dart';
import '../l10n/gen/app_localizations.dart';
import '../modelos/emisora.dart';
import '../modelos/preset_ecualizador.dart';
import 'servicio_audio_session.dart';
/// Estado de reproducción expuesto al UI.
enum EstadoReproduccion { detenido, cargando, reproduciendo, pausado, error }
@@ -110,9 +111,12 @@ class ServicioAudio {
// ─────────────────────────────────────────────────────────────────────────────
// AudioHandler
// ─────────────────────────────────────────────────────────────────────────────
class PluriWaveAudioHandler extends BaseAudioHandler with SeekHandler {
class PluriWaveAudioHandler extends BaseAudioHandler
with SeekHandler
implements ObjetivoAudioInterrumpible {
static const _timeoutCambioFuente = Duration(seconds: 12);
static const _timeoutCierrePlayer = Duration(seconds: 3);
static const _factorAtenuacion = 0.3;
AndroidEqualizer _eq = AndroidEqualizer();
late AudioPlayer _player = _crearPlayer();
@@ -130,6 +134,15 @@ class PluriWaveAudioHandler extends BaseAudioHandler with SeekHandler {
double get volumen => _volumen;
AppLocalizations? _l10n;
/// Intent-to-play flag (Designs 3.1/7.2): reflects the LAST explicit
/// intent (play/pause/stop, including audio-session interruptions, which
/// pause through [pausar]). The S7 reconnect state machine reads it to
/// distinguish a network stall from an intentional pause.
bool _intencionReproducir = false;
/// Ducked state requested by the audio session (transient focus loss).
bool _atenuado = false;
AndroidEqualizer? get ecualizador => _eq;
bool _eqDisponible = false;
bool get ecualizadorDisponible => _eqDisponible;
@@ -278,6 +291,7 @@ class PluriWaveAudioHandler extends BaseAudioHandler with SeekHandler {
@override
Future<void> playMediaItem(MediaItem mediaItem) async {
_intencionReproducir = true;
final revision = ++_revisionFuente;
_colaCambioFuente = _colaCambioFuente
.catchError((_) {})
@@ -349,7 +363,7 @@ class PluriWaveAudioHandler extends BaseAudioHandler with SeekHandler {
_eqDisponible = false;
_androidAudioSessionId = null;
_player = _crearPlayer();
await _player.setVolume(_volumen);
await _player.setVolume(_volumenEfectivo);
_conectarStreamsPlayer();
}
@@ -450,17 +464,48 @@ class PluriWaveAudioHandler extends BaseAudioHandler with SeekHandler {
Future<void> setVolumen(double vol) async {
_volumen = vol.clamp(0.0, 1.0);
await _player.setVolume(_volumen);
await _player.setVolume(_volumenEfectivo);
}
double get _volumenEfectivo =>
_atenuado ? _volumen * _factorAtenuacion : _volumen;
// ── ObjetivoAudioInterrumpible (audio-session seam, S3-R1) ───────────────
@override
bool get intencionReproducir => _intencionReproducir;
@override
bool get estaReproduciendo => playbackState.value.playing;
@override
Future<void> pausar() => pause();
@override
Future<void> reanudar() => play();
@override
Future<void> setAtenuado(bool atenuado) async {
if (_atenuado == atenuado) return;
_atenuado = atenuado;
await _player.setVolume(_volumenEfectivo);
}
@override
Future<void> play() => _player.play();
Future<void> play() {
_intencionReproducir = true;
return _player.play();
}
@override
Future<void> pause() => _player.pause();
Future<void> pause() {
_intencionReproducir = false;
return _player.pause();
}
@override
Future<void> stop() async {
_intencionReproducir = false;
_revisionFuente++;
await _player.stop();
emisoraActual = null;