Exit confirmation
- A dialog in the app's own style now guards every in-game screen. The safe
action is the prominent one, so a stray tap keeps you in the game.
- Eleven screens covered, against both the system back gesture and the close
buttons. The message adapts: a single-device game is lost, a host ends it
for everyone, a client can rejoin.
- The two screens the host also opens from the manager take a flag so that
back there just closes them instead of offering to quit.
Translations
- 21 keys were still holding the English text in Arabic, Basque, Hindi,
Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese
variants: 231 strings, covering the whole multi-device flow, permissions
and the mode picker. Nothing failed, the app just showed English.
- The permissions dialog was hardcoded in Spanish; it is localized now.
- Portuguese used Spanish gerunds where pt-PT takes "a + infinitive".
Checked what looked untranslated but is not: Animals and Notes are correct
Catalan, Configuration and Vibration correct French, Version correct German.
Those are whitelisted in the new test rather than silently rewritten.
l10n_cobertura_test guards all of it: no missing or orphan keys, no empty
values, no English left outside the whitelist, and placeholders preserved.
Fixes
- SnapshotPartidaOnline no longer serializes esImpostor unless the game is
over. Every phase change was broadcasting the impostor roles in clear to
all clients.
- The impostor clue travels in its own field and only when the game enables
it. It used to be sent as the category key ("todas" when no category was
picked) and was overwritten by each phase snapshot.
- Eliminated players can no longer vote nor be voted for, on both the client
screen and the host listener.
- Nearby listeners are removed on dispose; votes are no longer dispatched
twice; votacionResultado no longer triggers two navigations.
- _jugadoresHostControlados handed the secret word to the host's own
impostors in the payload.
- Impostor cap unified as maxImpostoresPara(n) for both modes, and the
silent clamp in multi-device now reports the effective number.
- palabraAleatoria uses Random.secure.
Impostors know each other
- ConfigPartida.impostoresSeConocen, on by default. companerosImpostores is
nullable: null means nothing to show, an empty list means "you are the
only impostor".
Reconnection
- IdentidadDispositivo persists a stable device id; the host uses it as the
clientId so a phone that drops and returns is the same client. Falls back
to the endpointId for clients that do not send one.
- Usuario.absorbidoDe records the original owner when the host takes over a
disconnected player, and they are handed back automatically on return.
- New solicitarResync/resync messages: the host replies with the current
phase plus that client's own players, and the client jumps straight to the
running phase.
- Readiness is keyed by clientId instead of endpointId, and a disconnected
client no longer blocks the round.
- The retry gives up after three minutes, only reconnects to the host it
belonged to, and is cancelled correctly while shutting down.
Per-word clue support
- The word bank loader accepts both the old list-of-strings format and the
new one carrying a clue per word, falling back to the category clue.
Not verified on real devices: Nearby reconnection timing still needs two
Android phones.
No se puede marcar “vista” sin revelar la palabra antes.
Se puede volver a ver la palabra durante debate/votación/resultado.
Notas online privadas por partida y jugador.
Tests añadidos para notas scoped.
Ajusté roomId en el payload de inicio para que las notas no se mezclen entre partidas.
- Add models for managing player assignments and game session initialization in `inicio_partida_multijugador.dart`.
- Create a multiplayer room state management system in `sala_multijugador.dart`, including user registration, selection, and session validation.
- Develop a UI screen for displaying player words sequentially in `pantalla_palabras_cliente.dart`.
- Implement unit tests for the multiplayer session management and player assignment logic in `inicio_partida_multijugador_test.dart` and `sala_multijugador_test.dart`.
- Añadido modelo Usuario con pool de usuarios sincronizado
- El host ahora recibe palabra y rol como cualquier jugador
- UI de selección de perfil en pantallas de lobby
- Los clientes pueden ver usuarios del servidor o crear nuevos
- El juego no inicia hasta que el host selecciona perfil
- ServicioPermisos: solicita BT+Location automáticamente con diálogo si denegados
- PantallaCrearPartida: modo multi → pide nombre host → permisos → lobby con QR
- PantallaUnirse: pide permisos antes de iniciar discovery
- ServicioNearby: pararBusqueda() para limpiar discovery sin desconectar
- Botón iniciar habilitado en modo multi sin necesidad de 3 jugadores locales
- permission_handler añadido como dependencia
- Discovery: busca hosts cercanos automáticamente y los muestra en lista
- Cada host aparece como tile tocable con nombre de la sala
- QR fallback: botón 'Escanear QR' debajo de la lista
- ServicioNearby: hostsEncontrados map, pararBusqueda(), no auto-connect
- Flujo: nombre → buscar → lista de salas (o QR) → conectar → espera
- l10n: searchGames, searchingGames, noGamesFound, orScanQR (es/en)
Internacionalización completa:
- 18 ficheros .arb: es, en, fr, pt, de, it, ru, ja, ko, zh, zh_TW, ar, hi, tr, pl, nl, ca, eu
- Todos los strings extraídos de todas las pantallas
- Detección automática de idioma del sistema
- Selector manual en pantalla de ajustes
Pantalla de ajustes nueva:
- Selector de idioma con banderas emoji
- Vibración ON/OFF
- Acerca de (versión, desarrollador)
Bancos de palabras multiidioma:
- palabras.json (castellano, 1000 palabras)
- palabras_en.json (inglés, 1000 palabras)
- palabras_fr.json (francés, 1000 palabras)
- Fallback a castellano si no hay banco del idioma
13138 líneas Dart, 39 ficheros, 0 issues en flutter analyze
Juego de deducción social para 3-20 jugadores.
Modo un solo móvil completamente funcional.
1000 palabras en 10 categorías.
Notas privadas, votación, adivinanza, revancha.
Material 3 dark theme.
Package: es.freetimelab.elimpostor