feat: confirm before leaving a game, and fix untranslated strings
Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
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@@ -1,4 +1,5 @@
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import 'package:flutter/material.dart';
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import '../tema/dialogo_confirmacion.dart';
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import 'package:farolero/l10n/generated/app_localizations.dart';
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import 'package:provider/provider.dart';
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import '../estado/estado_juego.dart';
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@@ -53,31 +54,34 @@ class _PantallaAdivinanzaState extends State<PantallaAdivinanza> {
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final partida = estado.partida;
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if (partida == null) return const SizedBox.shrink();
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return Scaffold(
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appBar: AppBar(
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title: Text(l10n.impostorGuessTitle),
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automaticallyImplyLeading: false,
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),
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body: FondoFarolero(
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intenso: true,
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child: SafeArea(
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child: Center(
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(24),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const ArteGameplayFarolero.fase(height: 132),
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const SizedBox(height: 12),
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TarjetaFaseFarolero(
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icono: Icons.theater_comedy,
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assetIconPath: 'assets/ui/generated/actions/action_impostor_mask.webp',
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titulo: l10n.impostorCanGuess,
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subtitulo: l10n.ifCorrectImpostorsWin,
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color: TemaApp.colorAcento,
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child: _buildContenido(context, l10n, estado, partida.palabraSecreta),
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),
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],
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return GuardiaSalidaPartida(
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contexto: ContextoSalida.unDispositivo,
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child: Scaffold(
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appBar: AppBar(
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title: Text(l10n.impostorGuessTitle),
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automaticallyImplyLeading: false,
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),
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body: FondoFarolero(
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intenso: true,
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child: SafeArea(
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child: Center(
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(24),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const ArteGameplayFarolero.fase(height: 132),
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const SizedBox(height: 12),
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TarjetaFaseFarolero(
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icono: Icons.theater_comedy,
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assetIconPath: 'assets/ui/generated/actions/action_impostor_mask.webp',
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titulo: l10n.impostorCanGuess,
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subtitulo: l10n.ifCorrectImpostorsWin,
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color: TemaApp.colorAcento,
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child: _buildContenido(context, l10n, estado, partida.palabraSecreta),
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),
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],
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),
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),
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),
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),
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