feat: modo multidispositivo con Nearby Connections
- ServicioNearby completo: P2P_STAR, auto-accept, protocolo mensajes - PantallaLobbyHost: QR code + lista jugadores tiempo real - PantallaUnirse: escaneo QR + conexión + sala espera - Protocolo MensajeP2P: salaInfo, partidaInicio, fase, voto, resultado, fin - Manejo desconexiones jugador/host - l10n: nuevas keys es/en - Version bump 1.1.0+5
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@@ -992,6 +992,84 @@ abstract class AppLocalizations {
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/// In es, this message translates to:
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/// **'Licencias'**
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String get licenses;
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/// No description provided for @scanToJoin.
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///
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/// In es, this message translates to:
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/// **'Escanea el QR para unirte'**
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String get scanToJoin;
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/// No description provided for @connectedPlayers.
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///
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/// In es, this message translates to:
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/// **'Jugadores conectados'**
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String get connectedPlayers;
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/// No description provided for @waitingForPlayers.
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///
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/// In es, this message translates to:
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/// **'Esperando jugadores...'**
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String get waitingForPlayers;
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/// No description provided for @needMorePlayers.
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///
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/// In es, this message translates to:
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/// **'Faltan {count} jugadores más'**
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String needMorePlayers(int count);
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/// No description provided for @starting.
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///
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/// In es, this message translates to:
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/// **'Iniciando...'**
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String get starting;
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/// No description provided for @enterNameAndScan.
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///
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/// In es, this message translates to:
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/// **'Escribe tu nombre y escanea el QR del host'**
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String get enterNameAndScan;
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/// No description provided for @yourName.
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///
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/// In es, this message translates to:
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/// **'Tu nombre'**
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String get yourName;
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/// No description provided for @nameRequired.
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///
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/// In es, this message translates to:
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/// **'Escribe tu nombre'**
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String get nameRequired;
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/// No description provided for @connectingTo.
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///
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/// In es, this message translates to:
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/// **'Conectando a'**
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String get connectingTo;
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/// No description provided for @scanQR.
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///
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/// In es, this message translates to:
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/// **'Escanear QR'**
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String get scanQR;
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/// No description provided for @scanHostQR.
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///
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/// In es, this message translates to:
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/// **'Apunta al QR del host'**
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String get scanHostQR;
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/// No description provided for @connectedWaiting.
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///
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/// In es, this message translates to:
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/// **'¡Conectado!'**
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String get connectedWaiting;
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/// No description provided for @waitingForHost.
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///
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/// In es, this message translates to:
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/// **'Esperando a que el host inicie la partida...'**
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String get waitingForHost;
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}
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class _AppLocalizationsDelegate
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