feat: confirm before leaving a game, and fix untranslated strings
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Exit confirmation
- A dialog in the app's own style now guards every in-game screen. The safe
  action is the prominent one, so a stray tap keeps you in the game.
- Eleven screens covered, against both the system back gesture and the close
  buttons. The message adapts: a single-device game is lost, a host ends it
  for everyone, a client can rejoin.
- The two screens the host also opens from the manager take a flag so that
  back there just closes them instead of offering to quit.

Translations
- 21 keys were still holding the English text in Arabic, Basque, Hindi,
  Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese
  variants: 231 strings, covering the whole multi-device flow, permissions
  and the mode picker. Nothing failed, the app just showed English.
- The permissions dialog was hardcoded in Spanish; it is localized now.
- Portuguese used Spanish gerunds where pt-PT takes "a + infinitive".

Checked what looked untranslated but is not: Animals and Notes are correct
Catalan, Configuration and Vibration correct French, Version correct German.
Those are whitelisted in the new test rather than silently rewritten.

l10n_cobertura_test guards all of it: no missing or orphan keys, no empty
values, no English left outside the whitelist, and placeholders preserved.
This commit is contained in:
2026-07-25 23:59:57 +02:00
parent d98ca66793
commit 56f07364c2
50 changed files with 2313 additions and 853 deletions
+29 -25
View File
@@ -1,4 +1,5 @@
import 'package:flutter/material.dart';
import '../tema/dialogo_confirmacion.dart';
import 'package:farolero/l10n/generated/app_localizations.dart';
import 'package:provider/provider.dart';
import '../estado/estado_juego.dart';
@@ -53,31 +54,34 @@ class _PantallaAdivinanzaState extends State<PantallaAdivinanza> {
final partida = estado.partida;
if (partida == null) return const SizedBox.shrink();
return Scaffold(
appBar: AppBar(
title: Text(l10n.impostorGuessTitle),
automaticallyImplyLeading: false,
),
body: FondoFarolero(
intenso: true,
child: SafeArea(
child: Center(
child: SingleChildScrollView(
padding: const EdgeInsets.all(24),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const ArteGameplayFarolero.fase(height: 132),
const SizedBox(height: 12),
TarjetaFaseFarolero(
icono: Icons.theater_comedy,
assetIconPath: 'assets/ui/generated/actions/action_impostor_mask.webp',
titulo: l10n.impostorCanGuess,
subtitulo: l10n.ifCorrectImpostorsWin,
color: TemaApp.colorAcento,
child: _buildContenido(context, l10n, estado, partida.palabraSecreta),
),
],
return GuardiaSalidaPartida(
contexto: ContextoSalida.unDispositivo,
child: Scaffold(
appBar: AppBar(
title: Text(l10n.impostorGuessTitle),
automaticallyImplyLeading: false,
),
body: FondoFarolero(
intenso: true,
child: SafeArea(
child: Center(
child: SingleChildScrollView(
padding: const EdgeInsets.all(24),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const ArteGameplayFarolero.fase(height: 132),
const SizedBox(height: 12),
TarjetaFaseFarolero(
icono: Icons.theater_comedy,
assetIconPath: 'assets/ui/generated/actions/action_impostor_mask.webp',
titulo: l10n.impostorCanGuess,
subtitulo: l10n.ifCorrectImpostorsWin,
color: TemaApp.colorAcento,
child: _buildContenido(context, l10n, estado, partida.palabraSecreta),
),
],
),
),
),
),