feat: confirm before leaving a game, and fix untranslated strings
Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import '../tema/dialogo_confirmacion.dart';
|
||||
import 'package:farolero/l10n/generated/app_localizations.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
import '../estado/estado_juego.dart';
|
||||
@@ -59,43 +60,46 @@ class _PantallaResultadoState extends State<PantallaResultado>
|
||||
final estado = context.read<EstadoJuego>();
|
||||
final partida = estado.partida;
|
||||
|
||||
return Scaffold(
|
||||
appBar: AppBar(
|
||||
title: Text(l10n.result),
|
||||
automaticallyImplyLeading: false,
|
||||
),
|
||||
body: FondoFarolero(
|
||||
intenso: true,
|
||||
respetarBarras: true,
|
||||
child: Center(
|
||||
child: SingleChildScrollView(
|
||||
padding: const EdgeInsets.all(32),
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
// Animación de suspense
|
||||
if (!_revelado) ...[
|
||||
const ArteGameplayFarolero.resultado(height: 152),
|
||||
const SizedBox(height: 16),
|
||||
Text(
|
||||
l10n.revealing,
|
||||
style: Theme.of(context).textTheme.headlineMedium,
|
||||
),
|
||||
const SizedBox(height: 24),
|
||||
const CircularProgressIndicator(color: TemaApp.colorAcento),
|
||||
],
|
||||
|
||||
if (_revelado) ...[
|
||||
FadeTransition(
|
||||
opacity: _animOpacidad,
|
||||
child: ResultadoRondaFarolero(
|
||||
resultado: widget.resultado,
|
||||
jugadores: partida?.jugadores ?? const [],
|
||||
acciones: _construirBotones(context, estado),
|
||||
return GuardiaSalidaPartida(
|
||||
contexto: ContextoSalida.unDispositivo,
|
||||
child: Scaffold(
|
||||
appBar: AppBar(
|
||||
title: Text(l10n.result),
|
||||
automaticallyImplyLeading: false,
|
||||
),
|
||||
body: FondoFarolero(
|
||||
intenso: true,
|
||||
respetarBarras: true,
|
||||
child: Center(
|
||||
child: SingleChildScrollView(
|
||||
padding: const EdgeInsets.all(32),
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
// Animación de suspense
|
||||
if (!_revelado) ...[
|
||||
const ArteGameplayFarolero.resultado(height: 152),
|
||||
const SizedBox(height: 16),
|
||||
Text(
|
||||
l10n.revealing,
|
||||
style: Theme.of(context).textTheme.headlineMedium,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 24),
|
||||
const CircularProgressIndicator(color: TemaApp.colorAcento),
|
||||
],
|
||||
|
||||
if (_revelado) ...[
|
||||
FadeTransition(
|
||||
opacity: _animOpacidad,
|
||||
child: ResultadoRondaFarolero(
|
||||
resultado: widget.resultado,
|
||||
jugadores: partida?.jugadores ?? const [],
|
||||
acciones: _construirBotones(context, estado),
|
||||
),
|
||||
),
|
||||
],
|
||||
],
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
Reference in New Issue
Block a user