feat: confirm before leaving a game, and fix untranslated strings
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Exit confirmation
- A dialog in the app's own style now guards every in-game screen. The safe
  action is the prominent one, so a stray tap keeps you in the game.
- Eleven screens covered, against both the system back gesture and the close
  buttons. The message adapts: a single-device game is lost, a host ends it
  for everyone, a client can rejoin.
- The two screens the host also opens from the manager take a flag so that
  back there just closes them instead of offering to quit.

Translations
- 21 keys were still holding the English text in Arabic, Basque, Hindi,
  Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese
  variants: 231 strings, covering the whole multi-device flow, permissions
  and the mode picker. Nothing failed, the app just showed English.
- The permissions dialog was hardcoded in Spanish; it is localized now.
- Portuguese used Spanish gerunds where pt-PT takes "a + infinitive".

Checked what looked untranslated but is not: Animals and Notes are correct
Catalan, Configuration and Vibration correct French, Version correct German.
Those are whitelisted in the new test rather than silently rewritten.

l10n_cobertura_test guards all of it: no missing or orphan keys, no empty
values, no English left outside the whitelist, and placeholders preserved.
This commit is contained in:
2026-07-25 23:59:57 +02:00
parent d98ca66793
commit 56f07364c2
50 changed files with 2313 additions and 853 deletions
+76 -72
View File
@@ -1,4 +1,5 @@
import 'dart:async';
import '../tema/dialogo_confirmacion.dart';
import 'package:flutter/material.dart';
import 'package:farolero/l10n/generated/app_localizations.dart';
import 'package:provider/provider.dart';
@@ -67,85 +68,88 @@ class _PantallaDebateState extends State<PantallaDebate> {
final tieneTemporizador = partida.config.tiempoDebateSegundos != null;
return Scaffold(
appBar: AppBar(
title: Text(l10n.debateRound(partida.rondaActual)),
automaticallyImplyLeading: false,
),
body: FondoFarolero(
intenso: true,
child: SafeArea(
child: Padding(
padding: const EdgeInsets.all(16),
child: Column(
children: [
const ArteGameplayFarolero.fase(height: 110),
const SizedBox(height: 10),
if (tieneTemporizador) ...[
TemporizadorFarolero(
etiqueta: _tiempoAgotado ? l10n.timeUp : l10n.timeRemaining,
tiempo: _formatearTiempo(_segundosRestantes),
agotado: _tiempoAgotado,
),
const SizedBox(height: 16),
],
Expanded(
child: TarjetaFaseFarolero(
icono: Icons.forum,
assetIconPath: 'assets/ui/generated/actions/action_rules_book.webp',
titulo: l10n.playersInDebate,
subtitulo: l10n.activePlayersInfo(
partida.jugadoresActivos.length,
partida.impostoresActivos.length,
return GuardiaSalidaPartida(
contexto: ContextoSalida.unDispositivo,
child: Scaffold(
appBar: AppBar(
title: Text(l10n.debateRound(partida.rondaActual)),
automaticallyImplyLeading: false,
),
body: FondoFarolero(
intenso: true,
child: SafeArea(
child: Padding(
padding: const EdgeInsets.all(16),
child: Column(
children: [
const ArteGameplayFarolero.fase(height: 110),
const SizedBox(height: 10),
if (tieneTemporizador) ...[
TemporizadorFarolero(
etiqueta: _tiempoAgotado ? l10n.timeUp : l10n.timeRemaining,
tiempo: _formatearTiempo(_segundosRestantes),
agotado: _tiempoAgotado,
),
child: Expanded(
child: ListView.separated(
itemCount: partida.jugadores.length,
separatorBuilder: (context, index) => const SizedBox(height: 8),
itemBuilder: (context, index) {
final jugador = partida.jugadores[index];
return EstadoJugadorFarolero(
nombre: '${index + 1}. ${jugador.nombre}',
subtitulo: jugador.eliminado ? l10n.eliminated : null,
icono: jugador.eliminado ? Icons.person_off : Icons.record_voice_over,
assetIconPath: jugador.eliminado ? null : 'assets/ui/generated/actions/action_players_group.webp',
destacado: !jugador.eliminado,
completado: !jugador.eliminado,
);
},
const SizedBox(height: 16),
],
Expanded(
child: TarjetaFaseFarolero(
icono: Icons.forum,
assetIconPath: 'assets/ui/generated/actions/action_rules_book.webp',
titulo: l10n.playersInDebate,
subtitulo: l10n.activePlayersInfo(
partida.jugadoresActivos.length,
partida.impostoresActivos.length,
),
),
),
),
const SizedBox(height: 16),
Row(
children: [
Expanded(
child: BotonFarolero.oscuro(
texto: l10n.notes,
icono: Icons.edit_note,
assetIconPath: 'assets/ui/generated/actions/action_notes_quill.webp',
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (_) => const PantallaNotas()),
child: Expanded(
child: ListView.separated(
itemCount: partida.jugadores.length,
separatorBuilder: (context, index) => const SizedBox(height: 8),
itemBuilder: (context, index) {
final jugador = partida.jugadores[index];
return EstadoJugadorFarolero(
nombre: '${index + 1}. ${jugador.nombre}',
subtitulo: jugador.eliminado ? l10n.eliminated : null,
icono: jugador.eliminado ? Icons.person_off : Icons.record_voice_over,
assetIconPath: jugador.eliminado ? null : 'assets/ui/generated/actions/action_players_group.webp',
destacado: !jugador.eliminado,
completado: !jugador.eliminado,
);
},
),
),
),
const SizedBox(width: 12),
Expanded(
flex: 2,
child: BotonFarolero(
texto: l10n.goToVoting,
icono: Icons.how_to_vote,
assetIconPath: 'assets/ui/generated/actions/action_vote_mask.webp',
onPressed: _irAVotacion,
),
const SizedBox(height: 16),
Row(
children: [
Expanded(
child: BotonFarolero.oscuro(
texto: l10n.notes,
icono: Icons.edit_note,
assetIconPath: 'assets/ui/generated/actions/action_notes_quill.webp',
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (_) => const PantallaNotas()),
);
},
),
),
),
],
),
],
const SizedBox(width: 12),
Expanded(
flex: 2,
child: BotonFarolero(
texto: l10n.goToVoting,
icono: Icons.how_to_vote,
assetIconPath: 'assets/ui/generated/actions/action_vote_mask.webp',
onPressed: _irAVotacion,
),
),
],
),
],
),
),
),
),