feat: confirm before leaving a game, and fix untranslated strings
Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
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@@ -1,4 +1,5 @@
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import 'dart:io';
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import 'package:farolero/l10n/generated/app_localizations.dart';
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import 'package:flutter/material.dart';
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import 'package:permission_handler/permission_handler.dart';
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@@ -24,11 +25,14 @@ class ServicioPermisos {
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// Solicitar todos
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final resultados = await permisos.request();
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if (!context.mounted) return false;
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final l10n = AppLocalizations.of(context)!;
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// Verificar cuáles fueron denegados
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final denegados = <String>[];
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for (final entry in resultados.entries) {
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if (!entry.value.isGranted) {
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denegados.add(_nombrePermiso(entry.key));
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denegados.add(_nombrePermiso(entry.key, l10n));
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}
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}
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@@ -39,20 +43,20 @@ class ServicioPermisos {
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final abrirConfig = await showDialog<bool>(
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context: context,
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builder: (ctx) => AlertDialog(
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title: const Text('Permisos necesarios'),
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title: Text(l10n.permissionsNeededTitle),
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content: Text(
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'Para el modo multijugador necesitamos:\n\n'
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'${l10n.permissionsNeededBody}\n\n'
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'${denegados.map((d) => '• $d').join('\n')}\n\n'
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'¿Abrir configuración de la app?',
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'${l10n.openAppSettingsQuestion}',
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),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('Cancelar'),
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child: Text(l10n.cancel),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('Abrir configuración'),
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child: Text(l10n.openSettings),
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),
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],
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),
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@@ -66,12 +70,16 @@ class ServicioPermisos {
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return false;
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}
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static String _nombrePermiso(Permission p) {
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if (p == Permission.locationWhenInUse) return 'Ubicación';
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if (p == Permission.bluetoothAdvertise) return 'Bluetooth (anunciar)';
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if (p == Permission.bluetoothConnect) return 'Bluetooth (conectar)';
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if (p == Permission.bluetoothScan) return 'Bluetooth (escanear)';
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if (p == Permission.nearbyWifiDevices) return 'Wi-Fi cercano';
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static String _nombrePermiso(Permission p, AppLocalizations l10n) {
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if (p == Permission.locationWhenInUse) return l10n.permissionLocation;
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if (p == Permission.bluetoothAdvertise) {
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return l10n.permissionBluetoothAdvertise;
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}
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if (p == Permission.bluetoothConnect) {
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return l10n.permissionBluetoothConnect;
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}
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if (p == Permission.bluetoothScan) return l10n.permissionBluetoothScan;
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if (p == Permission.nearbyWifiDevices) return l10n.permissionNearbyWifi;
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return p.toString();
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}
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}
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