- Add models for managing player assignments and game session initialization in `inicio_partida_multijugador.dart`. - Create a multiplayer room state management system in `sala_multijugador.dart`, including user registration, selection, and session validation. - Develop a UI screen for displaying player words sequentially in `pantalla_palabras_cliente.dart`. - Implement unit tests for the multiplayer session management and player assignment logic in `inicio_partida_multijugador_test.dart` and `sala_multijugador_test.dart`.
182 lines
5.8 KiB
Dart
182 lines
5.8 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:farolero/l10n/generated/app_localizations.dart';
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import 'package:farolero/modelos/inicio_partida_multijugador.dart';
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import 'package:farolero/modelos/jugador.dart';
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import 'package:farolero/tema/tema_app.dart';
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/// Pantalla de votación para cliente multidispositivo.
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/// Un cliente puede manejar uno o varios jugadores, por eso se recoge un voto
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/// por cada jugador controlado activo.
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class PantallaVotacionCliente extends StatefulWidget {
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final List<Jugador> jugadores;
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final List<JugadorInicioPartida> jugadoresControlados;
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final Function(Map<String, String> votos) onVotos;
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const PantallaVotacionCliente({
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super.key,
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required this.jugadores,
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this.jugadoresControlados = const [],
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required this.onVotos,
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});
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@override
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State<PantallaVotacionCliente> createState() => _PantallaVotacionClienteState();
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}
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class _PantallaVotacionClienteState extends State<PantallaVotacionCliente> {
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final Map<String, String> _votosPorVotante = {};
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List<JugadorInicioPartida> get _votantes => widget.jugadoresControlados;
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bool get _modoMultiVotante => _votantes.length > 1;
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bool get _votacionCompleta {
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if (_votantes.isEmpty) return _votosPorVotante.containsKey('_legacy');
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return _votantes.every((votante) => _votosPorVotante[votante.jugadorId] != null);
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}
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@override
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Widget build(BuildContext context) {
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final l10n = AppLocalizations.of(context)!;
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return Scaffold(
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backgroundColor: TemaApp.colorFondo,
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appBar: AppBar(
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title: Text(l10n.voting),
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automaticallyImplyLeading: false,
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backgroundColor: Colors.transparent,
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elevation: 0,
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),
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body: Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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l10n.whoDoYouThinkIsTheImpostor,
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style: Theme.of(context).textTheme.titleLarge,
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),
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const SizedBox(height: 8),
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Text(
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_modoMultiVotante
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? 'Emití un voto por cada jugador que manejás.'
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: l10n.selectOnePlayer,
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style: TextStyle(color: TemaApp.colorTextoSecundario),
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),
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const SizedBox(height: 16),
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Expanded(
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child: _votantes.isEmpty
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? _buildSelectorLegacy()
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: ListView.builder(
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itemCount: _votantes.length,
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itemBuilder: (context, index) {
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final votante = _votantes[index];
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return _buildSelectorParaVotante(context, votante);
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},
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),
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),
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const SizedBox(height: 16),
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SizedBox(
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width: double.infinity,
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height: 56,
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child: ElevatedButton.icon(
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onPressed: _votacionCompleta
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? () => widget.onVotos(Map.unmodifiable(_votosPorVotante))
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: null,
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icon: const Icon(Icons.how_to_vote),
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label: Text(l10n.votar),
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style: ElevatedButton.styleFrom(
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backgroundColor: TemaApp.colorAcento,
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foregroundColor: Colors.white,
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textStyle: const TextStyle(fontSize: 16),
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),
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),
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),
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],
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),
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),
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);
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}
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Widget _buildSelectorLegacy() {
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return ListView.builder(
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itemCount: widget.jugadores.length,
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itemBuilder: (context, index) {
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final jugador = widget.jugadores[index];
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final selected = _votosPorVotante['_legacy'] == jugador.id;
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return _buildJugadorVotable(
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jugador: jugador,
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index: index,
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selected: selected,
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onTap: () => setState(() => _votosPorVotante['_legacy'] = jugador.id),
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);
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},
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);
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}
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Widget _buildSelectorParaVotante(
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BuildContext context,
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JugadorInicioPartida votante,
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) {
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return Card(
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color: TemaApp.colorSuperficie,
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margin: const EdgeInsets.only(bottom: 16),
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child: Padding(
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padding: const EdgeInsets.all(12),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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'Voto de ${votante.nombre}',
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style: Theme.of(context).textTheme.titleMedium,
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),
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const SizedBox(height: 8),
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...widget.jugadores.asMap().entries.map((entry) {
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final jugador = entry.value;
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final selected = _votosPorVotante[votante.jugadorId] == jugador.id;
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return _buildJugadorVotable(
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jugador: jugador,
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index: entry.key,
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selected: selected,
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onTap: () => setState(
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() => _votosPorVotante[votante.jugadorId] = jugador.id,
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),
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);
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}),
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],
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),
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),
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);
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}
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Widget _buildJugadorVotable({
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required Jugador jugador,
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required int index,
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required bool selected,
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required VoidCallback onTap,
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}) {
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return Card(
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color: selected
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? TemaApp.colorAcento.withValues(alpha: 0.3)
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: TemaApp.colorTarjeta,
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margin: const EdgeInsets.only(bottom: 8),
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child: ListTile(
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leading: CircleAvatar(
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backgroundColor: selected
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? TemaApp.colorAcento
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: TemaApp.colorAcento.withValues(alpha: 0.3),
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child: Text(
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'${index + 1}',
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style: TextStyle(
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color: selected ? Colors.white : TemaApp.colorTexto,
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),
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),
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),
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title: Text(jugador.nombre),
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trailing: selected
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? const Icon(Icons.check_circle, color: TemaApp.colorAcento)
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: null,
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onTap: onTap,
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),
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);
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}
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}
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