feat: confirm before leaving a game, and fix untranslated strings
Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
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@@ -645,84 +645,76 @@ class AppLocalizationsJa extends AppLocalizations {
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String get delete => '削除';
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@override
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String get selectAtLeastThreeUsersToStart =>
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'Select at least 3 users to start.';
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String get selectAtLeastThreeUsersToStart => '開始するには3人以上のユーザーを選んでください。';
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@override
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String get hostPhoneMustSelectUser =>
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'The host phone must select at least one user.';
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String get hostPhoneMustSelectUser => 'ホストの端末は少なくとも1人のユーザーを選ぶ必要があります。';
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@override
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String get roomNoLongerInLobby => 'The room is no longer in the lobby.';
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String get roomNoLongerInLobby => 'ルームはすでにロビーにありません。';
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@override
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String get completeUserSelectionToStart =>
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'Complete user selection to start.';
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String get completeUserSelectionToStart => '開始するにはユーザーの選択を完了してください。';
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@override
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String get preparingSecureRoom => 'Preparing the secure room';
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String get preparingSecureRoom => '安全なルームを準備しています';
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@override
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String get searchingNearbyBluetoothGames =>
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'Searching nearby games over Bluetooth';
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String get searchingNearbyBluetoothGames => 'Bluetoothで近くのゲームを検索しています';
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@override
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String get tapToJoin => 'Tap to join';
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String get tapToJoin => 'タップして参加';
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@override
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String get bluetoothLocationPermissionsRequired =>
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'Bluetooth and location permissions are required to search for games.';
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'ゲームを検索するにはBluetoothと位置情報の許可が必要です。';
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@override
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String get bluetoothLocationPermissionsShort =>
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'Bluetooth and location permissions are required';
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String get bluetoothLocationPermissionsShort => 'Bluetoothと位置情報の許可が必要です';
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@override
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String get couldNotStartSearch =>
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'Could not start the search. Check Bluetooth and location.';
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String get couldNotStartSearch => '検索を開始できませんでした。Bluetoothと位置情報を確認してください。';
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@override
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String couldNotConnectToHost(String host) {
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return 'Could not connect to $host';
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return '$host に接続できませんでした';
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}
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@override
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String get room => 'ルーム';
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@override
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String get singleDeviceSubtitle => 'Game on this device';
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String get singleDeviceSubtitle => 'この端末でプレイ';
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@override
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String get singleDeviceDescription =>
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'Ideal for playing together by passing the phone around. Fast, direct setup.';
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String get singleDeviceDescription => '端末を回しながらみんなで遊ぶのに最適。設定はすばやく簡単。';
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@override
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String get multiDeviceSubtitle => 'Each player on their phone';
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String get multiDeviceSubtitle => 'プレイヤーごとに自分の端末で';
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@override
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String get multiDeviceDescription =>
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'Create a premium room, share the QR code and manage users from the lobby.';
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'プレミアムなルームを作り、QRコードを共有し、ロビーからユーザーを管理します。';
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@override
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String get singleDeviceGameLabel => 'Game on this device';
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String get singleDeviceGameLabel => 'この端末でのゲーム';
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@override
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String get multiDeviceGameLabel => 'Multi-device game';
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String get multiDeviceGameLabel => 'マルチデバイスのゲーム';
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@override
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String get mainDeviceUser => 'Main device user';
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String get mainDeviceUser => 'この端末のメインユーザー';
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@override
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String get couldNotCreateRoom =>
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'Could not create the room. Check Bluetooth.';
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String get couldNotCreateRoom => 'ルームを作成できませんでした。Bluetoothを確認してください。';
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@override
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String cannotStartWithReason(String reason) {
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return 'Cannot start: $reason';
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return '開始できません: $reason';
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}
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@override
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String get invalidRoom => 'invalid room';
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String get invalidRoom => '無効なルーム';
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@override
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String get defaultPlayerName => 'プレイヤー';
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@@ -831,4 +823,46 @@ class AppLocalizationsJa extends AppLocalizations {
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String playerRejoined(String name) {
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return '$name がゲームに復帰しました';
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}
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@override
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String get leaveGameTitle => 'ゲームから退出しますか?';
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@override
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String get leaveGameSingleDevice => '進行中のゲームは失われ、元に戻せません。';
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@override
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String get leaveGameHost => 'あなたはホストです。退出すると全員のゲームが終了します。';
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@override
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String get leaveGameClient => 'ゲームから退出します。ホストが開いている間は戻れます。';
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@override
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String get stayInGame => 'ゲームを続ける';
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@override
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String get permissionsNeededTitle => '必要な権限';
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@override
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String get permissionsNeededBody => 'マルチプレイには次の権限が必要です:';
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@override
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String get openAppSettingsQuestion => 'アプリの設定を開きますか?';
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@override
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String get openSettings => '設定を開く';
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@override
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String get permissionLocation => '位置情報';
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@override
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String get permissionBluetoothAdvertise => 'Bluetooth(アドバタイズ)';
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@override
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String get permissionBluetoothConnect => 'Bluetooth(接続)';
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@override
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String get permissionBluetoothScan => 'Bluetooth(スキャン)';
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@override
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String get permissionNearbyWifi => '近くのWi-Fi';
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}
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