feat: confirm before leaving a game, and fix untranslated strings
Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
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@@ -1,4 +1,5 @@
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import 'package:flutter/material.dart';
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import '../tema/dialogo_confirmacion.dart';
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import 'package:provider/provider.dart';
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import 'package:qr_flutter/qr_flutter.dart';
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import 'package:farolero/l10n/generated/app_localizations.dart';
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@@ -42,6 +43,12 @@ class _PantallaLobbyHostState extends State<PantallaLobbyHost> {
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leading: IconButton(
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icon: IconoFarolero(Icons.close),
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onPressed: () async {
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if (!await confirmarSalirDePartida(
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context,
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ContextoSalida.host,
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)) {
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return;
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}
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await nearby.desconectar();
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if (context.mounted) Navigator.pop(context);
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},
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