feat(i18n): fill the translation backlog and add the new strings
40 keys existed only in app_es.arb and fell back to Spanish everywhere else (15 of them in English). Most were multi-device screens: hostGame, votar, clueIs, whoDoYouThinkIsTheImpostor, waitingPlayersSeeWord. Adds those plus the new keys for impostor awareness, the adjusted impostor count, the eliminated-player notice and the reconnection screen. 51 keys across the 18 supported languages.
This commit is contained in:
@@ -147,35 +147,34 @@ abstract class AppLocalizations {
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/// **'Cargando palabras...'**
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String get loadingWords;
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/// No description provided for @matchRewards.
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///
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/// In en, this message translates to:
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/// **'Game rewards'**
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/// In es, this message translates to:
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/// **'Recompensas de partida'**
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String get matchRewards;
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/// No description provided for @newMedals.
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///
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/// In en, this message translates to:
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/// **'New medals'**
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/// In es, this message translates to:
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/// **'Nuevas medallas'**
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String get newMedals;
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/// No description provided for @noNewMedalsKeepFire.
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///
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/// In en, this message translates to:
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/// **'No new medals this time. Keep building your fire.'**
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/// In es, this message translates to:
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/// **'Sin medallas nuevas esta vez. Sigue acumulando fuego.'**
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String get noNewMedalsKeepFire;
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/// No description provided for @calculatingRewards.
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///
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/// In en, this message translates to:
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/// **'Calculating rewards...'**
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/// In es, this message translates to:
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/// **'Calculando recompensas...'**
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String get calculatingRewards;
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/// No description provided for @fireLabel.
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///
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/// In en, this message translates to:
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/// **'Fire'**
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/// In es, this message translates to:
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/// **'Fuego'**
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String get fireLabel;
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/// No description provided for @playersRange.
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@@ -520,19 +519,6 @@ abstract class AppLocalizations {
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/// **'Jugadores en debate'**
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String get playersInDebate;
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/// No description provided for @voteOf.
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///
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/// In en, this message translates to:
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/// **'Vote from {name}'**
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String voteOf(String name);
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/// No description provided for @firstTurnInstruction.
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///
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/// In en, this message translates to:
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/// **'{name} starts by saying their word.'**
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String firstTurnInstruction(String name);
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/// No description provided for @activePlayersInfo.
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///
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/// In es, this message translates to:
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@@ -1277,79 +1263,377 @@ abstract class AppLocalizations {
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/// **'Perfiles disponibles'**
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String get availableProfiles;
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String get play;
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String get history;
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String get mainTagline;
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/// No description provided for @scanThisCodeFromAnotherPhone.
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///
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/// In es, this message translates to:
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/// **'Escanea este código desde otro móvil'**
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String get scanThisCodeFromAnotherPhone;
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/// No description provided for @gameUsers.
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///
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/// In es, this message translates to:
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/// **'Usuarios de la partida'**
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String get gameUsers;
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/// No description provided for @selectedPlayers.
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///
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/// In es, this message translates to:
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/// **'Jugadores seleccionados'**
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String get selectedPlayers;
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/// No description provided for @connectedPhones.
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///
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/// In es, this message translates to:
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/// **'Móviles conectados'**
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String get connectedPhones;
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/// No description provided for @selectedOnThisPhone.
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///
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/// In es, this message translates to:
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/// **'Seleccionado en este móvil'**
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String get selectedOnThisPhone;
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/// No description provided for @selectedByAnotherDevice.
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///
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/// In es, this message translates to:
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/// **'Seleccionado en otro dispositivo'**
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String get selectedByAnotherDevice;
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/// No description provided for @available.
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///
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/// In es, this message translates to:
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/// **'Disponible'**
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String get available;
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/// No description provided for @notAvailable.
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///
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/// In es, this message translates to:
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/// **'No disponible'**
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String get notAvailable;
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/// No description provided for @release.
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///
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/// In es, this message translates to:
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/// **'Liberar'**
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String get release;
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/// No description provided for @select.
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///
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/// In es, this message translates to:
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/// **'Seleccionar'**
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String get select;
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/// No description provided for @delete.
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///
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/// In es, this message translates to:
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/// **'Eliminar'**
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String get delete;
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/// No description provided for @selectAtLeastThreeUsersToStart.
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///
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/// In es, this message translates to:
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/// **'Selecciona al menos 3 usuarios para iniciar.'**
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String get selectAtLeastThreeUsersToStart;
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/// No description provided for @hostPhoneMustSelectUser.
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///
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/// In es, this message translates to:
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/// **'El móvil servidor debe seleccionar al menos un usuario.'**
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String get hostPhoneMustSelectUser;
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/// No description provided for @roomNoLongerInLobby.
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///
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/// In es, this message translates to:
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/// **'La sala ya no está en el lobby.'**
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String get roomNoLongerInLobby;
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/// No description provided for @completeUserSelectionToStart.
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///
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/// In es, this message translates to:
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/// **'Completa la selección de usuarios para iniciar.'**
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String get completeUserSelectionToStart;
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/// No description provided for @preparingSecureRoom.
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///
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/// In es, this message translates to:
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/// **'Preparando la sala segura'**
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String get preparingSecureRoom;
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/// No description provided for @searchingNearbyBluetoothGames.
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///
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/// In es, this message translates to:
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/// **'Buscando partidas cercanas por Bluetooth'**
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String get searchingNearbyBluetoothGames;
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/// No description provided for @tapToJoin.
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///
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/// In es, this message translates to:
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/// **'Toca para unirte'**
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String get tapToJoin;
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/// No description provided for @bluetoothLocationPermissionsRequired.
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///
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/// In es, this message translates to:
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/// **'Se necesitan permisos de Bluetooth y ubicación para buscar partidas.'**
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String get bluetoothLocationPermissionsRequired;
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/// No description provided for @bluetoothLocationPermissionsShort.
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///
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/// In es, this message translates to:
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/// **'Se necesitan permisos de Bluetooth y ubicación'**
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String get bluetoothLocationPermissionsShort;
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/// No description provided for @couldNotStartSearch.
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///
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/// In es, this message translates to:
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/// **'No se pudo iniciar la búsqueda. Verifica Bluetooth y ubicación.'**
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String get couldNotStartSearch;
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/// No description provided for @couldNotConnectToHost.
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///
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/// In es, this message translates to:
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/// **'No se pudo conectar a {host}'**
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String couldNotConnectToHost(String host);
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/// No description provided for @room.
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///
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/// In es, this message translates to:
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/// **'Sala'**
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String get room;
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/// No description provided for @singleDeviceSubtitle.
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///
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/// In es, this message translates to:
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/// **'Partida en este dispositivo'**
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String get singleDeviceSubtitle;
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/// No description provided for @singleDeviceDescription.
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///
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/// In es, this message translates to:
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/// **'Ideal para jugar todos juntos pasando el móvil. Configuración rápida y directa.'**
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String get singleDeviceDescription;
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/// No description provided for @multiDeviceSubtitle.
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///
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/// In es, this message translates to:
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/// **'Cada jugador en su móvil'**
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String get multiDeviceSubtitle;
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/// No description provided for @multiDeviceDescription.
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///
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/// In es, this message translates to:
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/// **'Crea una sala premium, comparte el QR y gestiona usuarios desde el lobby.'**
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String get multiDeviceDescription;
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/// No description provided for @singleDeviceGameLabel.
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///
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/// In es, this message translates to:
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/// **'Partida en este dispositivo'**
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String get singleDeviceGameLabel;
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/// No description provided for @multiDeviceGameLabel.
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///
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/// In es, this message translates to:
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/// **'Partida multidispositivo'**
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String get multiDeviceGameLabel;
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/// No description provided for @mainDeviceUser.
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///
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/// In es, this message translates to:
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/// **'Usuario principal del dispositivo'**
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String get mainDeviceUser;
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/// No description provided for @couldNotCreateRoom.
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///
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/// In es, this message translates to:
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/// **'No se pudo crear la sala. Verifica Bluetooth.'**
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String get couldNotCreateRoom;
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/// No description provided for @cannotStartWithReason.
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///
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/// In es, this message translates to:
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/// **'No se puede iniciar: {reason}'**
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String cannotStartWithReason(String reason);
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/// No description provided for @invalidRoom.
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///
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/// In es, this message translates to:
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/// **'sala inválida'**
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String get invalidRoom;
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/// No description provided for @defaultPlayerName.
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///
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/// In es, this message translates to:
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/// **'Jugador'**
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String get defaultPlayerName;
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/// No description provided for @play.
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///
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/// In es, this message translates to:
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/// **'Jugar'**
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String get play;
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/// No description provided for @history.
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///
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/// In es, this message translates to:
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/// **'Historial'**
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String get history;
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/// No description provided for @mainTagline.
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///
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/// In es, this message translates to:
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/// **'Descubre al impostor antes de que sea tarde'**
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String get mainTagline;
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/// No description provided for @deviceProfile.
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///
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/// In es, this message translates to:
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/// **'Perfil del dispositivo'**
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String get deviceProfile;
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/// No description provided for @profileName.
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///
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/// In es, this message translates to:
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/// **'Nombre'**
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String get profileName;
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/// No description provided for @profileNick.
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///
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/// In es, this message translates to:
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/// **'Nick'**
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String get profileNick;
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/// No description provided for @save.
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///
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/// In es, this message translates to:
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/// **'Guardar'**
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String get save;
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/// No description provided for @automaticLanguage.
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///
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/// In es, this message translates to:
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/// **'Automático'**
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String get automaticLanguage;
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/// No description provided for @noSavedGames.
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///
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/// In es, this message translates to:
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/// **'Todavía no hay partidas guardadas.'**
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String get noSavedGames;
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/// No description provided for @errorNoGame.
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///
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/// In es, this message translates to:
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/// **'Error: sin partida'**
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String get errorNoGame;
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/// No description provided for @disconnectedPlayersWarning.
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///
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/// In es, this message translates to:
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/// **'Hay jugadores con el dispositivo desconectado.'**
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String get disconnectedPlayersWarning;
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/// No description provided for @assumeOnThisPhone.
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///
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/// In es, this message translates to:
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/// **'Asumir en este móvil'**
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String get assumeOnThisPhone;
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/// No description provided for @noResult.
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///
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/// In es, this message translates to:
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/// **'Sin resultado'**
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String get noResult;
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/// No description provided for @historyGameSummary.
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///
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/// In es, this message translates to:
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/// **'\$players jugadores • \$impostors impostor(es) • \$rounds ronda(s)\n\$word • \$category'**
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String historyGameSummary(
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int players,
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int impostors,
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int rounds,
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String word,
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String category,
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);
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/// No description provided for @voteOf.
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///
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/// In es, this message translates to:
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/// **'Voto de {name}'**
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String voteOf(String name);
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/// No description provided for @firstTurnInstruction.
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///
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/// In es, this message translates to:
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/// **'Empieza {name} diciendo su palabra.'**
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String firstTurnInstruction(String name);
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/// No description provided for @impostorsKnowEachOther.
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///
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/// In es, this message translates to:
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/// **'🎭 Los impostores se conocen'**
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String get impostorsKnowEachOther;
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/// No description provided for @impostorsKnowEachOtherDescription.
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///
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/// In es, this message translates to:
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/// **'Cada impostor verá los nombres del resto'**
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String get impostorsKnowEachOtherDescription;
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/// No description provided for @impostorsKnowEachOtherNeedsTwo.
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///
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/// In es, this message translates to:
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/// **'Solo se aplica con 2 o más impostores'**
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String get impostorsKnowEachOtherNeedsTwo;
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/// No description provided for @otherImpostorsTitle.
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///
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/// In es, this message translates to:
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/// **'{count, plural, =1{El otro impostor} other{Los otros impostores}}'**
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String otherImpostorsTitle(num count);
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/// No description provided for @youAreTheOnlyImpostor.
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///
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/// In es, this message translates to:
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/// **'Eres el único impostor'**
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String get youAreTheOnlyImpostor;
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/// No description provided for @impostorsAdjusted.
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///
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/// In es, this message translates to:
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/// **'Impostores ajustados a {count} por el número de jugadores'**
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String impostorsAdjusted(int count);
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/// No description provided for @eliminatedCannotVote.
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///
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/// In es, this message translates to:
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/// **'Estás eliminado: ya no votas'**
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String get eliminatedCannotVote;
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/// No description provided for @reconnecting.
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///
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/// In es, this message translates to:
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/// **'Reconectando...'**
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String get reconnecting;
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/// No description provided for @reconnectingHint.
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///
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/// In es, this message translates to:
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/// **'Se perdió la conexión con el host. Tu sitio en la partida se mantiene.'**
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String get reconnectingHint;
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/// No description provided for @leaveGame.
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///
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/// In es, this message translates to:
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/// **'Salir de la partida'**
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String get leaveGame;
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/// No description provided for @playerRejoined.
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///
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/// In es, this message translates to:
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/// **'{name} ha vuelto a la partida'**
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String playerRejoined(String name);
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}
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class _AppLocalizationsDelegate
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@@ -1443,26 +1727,4 @@ AppLocalizations lookupAppLocalizations(Locale locale) {
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'on GitHub with a reproducible sample app and the gen-l10n configuration '
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'that was used.',
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);
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String get deviceProfile;
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String get profileName;
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String get profileNick;
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String get save;
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String get automaticLanguage;
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String get noSavedGames;
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String get errorNoGame;
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String get disconnectedPlayersWarning;
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String get assumeOnThisPhone;
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String get noResult;
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String historyGameSummary(int players, int impostors, int rounds, String word, String category);
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}
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}
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Reference in New Issue
Block a user