feat: confirm before leaving a game, and fix untranslated strings
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Exit confirmation
- A dialog in the app's own style now guards every in-game screen. The safe
  action is the prominent one, so a stray tap keeps you in the game.
- Eleven screens covered, against both the system back gesture and the close
  buttons. The message adapts: a single-device game is lost, a host ends it
  for everyone, a client can rejoin.
- The two screens the host also opens from the manager take a flag so that
  back there just closes them instead of offering to quit.

Translations
- 21 keys were still holding the English text in Arabic, Basque, Hindi,
  Japanese, Korean, Dutch, Polish, Russian, Turkish and both Chinese
  variants: 231 strings, covering the whole multi-device flow, permissions
  and the mode picker. Nothing failed, the app just showed English.
- The permissions dialog was hardcoded in Spanish; it is localized now.
- Portuguese used Spanish gerunds where pt-PT takes "a + infinitive".

Checked what looked untranslated but is not: Animals and Notes are correct
Catalan, Configuration and Vibration correct French, Version correct German.
Those are whitelisted in the new test rather than silently rewritten.

l10n_cobertura_test guards all of it: no missing or orphan keys, no empty
values, no English left outside the whitelist, and placeholders preserved.
This commit is contained in:
2026-07-25 23:59:57 +02:00
parent d98ca66793
commit 56f07364c2
50 changed files with 2313 additions and 853 deletions
@@ -847,4 +847,49 @@ class AppLocalizationsDe extends AppLocalizations {
String playerRejoined(String name) {
return '$name ist zurück im Spiel';
}
@override
String get leaveGameTitle => 'Spiel wirklich verlassen?';
@override
String get leaveGameSingleDevice =>
'Das laufende Spiel geht verloren und lässt sich nicht wiederherstellen.';
@override
String get leaveGameHost =>
'Du bist der Host: Wenn du gehst, endet das Spiel für alle.';
@override
String get leaveGameClient =>
'Du verlässt das Spiel. Du kannst zurückkommen, solange der Host es offen hält.';
@override
String get stayInGame => 'Weiterspielen';
@override
String get permissionsNeededTitle => 'Berechtigungen erforderlich';
@override
String get permissionsNeededBody => 'Für den Mehrspielermodus brauchen wir:';
@override
String get openAppSettingsQuestion => 'Die App-Einstellungen öffnen?';
@override
String get openSettings => 'Einstellungen öffnen';
@override
String get permissionLocation => 'Standort';
@override
String get permissionBluetoothAdvertise => 'Bluetooth (sichtbar machen)';
@override
String get permissionBluetoothConnect => 'Bluetooth (verbinden)';
@override
String get permissionBluetoothScan => 'Bluetooth (suchen)';
@override
String get permissionNearbyWifi => 'Wi-Fi in der Nähe';
}