feat: confirm before leaving a game, and fix untranslated strings
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Exit confirmation
- A dialog in the app's own style now guards every in-game screen. The safe
  action is the prominent one, so a stray tap keeps you in the game.
- Eleven screens covered, against both the system back gesture and the close
  buttons. The message adapts: a single-device game is lost, a host ends it
  for everyone, a client can rejoin.
- The two screens the host also opens from the manager take a flag so that
  back there just closes them instead of offering to quit.

Translations
- 21 keys were still holding the English text in Arabic, Basque, Hindi,
  Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese
  variants: 231 strings, covering the whole multi-device flow, permissions
  and the mode picker. Nothing failed, the app just showed English.
- The permissions dialog was hardcoded in Spanish; it is localized now.
- Portuguese used Spanish gerunds where pt-PT takes "a + infinitive".

Checked what looked untranslated but is not: Animals and Notes are correct
Catalan, Configuration and Vibration correct French, Version correct German.
Those are whitelisted in the new test rather than silently rewritten.

l10n_cobertura_test guards all of it: no missing or orphan keys, no empty
values, no English left outside the whitelist, and placeholders preserved.
This commit is contained in:
2026-07-25 23:59:57 +02:00
parent d98ca66793
commit 56f07364c2
50 changed files with 2313 additions and 853 deletions
+67 -21
View File
@@ -655,83 +655,83 @@ class AppLocalizationsNl extends AppLocalizations {
@override
String get selectAtLeastThreeUsersToStart =>
'Select at least 3 users to start.';
'Selecteer minstens 3 gebruikers om te starten.';
@override
String get hostPhoneMustSelectUser =>
'The host phone must select at least one user.';
'De host-telefoon moet minstens één gebruiker selecteren.';
@override
String get roomNoLongerInLobby => 'The room is no longer in the lobby.';
String get roomNoLongerInLobby => 'De ruimte is niet meer in de lobby.';
@override
String get completeUserSelectionToStart =>
'Complete user selection to start.';
'Voltooi de gebruikersselectie om te starten.';
@override
String get preparingSecureRoom => 'Preparing the secure room';
String get preparingSecureRoom => 'Beveiligde ruimte voorbereiden';
@override
String get searchingNearbyBluetoothGames =>
'Searching nearby games over Bluetooth';
'Zoeken naar spellen in de buurt via Bluetooth';
@override
String get tapToJoin => 'Tap to join';
String get tapToJoin => 'Tik om deel te nemen';
@override
String get bluetoothLocationPermissionsRequired =>
'Bluetooth and location permissions are required to search for games.';
'Bluetooth- en locatietoestemming zijn nodig om spellen te zoeken.';
@override
String get bluetoothLocationPermissionsShort =>
'Bluetooth and location permissions are required';
'Bluetooth- en locatietoestemming zijn nodig';
@override
String get couldNotStartSearch =>
'Could not start the search. Check Bluetooth and location.';
'Kon het zoeken niet starten. Controleer Bluetooth en locatie.';
@override
String couldNotConnectToHost(String host) {
return 'Could not connect to $host';
return 'Kon geen verbinding maken met $host';
}
@override
String get room => 'Kamer';
@override
String get singleDeviceSubtitle => 'Game on this device';
String get singleDeviceSubtitle => 'Spel op dit toestel';
@override
String get singleDeviceDescription =>
'Ideal for playing together by passing the phone around. Fast, direct setup.';
'Ideaal om samen te spelen door de telefoon door te geven. Snel en direct ingesteld.';
@override
String get multiDeviceSubtitle => 'Each player on their phone';
String get multiDeviceSubtitle => 'Elke speler op zijn eigen telefoon';
@override
String get multiDeviceDescription =>
'Create a premium room, share the QR code and manage users from the lobby.';
'Maak een premium ruimte, deel de QR-code en beheer gebruikers vanuit de lobby.';
@override
String get singleDeviceGameLabel => 'Game on this device';
String get singleDeviceGameLabel => 'Spel op dit toestel';
@override
String get multiDeviceGameLabel => 'Multi-device game';
String get multiDeviceGameLabel => 'Spel met meerdere toestellen';
@override
String get mainDeviceUser => 'Main device user';
String get mainDeviceUser => 'Hoofdgebruiker van dit toestel';
@override
String get couldNotCreateRoom =>
'Could not create the room. Check Bluetooth.';
'Kon de ruimte niet aanmaken. Controleer Bluetooth.';
@override
String cannotStartWithReason(String reason) {
return 'Cannot start: $reason';
return 'Kan niet starten: $reason';
}
@override
String get invalidRoom => 'invalid room';
String get invalidRoom => 'ongeldige ruimte';
@override
String get defaultPlayerName => 'Speler';
@@ -845,4 +845,50 @@ class AppLocalizationsNl extends AppLocalizations {
String playerRejoined(String name) {
return '$name is terug in het spel';
}
@override
String get leaveGameTitle => 'Het spel verlaten?';
@override
String get leaveGameSingleDevice =>
'Het lopende spel gaat verloren en kan niet worden hersteld.';
@override
String get leaveGameHost =>
'Jij bent de host: als je weggaat, eindigt het spel voor iedereen.';
@override
String get leaveGameClient =>
'Je verlaat het spel. Je kunt terugkomen zolang de host het openhoudt.';
@override
String get stayInGame => 'Verder spelen';
@override
String get permissionsNeededTitle => 'Toestemmingen nodig';
@override
String get permissionsNeededBody =>
'Voor de multiplayermodus hebben we nodig:';
@override
String get openAppSettingsQuestion => 'De app-instellingen openen?';
@override
String get openSettings => 'Instellingen openen';
@override
String get permissionLocation => 'Locatie';
@override
String get permissionBluetoothAdvertise => 'Bluetooth (zichtbaar maken)';
@override
String get permissionBluetoothConnect => 'Bluetooth (verbinden)';
@override
String get permissionBluetoothScan => 'Bluetooth (scannen)';
@override
String get permissionNearbyWifi => 'Wi-Fi in de buurt';
}