feat: confirm before leaving a game, and fix untranslated strings
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Exit confirmation
- A dialog in the app's own style now guards every in-game screen. The safe
  action is the prominent one, so a stray tap keeps you in the game.
- Eleven screens covered, against both the system back gesture and the close
  buttons. The message adapts: a single-device game is lost, a host ends it
  for everyone, a client can rejoin.
- The two screens the host also opens from the manager take a flag so that
  back there just closes them instead of offering to quit.

Translations
- 21 keys were still holding the English text in Arabic, Basque, Hindi,
  Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese
  variants: 231 strings, covering the whole multi-device flow, permissions
  and the mode picker. Nothing failed, the app just showed English.
- The permissions dialog was hardcoded in Spanish; it is localized now.
- Portuguese used Spanish gerunds where pt-PT takes "a + infinitive".

Checked what looked untranslated but is not: Animals and Notes are correct
Catalan, Configuration and Vibration correct French, Version correct German.
Those are whitelisted in the new test rather than silently rewritten.

l10n_cobertura_test guards all of it: no missing or orphan keys, no empty
values, no English left outside the whitelist, and placeholders preserved.
This commit is contained in:
2026-07-25 23:59:57 +02:00
parent d98ca66793
commit 56f07364c2
50 changed files with 2313 additions and 853 deletions
+14 -1
View File
@@ -1,4 +1,5 @@
import 'dart:async';
import '../tema/dialogo_confirmacion.dart';
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:farolero/l10n/generated/app_localizations.dart';
@@ -257,7 +258,9 @@ class _PantallaGestorHostState extends State<PantallaGestorHost> {
clientesPendientes.every((id) => _clientesListos[id] == true);
final todosVotaron = estado.todosHanVotado();
return Scaffold(
return GuardiaSalidaPartida(
contexto: ContextoSalida.host,
child: Scaffold(
appBar: AppBar(
title: Text(l10n.hostGame),
automaticallyImplyLeading: false,
@@ -299,8 +302,15 @@ class _PantallaGestorHostState extends State<PantallaGestorHost> {
),
),
IconButton(
tooltip: l10n.leaveGame,
icon: IconoFarolero(Icons.close),
onPressed: () async {
if (!await confirmarSalirDePartida(
context,
ContextoSalida.host,
)) {
return;
}
await nearby.desconectar();
widget.onPartidaFin();
},
@@ -340,6 +350,7 @@ class _PantallaGestorHostState extends State<PantallaGestorHost> {
),
),
),
),
);
}
@@ -580,6 +591,7 @@ class _PantallaGestorHostState extends State<PantallaGestorHost> {
context,
MaterialPageRoute(
builder: (_) => PantallaPalabrasCliente(
protegerSalida: false,
jugadores: jugadoresHost,
pistaImpostor: partida.config.pistaImpostor
? partida.pistaImpostor
@@ -863,6 +875,7 @@ class _PantallaGestorHostState extends State<PantallaGestorHost> {
context,
MaterialPageRoute(
builder: (_) => PantallaVotacionCliente(
protegerSalida: false,
jugadores: partida.jugadoresActivos,
jugadoresControlados: jugadoresHost,
partidaId: context.read<ServicioNearby>().roomId,