feat: confirm before leaving a game, and fix untranslated strings
Exit confirmation - A dialog in the app's own style now guards every in-game screen. The safe action is the prominent one, so a stray tap keeps you in the game. - Eleven screens covered, against both the system back gesture and the close buttons. The message adapts: a single-device game is lost, a host ends it for everyone, a client can rejoin. - The two screens the host also opens from the manager take a flag so that back there just closes them instead of offering to quit. Translations - 21 keys were still holding the English text in Arabic, Basque, Hindi, Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese variants: 231 strings, covering the whole multi-device flow, permissions and the mode picker. Nothing failed, the app just showed English. - The permissions dialog was hardcoded in Spanish; it is localized now. - Portuguese used Spanish gerunds where pt-PT takes "a + infinitive". Checked what looked untranslated but is not: Animals and Notes are correct Catalan, Configuration and Vibration correct French, Version correct German. Those are whitelisted in the new test rather than silently rewritten. l10n_cobertura_test guards all of it: no missing or orphan keys, no empty values, no English left outside the whitelist, and placeholders preserved.
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@@ -840,4 +840,49 @@ class AppLocalizationsEn extends AppLocalizations {
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String playerRejoined(String name) {
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return '$name has rejoined the game';
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}
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@override
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String get leaveGameTitle => 'Leave the game?';
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@override
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String get leaveGameSingleDevice =>
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'The game in progress will be lost and cannot be recovered.';
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@override
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String get leaveGameHost =>
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'You are the host: if you leave, the game ends for everyone.';
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@override
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String get leaveGameClient =>
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'You will leave the game. You can rejoin while the host keeps it open.';
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@override
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String get stayInGame => 'Keep playing';
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@override
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String get permissionsNeededTitle => 'Permissions needed';
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@override
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String get permissionsNeededBody => 'For multiplayer mode we need:';
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@override
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String get openAppSettingsQuestion => 'Open the app settings?';
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@override
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String get openSettings => 'Open settings';
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@override
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String get permissionLocation => 'Location';
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@override
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String get permissionBluetoothAdvertise => 'Bluetooth (advertise)';
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@override
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String get permissionBluetoothConnect => 'Bluetooth (connect)';
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@override
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String get permissionBluetoothScan => 'Bluetooth (scan)';
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@override
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String get permissionNearbyWifi => 'Nearby Wi-Fi';
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}
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